Author Topic: Atlas??  (Read 2876 times)

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Offline shadowkiller

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Re: Atlas??
« Reply #30 on: April 29, 2009, 09:42:47 AM »
I think they should have made that tube in the crotch an omni-pod...with a huge barrel.  That would be much more terrifying than a skull head, IMHO.

Somthing like this?
 ;D


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Offline CHHš Siege

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Re: Atlas??
« Reply #31 on: April 29, 2009, 01:49:43 PM »
Overall, I like the look of this model.

Ok, so I grant, as someone who started playing the original hex-map table top game and put many hours as a kid into lead miniatures (yes, LEAD!), it's not 100% cannon with what I picture from my memories of TRO 3025, but that's OK. It is a game, after all, and as other posters pointed out, the images change from release to release, and there is no reason at all to believe that just as the Mustang or Corvette looked slightly different from year to year (especially in early production phases of those models) that Defiance Industries (or what was left of it) would not choose to or be forced to do much the same, for any one of a number of reasons, including technical refinements, equipment or parts shortages or changes that required a slight redesign, and the simple march of both time and progress. And, as this game takes place after the emergence of the Clans, what Atlas' remain functional are either very newly built, or have been heavily repaired and modified in the last 200 some-odd years, so the chances of any original individual Atlas chassis looking the same in 3050+ as it did the way it walked out of the factory is slim to none, especially given that they were designed sometime after 2750, but prior to Kerensky's exodus - nearly 300 years prior: It is not at all unreasonable to consider this simply an updated model of the Atlas as designed and produced sometime after 3025.

My only issue is that it does look a bit weedy or malnourished, but again this might be due to armor and chassis advances, and it presents an otherwise smaller target, which is always good.

Also, the connections for the legs at the hip seem a bit under-protected and vulnerable for an assault-class battlemech: I'd always seen the huge shoulder pauldrons not as room for actuators heavy enough to carry the gun load so much as extra armor to prevent the loss of critical weapons via a stray or well aimed shot to a weak joint connection. I'd like to see maybe a slight redesign, but I'm far more interested in playing the game than I am in waiting around for modellers to make inconsequential visual changes to an already stunning game that won't have any effect on gameplay.

And as for all the people complaining about weapons load-outs on the model, http://www.sarna.net/wiki/Atlas_(BattleMech) lists 9 different variants from the basic configuration, and that doesn't even consider the various ad-hoc configurations that would have come into existence over the years.



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Offline Flyingdebris

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Re: Atlas??
« Reply #32 on: April 29, 2009, 05:55:18 PM »
masa has a bit of a point though.

Tro artwork is nortoriously bad for 3d reference,  a lot of times the original artists have fit together angles that simply don't make any sense.  Sometimes it looks good, sometimes it looks awful, but in either case they were not really producing it as concept art.  Its up to devs to interpret and translate off of that based on the limitations of what they are working with, such as having to share animation rigs to save time, or the arms have to have such and such range of movement, or clipping issues.  in this case, the modelers chose to make it this way

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Offline PukinDog

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Re: Atlas??
« Reply #33 on: April 29, 2009, 08:13:26 PM »
I always enjoyed the tabletop version so much, even with minis because it still allowed your imagination to produce your own perfect "image"...and I didn't have to worry about how mechanical joints worked together.  I truly think considering those issues can be the end of a sane mind...especially in a sci fi game.

Oh..those were the days.., since I've seen what you guys are capable of, I'm just in awe....keep it up devs!

Both versions of the atlas look equally pleasing......in my Blood Asp's crosshairs, that is.  ;D ;D
« Last Edit: May 01, 2009, 05:51:17 AM by CHHš Wolfsbane »

Offline Diablo48

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Re: Atlas??
« Reply #34 on: April 29, 2009, 08:32:49 PM »
Going back to the head, I think it might help to add the triangle by either using textures to make appear to be etched into the glass, tint the material, or have the glass thickened in that area to create a visible difference.

Offline Stormin'

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Re: Atlas??
« Reply #35 on: April 29, 2009, 08:45:38 PM »
I think they should have made that tube in the crotch an omni-pod...with a huge barrel.  That would be much more terrifying than a skull head, IMHO.

Somthing like this?
 ;D


ROFL, exactly.  ;D  That's some scary shit.


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Offline CHHš Sturmadler

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Re: Atlas??
« Reply #36 on: April 30, 2009, 05:05:29 PM »
The Atlas currently shown in the factions section looks perfect.  Is that one older than the one in the screenshot?

Offline AoP

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Re: Atlas??
« Reply #37 on: April 30, 2009, 06:18:02 PM »
The Atlas currently shown in the factions section looks perfect.  Is that one older than the one in the screenshot?

Without being familiar with the technical aspects, I think it's the absolute same. The one on the factions page is simply a render from the modelling program and the "Curb Stomp" one is taken from in game respectively Sandbox 2.

Offline Valaska

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Re: Atlas??
« Reply #38 on: April 30, 2009, 08:16:40 PM »
 The entire dome should still count as head shot, its only proper!
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Offline Scruffe

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Re: Atlas??
« Reply #39 on: April 30, 2009, 09:08:20 PM »
if you want to make it like that half the clan mechs are hosed

Offline Rockstone

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Re: Atlas??
« Reply #40 on: May 01, 2009, 02:26:08 AM »
Hey! That was my thread! :D
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Offline CHHš Ghost

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Re: Atlas??
« Reply #41 on: May 01, 2009, 03:30:22 AM »
While I do like the new Atlas, I like the old atlas more. I'm not saying change it to the skull(I know how hard it is), I'm just voicing my opinion.

The new atlas actually looks like he's wearing a flight helmet. Will the new atlas fly?

Offline (TLL)Highlander

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Re: Atlas??
« Reply #42 on: May 01, 2009, 04:27:15 AM »
I dont know, i like the old atlas a lot more but its not really that big of a deal. I surely hope that the whole dome isnt a headshot, that might ruin it because slightly skilled players with some cash could just double gauss headshot any1 with an atlas...

Oh and BTW rockstone, there where a few other atlas designs that DID infact have the square plates on the chest, MW3 intro had these plates (even thou the atlas wasnt even in this game?) but if you were refering to the TRO then yes, it is off.
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Offline CHHš Siege

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Re: Atlas??
« Reply #43 on: May 01, 2009, 10:41:15 AM »
masa has a bit of a point though.

Tro artwork is nortoriously bad for 3d reference,  a lot of times the original artists have fit together angles that simply don't make any sense.  Sometimes it looks good, sometimes it looks awful, but in either case they were not really producing it as concept art.  Its up to devs to interpret and translate off of that based on the limitations of what they are working with, such as having to share animation rigs to save time, or the arms have to have such and such range of movement, or clipping issues.  in this case, the modelers chose to make it this way



Kudo's on very well stated points.



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