Author Topic: limiting weapons in alpha strikes ?  (Read 3421 times)

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Offline xPyroAcidx

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limiting weapons in alpha strikes ?
« on: May 21, 2009, 11:14:37 PM »
will there be a limit to how many weapons you can fire in a aplaha strike or be allowed in  1 groupeing? or groupe fire

like you can't have 10mguns in one groupe  or spamed sniper configs runing around aplahaing all the time becouse we all know after a while this game does that mech3 did it with spamed er small light mechs and mech4 did it with jumping snipers

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Offline (TLL)Highlander

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Re: limiting weapons in alpha strikes ?
« Reply #1 on: May 21, 2009, 11:30:22 PM »
I do believe that there will be no limit on groups or alphas. Besides, this will be different than other MW games because there will be elementals and aerospace fighters that will most likely make sniper spamming less effective.
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Offline STUN

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Re: limiting weapons in alpha strikes ?
« Reply #2 on: May 22, 2009, 12:42:18 AM »
Nope, you just gotta learn how to deal with snipers, which there are numerous ways.


and you don't like poptarts then get out of 3rd person view servers, its unrealistic anyways.

Offline xPyroAcidx

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Re: limiting weapons in alpha strikes ?
« Reply #3 on: May 22, 2009, 01:17:23 AM »
oh i like snipeing in games but when its way over powered and everyone does it it's boring.

leave the 3rd person view servers? dude i broke my mech4 merc cd becouse of that stuff so tempation whould not lewer me back to play it.

that  was so damn boring and dumb and anoying.  i could set back behind a hill wait then go afk for about 5 mins then come back and the same guy was there waiting for me to jump  or someone new. i could get kills easy to easy in fact  i started refuceing to play as a sniper but could naver get any kills or if i did i was in a gesu with 2lbx10s and 2 ER large but that if i was lucky if it was just a thor. and get raped by gladators and warlords and blackknights or wildcats
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Offline Aurora Paradox

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Re: limiting weapons in alpha strikes ?
« Reply #4 on: May 22, 2009, 01:29:58 AM »
and you don't like poptarts then get out of 3rd person view servers, its unrealistic anyways.

I don't believe third person view will be an option in MWLL.  I think I remember reading that awhile back.

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Offline Valaska

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Re: limiting weapons in alpha strikes ?
« Reply #5 on: May 22, 2009, 02:11:00 AM »
 ... 3rd person view was out on MW4 before people started putting limited heat on even man. And snipers were NO way over powered or "Kings" of the field, jeez pop snipers usually had NO armor why are people so afraid I barely ever had a problem dealing with them, heck I even was one for awhile (JOAT lol).. I dunno I guess I forget a  lot of people couldn't manage to hit moving targets on MW4 for some reason..
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Offline 13th Fear

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Re: limiting weapons in alpha strikes ?
« Reply #6 on: May 22, 2009, 04:37:13 AM »
Most of the squating jump snipers in mw4 never carried leg armour.... so you can guess how I got a lot of my kills in those games.
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Offline Bcbear

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Re: limiting weapons in alpha strikes ?
« Reply #7 on: May 22, 2009, 07:07:59 AM »
Isn't this topic kind of pointless?
The definition of an alpha strike is a shot firing all of your weapons simultaneuously,
if you limit that, it's not an alpha strike now is it? :P

Offline Valaska

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Re: limiting weapons in alpha strikes ?
« Reply #8 on: May 22, 2009, 07:09:36 AM »
Most of the squating jump snipers in mw4 never carried leg armour.... so you can guess how I got a lot of my kills in those games.

 lol yeah when they were in the air their legs don't move much and they come off real fast, a lot of the time they also had barely any armor period so.. It was like, flip target's.
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Offline ARES

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Re: limiting weapons in alpha strikes ?
« Reply #9 on: May 22, 2009, 09:54:03 AM »
Like i wrote in the "Mech targeting" thread, alpha strikes in combination with sniping is so deadly because you hit exactly what you are targeting at. If you look at the board game, shooting a fast moving target on high range while jumping resulted in an extremely high modificator, that made it nearly impossible to hit the target. However in Mech4 this could be easily done. Jump -> aim -> shoot -> 4 large Laser hit all the same Zone -> target heavily damaged / destroyed.

In my opinion, a mech with jump jets should only gain an tactical advantage off more mobility in heavy Terrain. So make it that your Crosshair shakes like hell when you are jumping and we are all fine :-)
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Offline Ghiest

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Re: limiting weapons in alpha strikes ?
« Reply #10 on: May 22, 2009, 12:04:31 PM »
Like i wrote in the "Mech targeting" thread, alpha strikes in combination with sniping is so deadly because you hit exactly what you are targeting at. If you look at the board game, shooting a fast moving target on high range while jumping resulted in an extremely high modificator, that made it nearly impossible to hit the target. However in Mech4 this could be easily done. Jump -> aim -> shoot -> 4 large Laser hit all the same Zone -> target heavily damaged / destroyed.

In my opinion, a mech with jump jets should only gain an tactical advantage off more mobility in heavy Terrain. So make it that your Crosshair shakes like hell when you are jumping and we are all fine :-)


Ding ding we have a winner, jump jets were only ever fitted for better mobility not sniping.  Personally I'd love to see some form of mechanic that increases the difficulty to aim whilst jumping (and at full run speed as well).

Offline Barbaric Soul

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Re: limiting weapons in alpha strikes ?
« Reply #11 on: May 22, 2009, 02:11:06 PM »
I just don't understand why people want things that take away from a pilots skill, that is just crazy to me(infact that sh-t is exactly why I stopped playing BF2)
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Offline death_grin

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Re: limiting weapons in alpha strikes ?
« Reply #12 on: May 22, 2009, 02:12:26 PM »
Third person view wil be disabled/unavailable in the final release, unless of course we decide to make it a server side option.  Which I doubt.  The reason you see it in vids is for debugging and video taking purposes.  

As for weapons grouping there are no limitations.  This is because of the way weapon grouping works.  You can put any weapon in any group so all you have to do to alpha strike is put all your weapons in one group then fire the group (which is a hotkey associated with that group) IE. group one is right click, 2 is left, 3 is middle, etc.  Of course these keys can be changed.

This method allows the user to tailor groups so that for example you don't overheat and explode.

Weapons can also be part of multiple groups, so for example you can have a anti-mech group, a anti-elemental group, a all laser group, anti air group, etc etc.  Theres a lot of possibilities that can accomodate someones playstyle or particular 'mech.

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Offline Santini

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Re: limiting weapons in alpha strikes ?
« Reply #13 on: May 22, 2009, 05:26:26 PM »
Isn't this topic kind of pointless?
The definition of an alpha strike is a shot firing all of your weapons simultaneuously,
if you limit that, it's not an alpha strike now is it? :P

I vote Bcbear be banned from this community for unsolicited use of logic!

:)  Seriously though, as stated the only time that alpha sniping was a problem was in 3rd person view where you could cheat by seeing over a hill that you were hiding behind and know if your opponent was looking and waiting for you to pop.

If there will be no third person view then sniping will have it's own strengths and weaknesses just like any other style of play, as it should be.


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Offline lessergod

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Re: limiting weapons in alpha strikes ?
« Reply #14 on: May 22, 2009, 06:15:52 PM »
Isn't this topic kind of pointless?
The definition of an alpha strike is a shot firing all of your weapons simultaneuously,
if you limit that, it's not an alpha strike now is it? :P

I vote Bcbear be banned from this community for unsolicited use of logic!

:)  Seriously though, as stated the only time that alpha sniping was a problem was in 3rd person view where you could cheat by seeing over a hill that you were hiding behind and know if your opponent was looking and waiting for you to pop.

If there will be no third person view then sniping will have it's own strengths and weaknesses just like any other style of play, as it should be.


Besides, if you identify a sniper they now have to watch their 6 for the evil TAG laser elementals :)

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