Ugh.. Guys this isn't Free Space, dark orbit or Unreal, its Battletech.. The only penalty a battlemech, a sophisticated, and extremely advanced piece of hardware has when moving fast is the residual heat build up from moving, and then added onto its heat scale for firing..
This cruise thingy makes no sense.. Its not intimidating to see an atlas raise its goofy arms and then go 500% slower or whatever, just looks like an easy target cause its arms are down, then when its arms come out.. Bam you out pace this bugger by what 550% now since yer mech was prolly faster in the first place?
What about all the non humanoid mechs? Or the humanoid mechs that simply don't do this, the Summoner for instance, it can put its arms down sure but (actually in MW4 when running full tilt till you shot for some reason I remember the Hellbringer putting its arms downward till your fired none of this sillyness tho) its not going to! Neither would a puma, a Mad Dog, Timber Wolf etc, so what these mechs are just supposed to have some magical cruise mode that suddenly lets them go faster, or slows them down? lol.
Remember these aren't tinker toys, they don't run on ICE engines (anymore lol), they are extremely sophisticated fighting machines and they have enough Gyroscope technology and FCS that yes they can move at full tilt and fire.. The balance you are talking about is pilot skill, there is no auto targeting in this game so if you are full pace in your battle mech, you need to be able to handle and fire it, so I offer this to you as others have.. Throttle control, slow down abit so you can aim if you aren't capable of full speed combat.