Author Topic: Mech targeting question  (Read 2429 times)

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Offline =KoS= Eldragon

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Re: Mech targeting question
« Reply #30 on: May 21, 2009, 11:42:37 PM »
Always That Guy who also ALWAYS trying to make the perfect mech, always showing you his perfect layout customisation for his mech.  Then you would play him and kick his ass all over the place :D

Exactly. Because no matter how good your design is, and how many times you have played the game, Rolling boxcars with a gauss rifle still kills your pilot.

Offline =KoS=Zeus

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Re: Mech targeting question
« Reply #31 on: May 22, 2009, 12:13:24 AM »
I forgot to add in the word "random" before "hit-locations". MW3 was a game about alpha-strike one-shot kills. 12 ER-Medium Lasers vs. Center Torso or Leg of ANY mech = one hit kill.

You can mount that configuration on a Mad Dog quite easily in MW3 and it would run very cool. Killing any mech every 3-4 seconds thereabouts.  That isn't fun to me.

Double Heat sinks killed the game.

Offline Valaska

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Re: Mech targeting question
« Reply #32 on: May 22, 2009, 03:14:50 AM »
 I spent a lot of time making customs and such, I have a few retardedly effective mechs, well a ton of them, team reliant mechs and such heh.
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Offline TuRbOlAg

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Re: Mech targeting question
« Reply #33 on: May 22, 2009, 05:37:33 AM »
I forgot to add in the word "random" before "hit-locations". MW3 was a game about alpha-strike one-shot kills. 12 ER-Medium Lasers vs. Center Torso or Leg of ANY mech = one hit kill.

You can mount that configuration on a Mad Dog quite easily in MW3 and it would run very cool. Killing any mech every 3-4 seconds thereabouts.  That isn't fun to me.

Double Heat sinks killed the game.
 

Ever tried Ultra LBX 10's?  That's even more ridiculous if you ask me.  However those mechs have short range, so they can be beat quite easily.  You seem to be forgetting multiplayer's inherent balance.  If someone sees that mad-dog fire 12 ERmediums, they will take note, tell their team, and the rest will pound that mech into oblivion, short range or not.

Bottom line is there will always be an overpowered variant of every mech.  The only way to combat that one on one is to use one of those overpowered variants, and in multiplayer to let your teammates know so they can smoke him before he takes out too many pilots.
"That's like shooting yourself so the bullet will hit someone behind you..."

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Offline 13th Fear

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Re: Mech targeting question
« Reply #34 on: May 22, 2009, 05:38:02 AM »
My favourite, but mostly useless mech, was a 12 streaksrm 4, 2 lbx 20 Direwolf, that if timed well would knock any other mech down in a single weapon cycle.  Nearly useless in any sort of organised match, but in an open, very fun and frustrating for the other guy.
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Offline Valaska

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Re: Mech targeting question
« Reply #35 on: May 22, 2009, 06:54:43 AM »
 lol.. MW3 is so and so in my mind.
"No bird soars too high, if he soars with his own wings" Marriage of Heaven and Hell

Offline =KoS=Zeus

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Re: Mech targeting question
« Reply #36 on: May 22, 2009, 07:16:40 AM »
Well, by the name, I would imagine that an ULTRA LBX 10 would be broken, because Ultra and LBX ACs are mutually exclusive. :P

You're misinterpreting what I'm saying I think. I'm talking about one-shot kills because they translated the damage and armor straight over from the table top without including the random hit locations. The stats from CBT are BALANCED around the fact that your shots hit random locations, with the center torso being the most common location hit at 7/36 shots will hit it, and the head at 1/36.  It is this reason that weapons such as Medium Lasers are fine doing 5 damage while a Large Laser does 8, even though it weighs five times more, takes up twice the space, and only has 66% more range.

When they translated these weapon and armor values over to both MW3 and MPBT 3025, they did so without incorporating any extra balance to take into account that weapons fire will not hit random locations in a majority of situations, it will hit the location the player is aiming at. Lasers were the worst because they all hit instantly on the same point.  This resulted in the secondary weapons of mechs, medium lasers, being far more powerful than they should have been.

An example anyone who played MPBT 3025 will be familiar with is how brutal a mech like the Jenner was. It mounted 4 Medium Lasers. Each medium laser did 5 damage, so with an alpha strike it would inflict 20 damage. With a single alpha this mech could one-shot any mech its weight or below. Two shots and it would annihilate a 50 tonner or below. 3 hits and Assault mechs were in trouble.  Mind you, this mech moved upwards of 118 kph, so even mechs with a range advantage of PPCs or AC/2s or 5s or LRMs were not going to keep that advantage for very long. Often, in the time it took for the Jenner to close the range, the enemy would get maybe 2 shots off (potentially 10 with the AC/2), and then the Jenner would equal, and then exceed that damage in a matter of 3 seconds. The mechs proved way more fragile than they were in CBT. If I wanted one shot kills, I'd play Heavy Gear.

I do have to admit though, MPBT 3025 was a lot more fun than MW3 because of two factors. 3025 IS technology and fixed variants.

Offline TuRbOlAg

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Re: Mech targeting question
« Reply #37 on: May 22, 2009, 07:52:34 AM »
Well, by the name, I would imagine that an ULTRA LBX 10 would be broken, because Ultra and LBX ACs are mutually exclusive. :P

>_<

I get what you mean though, but it's a non issue now I suppose.
"That's like shooting yourself so the bullet will hit someone behind you..."

"We could always go outside..." - "I dunno man, there are people out there.  I HATE people!'"