Author Topic: Mech targeting question  (Read 2429 times)

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Offline DarkRavin

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Mech targeting question
« on: May 19, 2009, 05:51:26 AM »
After today of reading back up on the forums and drooling over all the pics  ;D  I went an played some MW3, as I played I hit a question as I was sniping some mechs... Will MWLL have scopes?  I mean crysis did have the scope in game.  So will there be a scope installed on the mechs?


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Offline TuRbOlAg

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Re: Mech targeting question
« Reply #1 on: May 19, 2009, 05:56:05 AM »
I guess you mean a zoom on the reticle.  I would frigging hope so.  >_<

This raises another question of mine though.  In MW3 LRM's could lock on to mechs just off their radar signature, where in MW4 they had to have the reticle directly on the target for a few seconds before a lock was achieved.  How is this being handled in LL?
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Offline DarkRavin

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Re: Mech targeting question
« Reply #2 on: May 19, 2009, 10:26:42 AM »
Hmm another good question.  The missles on my MW3 don't lock by radar alone, I still have to target my target and face him.  But the locking area was greater in MW3, you didnt have to be aim dead at the guy like in MW4


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Offline [MPB]OM_Sannyasi

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Re: Mech targeting question
« Reply #3 on: May 19, 2009, 10:39:02 AM »
yes- there is a zoom for all tanks, ba's and mechs- as to be expected.


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Offline Valaska

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Re: Mech targeting question
« Reply #4 on: May 19, 2009, 11:02:54 AM »
 What about lock on?
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Offline KorJax

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Re: Mech targeting question
« Reply #5 on: May 19, 2009, 02:55:06 PM »
yes- there is a zoom for all tanks, ba's and mechs- as to be expected.


... don't confuse this with the MW3 style zoom though.  Since the targeting system isn't like MW3's (where it was free-moving, and you could move your reticle/zoom anywhere on the screen), it wont work like that, but more or less closer to what crysis/MW4 had.

Offline =KoS= Eldragon

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Re: Mech targeting question
« Reply #6 on: May 19, 2009, 03:47:52 PM »
Does the zoom give too much of an advantage to Gauss and Laser boats? While sniping with a gauss rifle is a viable tactic, I always felt MW4 made it a little TOO good.

Also, I remember one of the MW games you needed a targeting computer in order to zoom. Looks like that is not the case in MW:LL?

Offline Perigren

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Re: Mech targeting question
« Reply #7 on: May 19, 2009, 04:21:00 PM »
yes- there is a zoom for all tanks, ba's and mechs- as to be expected.


... don't confuse this with the MW3 style zoom though.  Since the targeting system isn't like MW3's (where it was free-moving, and you could move your reticle/zoom anywhere on the screen), it wont work like that, but more or less closer to what crysis/MW4 had.

no free reticle?  booooo!!!
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Offline Ghiest

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Re: Mech targeting question
« Reply #8 on: May 19, 2009, 04:44:14 PM »
yes- there is a zoom for all tanks, ba's and mechs- as to be expected.


... don't confuse this with the MW3 style zoom though.  Since the targeting system isn't like MW3's (where it was free-moving, and you could move your reticle/zoom anywhere on the screen), it wont work like that, but more or less closer to what crysis/MW4 had.

no free reticle?  booooo!!!

Free reticle was just 'too damn easy' imo, among most Battletech fans mw3 ranks almost as low as Mechassault, and that's saying something :D

Offline (TLL)Nick

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Re: Mech targeting question
« Reply #9 on: May 19, 2009, 04:45:24 PM »
Question: How long does the reticle have to remain on a target, for the missiles to lock on?

Offline TuRbOlAg

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Re: Mech targeting question
« Reply #10 on: May 19, 2009, 09:29:40 PM »
Hmm another good question.  The missles on my MW3 don't lock by radar alone, I still have to target my target and face him.  But the locking area was greater in MW3, you didnt have to be aim dead at the guy like in MW4

Well you had to be in the targeting box, but in MW3 you could lock-on over a hill without a line of sight on the mech, where in MW4 you had to have a direct visual of the mech to lock on.

I love the combination idea someone had on these forums.  It makes sense that the arms of mechs should be able to move and shoot something off the center torso, but the hard mounted weapons on the torso (think Fafnir gauss rifles) must fire straight ahead no matter what.  Someone suggested both types of reticles, a MW3 free floater that would control the arms and other moving weapons on mechs, and another faded reticle that remains in the center of the screen at all times for the hard mounted weapons.

The free floating reticle in MW3 may have made it 'easier' in campaign mode, but multiplayer was a level playing field and extremely challenging.  Either way in MW4 I mapped torso twist to the mouse x axis and never looked back since, although I still love the floating reticle.
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Offline ~SJ~ Karuik

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Re: Mech targeting question
« Reply #11 on: May 19, 2009, 11:20:01 PM »
i liked mechwarrior 3's lrms. that lock on sound you get got annoying after a while but it was very satisfying to hear  ;D  not to mention raining explody death over a hill was nice too  :-X

Offline =CJW= Rad Hanzo

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Re: Mech targeting question
« Reply #12 on: May 19, 2009, 11:20:46 PM »
Question: How long does the reticle have to remain on a target, for the missiles to lock on?
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Offline Defender

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Re: Mech targeting question
« Reply #13 on: May 20, 2009, 02:48:31 PM »
yes- there is a zoom for all tanks, ba's and mechs- as to be expected.


... don't confuse this with the MW3 style zoom though.  Since the targeting system isn't like MW3's (where it was free-moving, and you could move your reticle/zoom anywhere on the screen), it wont work like that, but more or less closer to what crysis/MW4 had.

no free reticle?  booooo!!!

most Battletech fans mw3 ranks almost as low as Mechassault

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Re: Mech targeting question
« Reply #14 on: May 20, 2009, 03:31:29 PM »
MW3 was closest to the Board-Game in Terms of Mech-Customization.
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