Men of War is an awesome WWII game with terrible voice acting (stand ins for the english version). When I was playing with it, I found it would be an awesome engine to base a Mechwarrior game off of. Someone had the same idea and got a team together to do it!
http://www.digitalmindsoft.eu/forums/viewtopic.php?f=12&t=3615http://www.youtube.com/watch?v=y22pGrvBu5gIf you don't read through the forum here are some highlights:
The Mod Itself:"So we've finished the initial R&D with mechs and the MoW engine, and decided that they are, in fact, very doable...so this mod is a full go from here on out."
AI"The AI absolutely RUINS things with these mechs. They will simultaneously engage 2 or 3 targets at a time (or one target with multiple weapon glory), spot for each other for indirect fire, and pathfind well enough to not get stuck or tip over on a regular basis."
Animations:"Please keep in mind that the animations are just placeholders, so they will be improved on over time. The walking system is fairly robust, as the mech knows what foot it's stepping with at all times and the ability to limp, fall, get up, and run are all worked into the system, and just lacking animations currently. Static turning is a bit of a sore spot, since there doesn't seem to be a way for the engine animation code to tell if a unit is turning left or right you'll notice a fairly odd looking generic turn animation for now."
Damage:"There is a damage model in place. Not all of it is activated yet as some of it requires special animations (mainly the limps and falls), but the code is there. Not all damage effects are in place, but there are a few flying limbs in the video. There are no "kill shots" enabled for the mechs in this video as my main goal was to show how the AI engaged and moved."
"They die, but I haven't done the damage [states] X and XX models (didn't want to waste my time if it wasn't going to pan out) so a lot of the really beat up stuff isn't in yet. I did disable the fatal criticals (engine, cockpit, and gyro hits) for the video though."
"There's at least two points in the video where a mech loses an arm, though they fly off with such force that you have to look fast or you'll miss it (need to adjust that). In fact the second de-arming (disarming?) is actually due to an ammo explosion that destroys the right torso of the mech in the far right of the screen during the outro. One of the last missiles to hit it triggers a HUGE explosion up near the missile rack and the arm comes off as it should."