I first said that I have little experiance in MW battles (which was and is evident) but my experiance in the last few decades with lan and multiplay matches numbering in the thousands, I think I have a pretty firm grasp on tactics as a whole.
It's unlikely that you do. Having played
both multiplayer FPS games and Mechwarrior extensively I can tell you the tactics for each are notably different and in general, not transferable. A team that tries to use FPS style tactics to play mechwarrior is going to be annihilated by a team that has adapted its tactics specifically to this game. I have had countless discussions with Mechwarrior players who are serving army personnel and who will loudly claim that squad tactics (such as they have been trained in presumably) don't work in Mechwarrior and thus they believe, Mechwarrior has no viable tactics. And they are right, squad based tactics don't work in general.
Oh I understand, you don't like lesser skilled people taking advantage of rules of the leagues to even the odds and are trying to produce a discussion on how to avoid such things.
Deliberately avoiding combat is not evening the odds. It is gaming the rules of the league. Most leagues already forbid it but don't ya know, people just love "ambushing" by hiding in some hole for the entire game and not fighting. They deliberately break the spirit AND the letter of the rules to gain an unfair advantage.
Fact is though until play the beta there is little or no way you can say this will happen in MW:LL with any certainty.
I'd put money down that it
will happen because it is in the nature of some people to try and cheat the system by bending the rules to breaking point. It's not like MWLL is some crazy new concept no one can understand. It's the same game that Mechwarrior has always been and so it will be governed by the same general principles that Mechwarrior has always operated with.
I read your 'tictacs' and although I think some of them are fundamentally flawed you seem to know what you're on about overall, which is refreshing as far as forum retards go
I appreciate that you took the time to read it but I will say the tactics I outlined are what works in Mechwarrior. They may not work in other games, but then I'm not writing for other games.
I think it's leagues that need to recognize the problem rather than the game itself.
Leagues do recognise the problem, that's why they take steps to outlaw this kind of behavior. But people being people, some will always try to cheat the system and unless you outlaw standing still, camping some hole remains "ambushing" in the eye of the beholder. They know they are cheating the spirit of the rules but it's hard to prove what a person is
thinking.This could be a simple feature that doesn't even appear on the map unless you check a box for league play. It's not like I am suggesting reworking every map into a moonscape. The code is the same for each map so once it's written, all you have to do is place the flag coordinates. I'm sure league players can even implement this feature themselves if it comes to it.
You say I don't have a clue what you are on about but this is essence is a glorified (or highly simplified version) of king of the hill, flag or control points are put usually on a hill (as to where it gets its name) or in a open area and it's the job of one team to hold that point and the other team take the point from them, wether there is a point counter for how long you have held the 'point' or till the team is a) destroyed or b) time runs out and who has control of the point it's still king of the hill.
Take it from someone who has played
a lot of Mechwarrior. It is not king of the hill, it has nothing to do with king of the hill and games will not turn into king of the hill by default. I know what league play looks like. No league team except for perhaps a team composed entirely of morons is going to camp the flag. If the flag is sited properly, it's a death sentence to be near it. 90% of units do not cheat in the way I described and so it will make no difference to league play at all for them. This is only to catch out the 10% that ruin the experience for everyone else.