Author Topic: MWLL Weekly Update VII - May III  (Read 5140 times)

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Offline AoP

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MWLL Weekly Update VII - May III
« on: May 26, 2009, 12:05:36 AM »
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Welcome to the seventh overall and third weekly update in May, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.

It's been turbulent times and the team would like to apologize for the delay of this update. As for the past weeks, we'd like to start this update by saying that big things are already casting big shadows and we're just as impatiently awaiting their announcement as you guys hopefully are. For this week's update, we've got four variants of the Atlas and a status update on the Solaris Arena map Sandblasted. Once more, however, we'd like to draw your attention to the playtest impressions. The vigilant observer should notice at least two unfamiliar things in these. We're really looking forward to see how many of you actually discover them.

Four variants: Inner Sphere Atlas

Probably one of the most iconic Mechs in the battletech universe and certain to cause fear on the battlefield in those who oppose him, the team of MechWarrior: Living Legends presents to you the four variants of the Inner Sphere's Assault Mech Atlas. This monster, weighing no less than 100 tons, will be playable in the first MWLL release in the four versions shown on the screenshot below.



Progress: SA_Sandblasted

A status update on this desert/egyptian-themed map that, judging by overall reactions to earlier screenshots, seems to be quite popular: SA_Sandblasted has seen various improvements in the past few weeks. The three panorama shots below document what the very same location looks like in various stages of the established cycle of day and night. The two additional screenshots show one of the new assets that can be found on this map, huge pillars, strong and big enough to allow battlearmor to take cover behind them.





Playtest impressions

Again, here are a few pictures from this week's playtest.




Fun

Another playtest impression, interpreted by our resident Flash wizard Ravir:


« Last Edit: May 26, 2009, 02:11:57 AM by AoP »

Offline MC 102

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Re: MWLL Weekly Update VII - May III
« Reply #1 on: May 26, 2009, 12:17:31 AM »
What are those black things near the vehicles? Good update!

Offline Cujo

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Re: MWLL Weekly Update VII - May III
« Reply #2 on: May 26, 2009, 12:18:15 AM »
gotta love the owens walking away from the blast

Offline (TLL)Highlander

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Re: MWLL Weekly Update VII - May III
« Reply #3 on: May 26, 2009, 12:34:38 AM »
Yeah the Owens looks amazing! Is it just me or are those lasers from the mech in the first playtest pic shooting at slightly different directions at the same time?

I also see that the decals on the Owens have disapeared, of course this probably happened a while ago.
« Last Edit: May 26, 2009, 12:58:38 AM by (TLL)Highlander »
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Offline Chavez_Ninja

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Re: MWLL Weekly Update VII - May III
« Reply #4 on: May 26, 2009, 12:45:50 AM »
Cool stuff. My guess on the unfamiliar items: Playtest screenshot with the elemental and perhaps a mobile repair vehicle. Also the Atlas picture seems to link me to the Cougar picture. :P

Offline Tiger842

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Re: MWLL Weekly Update VII - May III
« Reply #5 on: May 26, 2009, 12:57:37 AM »
The one with the Raven and the Demolisher seems strange. What are those things at his feet?  It looks like he's being repaired or something. The one pic of Clearcut looks to have a strange new vehicle.

I wonder if we'll have medic vehicles! STUPENDOUS!

Offline (TLL) Heretic

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Re: MWLL Weekly Update VII - May III
« Reply #6 on: May 26, 2009, 01:00:30 AM »
The pic of the owens with the Elemental piloting it seems strange for starters........

Is that a 'mech or a tank burning behind the owens?  So is that a death-sequence (with no explosion) or just heavy damage or smoke screen....we may never know :( ;)

EDIT: That Owens looks terrific BTW, really beefy and sturdy looking, plus I love how you've animated the foot more like a walking bird than the Blood Asp animation we saw earlier..great stuff!


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Offline (TLL)Nick

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Re: MWLL Weekly Update VII - May III
« Reply #7 on: May 26, 2009, 01:23:47 AM »
Woop woop, I was wondering where it was. This is purddy. The link to the Atlas variants is messed up, it shows the Cougar variants, btw.
« Last Edit: May 26, 2009, 01:33:29 AM by (TLL)Nick »

Offline Tiger842

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Re: MWLL Weekly Update VII - May III
« Reply #8 on: May 26, 2009, 02:12:02 AM »
Quote
As for the past weeks, we'd like to start this update by saying that big things are already casting big shadows and we're just as impatiently awaiting their announcement as you guys hopefully are

Mech vid? Summer Beta release? A NEW TREE?! Let speculation commence!

Offline CHHš Rampage

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Re: MWLL Weekly Update VII - May III
« Reply #9 on: May 26, 2009, 02:21:16 AM »
OOOOOH purty! Walking and fighting Mechs, Explosions and newly enhanced terrain. Great job guys. Keep it coming.
,

Offline Wave

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Re: MWLL Weekly Update VII - May III
« Reply #10 on: May 26, 2009, 02:22:30 AM »
Seriously? No one else noticed it? *sigh* The elemental piloting the owns has reindeer antlers... There... I said it...

Offline Rockstone

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Re: MWLL Weekly Update VII - May III
« Reply #11 on: May 26, 2009, 02:22:38 AM »
the fact its all a rick roll? :P

Joking.

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Offline PanzerBoxb

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Re: MWLL Weekly Update VII - May III
« Reply #12 on: May 26, 2009, 02:29:55 AM »
Mmmmm....tasty treat.

Offline (TLL) Heretic

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Re: MWLL Weekly Update VII - May III
« Reply #13 on: May 26, 2009, 02:55:12 AM »
Oooooo! The Atlas pic links right now :)

There's some nice builds in that lot, A & C look intriguing (Always loved UAC5 and 10s in pairs), Prime and B look pretty solid I have to say  8)


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Offline Merle Jimmus

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Re: MWLL Weekly Update VII - May III
« Reply #14 on: May 26, 2009, 02:56:53 AM »
Great update guys...love it all

Is that some type of salvage vehicle I see in the play screen shots??? Looks like a tracked crane?