Author Topic: MWLL Weekly Update #003 - April III  (Read 3653 times)

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Offline AoP

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MWLL Weekly Update #003 - April III
« on: April 23, 2009, 04:10:23 PM »
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Welcome to the third weekly update in April of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.

April's third week has come to an end, and we're looking back at a number of interesting achievements. Among other things, our art department has yet again proven its worth by delivering final textures for two of the Inner Sphere's Mechs. In further news, MECHWARRIOR: LIVING LEGENDS has been featured in the most recent issue of ModDB's Modcast - and you'll get to see what working on MWLL can do to your sanity.

Textures completed: Owens & Awesome

In the past, we've received a lot of comments on the quality of some of our textures - understandably, as many of those are still placeholders. The two screenshots below show the incredible work of two of our artists, Andy and Sherell, which should ease all those of you who were concerned with the quality of some of our previous textures. Two Inner Sphere Mechs, the Assault class Awesome and the light Owens, have now received their final textures. The untextured LRM launchers on the Owens are part of MWLL's modular weapon concept and will receive their skin later.



Group photo

Yes, we're working hard on creating a MechWarrior experience that long-time fans of the franchise as well as curious newcomers will be able to have a great time with, but all work and no play... well, you know the deal. The two screenshots from SA_Extremity below show a bunch of them going crazy.



And here's what happens when devs and testers got together for a little group photo - the truce obviously didn't last long.




Featured in ModDB's Modcast S02 E21

We would like to thank the ModDB crew for featuring MWLL in S02 E21 of their Modcast! The team is talking about MWLL from 22:50 to about 30:00. In this talk, they bring up two topics that we'd like to address at this time. Both of them actually can be answered quite positively: the production process has not slowed down, it has just changed. While in earlier  stages, we've been creating many assets and showed them off, we're now spending a lot of time on polishing and tuning, which simply is a lot harder to show off than newly created assets. As far as the sounds are concerned, we completely agree that they are very important for any MechWarrior game, which is why we're putting extra effort into those and are quite optimistic that you will love them!

Playtest impressions

Again, here are a few pictures from this week's playtest.



Offline Scruffe

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Re: MWLL Weekly Update #003 - April III
« Reply #1 on: April 23, 2009, 04:19:30 PM »
yay! two of my favorite mechs are complete!

Offline CHHš Rampage

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Re: MWLL Weekly Update #003 - April III
« Reply #2 on: April 23, 2009, 04:24:23 PM »
Wow...finally! I was like an addict without my fix. Thank you.

Not my favorite Mechs but still beautifully done. Outstanding work. Now have to listen to the feature.
« Last Edit: April 23, 2009, 04:35:36 PM by CHHš Rampage »
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Offline PapaFade

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Re: MWLL Weekly Update #003 - April III
« Reply #3 on: April 23, 2009, 05:05:28 PM »
Excellent as always. The final textures on the 2 IS mechs are stunning.

Offline STUN

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Re: MWLL Weekly Update #003 - April III
« Reply #4 on: April 23, 2009, 05:38:43 PM »
Fabulous work guys

Offline lessergod

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Re: MWLL Weekly Update #003 - April III
« Reply #5 on: April 23, 2009, 06:02:29 PM »
Great looking work, the Battle suit Bash looked like it was fun too...

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Offline Stormin'

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Re: MWLL Weekly Update #003 - April III
« Reply #6 on: April 23, 2009, 06:04:26 PM »
That Awesome looks 'awesome' guys, good work!  And I am totally digging the detail on the Owens!  Looks like it should have "Stark Industries" painted on the side. =)


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Offline ilkhan

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Re: MWLL Weekly Update #003 - April III
« Reply #7 on: April 23, 2009, 06:07:12 PM »
why are there 2 shades of elementals?

The PPC bolt looks awesome, as do the texture works. Definently like this format better, much more relevant info.

Offline Perigren

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Re: MWLL Weekly Update #003 - April III
« Reply #8 on: April 23, 2009, 06:26:04 PM »
i see 1 color for the elemental and another for the longinus....
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Online (TLL) Heretic

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Re: MWLL Weekly Update #003 - April III
« Reply #9 on: April 23, 2009, 06:51:19 PM »
Final textures look fantastic, good to know the Awesomes ready for the showroom  8)


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Offline PukinDog

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Re: MWLL Weekly Update #003 - April III
« Reply #10 on: April 23, 2009, 06:51:26 PM »
Excellent shots, of excellent work.  The graphics team, and all devs involved with this MOD, are truly talented.

Very exciting presentation.



*the shot of the MadCat firing those lasers got my heart pounding...

Offline TheANIMAL

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Re: MWLL Weekly Update #003 - April III
« Reply #11 on: April 23, 2009, 07:38:31 PM »
Really great stuff. The textures are awsome, just as good as i'd hoped.

Offline Tiger842

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Re: MWLL Weekly Update #003 - April III
« Reply #12 on: April 23, 2009, 07:48:52 PM »
yay, so much to talk about! I has one question tho. What is the dark metal thing on the right in the battlesuit pictures?

Offline CHHš Sturmadler

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Re: MWLL Weekly Update #003 - April III
« Reply #13 on: April 23, 2009, 07:50:17 PM »
Something recently occurred to me watching that Timberwolf unload all those lasers on SA_Extremity.  Will different maps have different temperatures?  As such, should SA_Extremity reflect the fact that in low atmosphere, despite it being very cold, heat radiates very slowly?  Obviously the anwer is that gameplay comes first, but what is the current approach to this, if any?

Online KingLeerUK

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Re: MWLL Weekly Update #003 - April III
« Reply #14 on: April 23, 2009, 08:46:38 PM »
yay, so much to talk about! I has one question tho. What is the dark metal thing on the right in the battlesuit pictures?

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Umm, looks like a 'Mech.
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