Author Topic: mortars for BA?  (Read 3715 times)

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Offline Stahlseele

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Re: mortars for BA?
« Reply #30 on: May 31, 2009, 12:52:57 PM »
Dude . .
dot .
comma ,
those are your friends.
learn to use them.
and please, run your postings thourgh a spellchecker of sorts.
i stopped reading after the first half of the first line.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline xPyroAcidx

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Re: mortars for BA?
« Reply #31 on: May 31, 2009, 05:35:18 PM »
with the time it took to post your comment. you could have done it yourself lazy bum.

all i said was quit bitching about mechassuilt i was not even supporting it .

just because a BA with a mortar would make it to mechassuilt?  comments like this is why  was saying these pepole should grow up.  that's like saying  you can't call a laser gun  a laser gun  in your movie because it would be saying it's the 1st movie to have a laser gun in it.  got to take it out. Did any of you even play MS? yeah sure it's cake. some of the elements of the game were not that bad expect the key ones everyone bitch's about. 3rd person,Mechlab,everything locks,upgrades,mechjacking,stroy  but no one says nothing on the way the mechs looked  bloodasp looked badass.or the ideas that went into it that could have been worked on the Ba sure elemental. was not canon.  but I.S Ba was really flexible  and the mortar gave the Ba more anti-mech power. didint mean for the anti.mechassuilt pepole to get there pantys in a bunch over a idea that's even canon in the game they say they are fans of. sorry for shakeing your box's that your stuck in. i don't like Ms as much as i like BT/MW so blah.
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Offline Bowrrl

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Re: mortars for BA?
« Reply #32 on: May 31, 2009, 07:40:22 PM »
What would be the point of a mortar? I'm all for vehicle/mech mounted indirect artillery like the Longtom but BA mounted mortars just have no purpose.

Offline Lord Samurai MC

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Re: mortars for BA?
« Reply #33 on: May 31, 2009, 09:40:23 PM »

Offline CHHš Firestorm

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Re: mortars for BA?
« Reply #34 on: May 31, 2009, 10:03:55 PM »
^
|         LOL
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." -General George S. Patton


Offline =]FC[=Striker

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Re: mortars for BA?
« Reply #35 on: May 31, 2009, 10:51:39 PM »
What would be the point of a mortar? I'm all for vehicle/mech mounted indirect artillery like the Longtom but BA mounted mortars just have no purpose.

I would disagree with this statement. You have to remember that mechs and tanks are not indestructible. A well placed mortar can do damage to real world main battle tank, and depending on where it hits or if it is a 2nd strike could in fact kill the crew and destroy the tank. I know BT is not real life, but if you look at it as science fiction based on thoughts of what real future holds, then it is not unreasonable that a future mortar type weapon on a BA would pack enough punch to damage a mech. Giving BA this functionality would add to the tactical uses that BA could serve, and would be realistic to a BT based game.

Striker
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Offline 13th Fear

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Re: mortars for BA?
« Reply #36 on: June 01, 2009, 01:24:53 AM »
Mortars wouldn't be that bad an idea, depending on their range.  They could certainly be useful when going up against turrets.
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Offline Virt

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Re: mortars for BA?
« Reply #37 on: June 01, 2009, 01:31:53 AM »
just because a BA with a mortar would make it to mechassuilt?  comments like this is why  was saying these pepole should grow up. 
I've already 'grown up'.   

Along the way I learned how to spell and punctuate.   

I suspect there may have been some kind of point in the rest of your post, but because I'm past 'grown up' and have moved on to 'old', life is too short for me to try to decipher the rest of your gibberish.
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Offline (TLL)Nick

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Re: mortars for BA?
« Reply #38 on: June 01, 2009, 01:43:23 AM »
Good God, it's like in the past week, everyone has been trying to light each other on fire (flaming in other words). I guess the community is going nuts. If we already aren't there. ;)


But yes, I would support this idea, like Striker said, a well-placed mortar can be a large problem for 'Mechs, BA, Tanks, etc.

Offline SeniorBiscuit

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Re: mortars for BA?
« Reply #39 on: June 01, 2009, 02:21:07 AM »
a mortar wouldnt do anything against a mech or a tank. Unless it was one that the battle armor carried and set up (aka a BIG UN)

and real mortars dont act like the ones in mechassault, they are bombardment weapons for supressing conventional infantry. They are cheap and easily portable, and good for close support artillery in an infantry vs infantry situation. However MWLL is not based on battletroops its based on battletech, and has NO conventional infantry. A mortar shell would hit a mech or tank, make a little boom (compared the other Battletech weapons) and perhaps scare the pilot if no targets are in view. However I cannot forsee a situation where a manpack PPC or something would not be vastly superior.

Think of an RPG in modern combat. Shoot it at an Abrams or T-80 or something and it wont do crap. Now try arcing a mortar into a tank. Impossible unless your in the fighting seebees, and it wouldnt do much. I imagine armor technology is better in 3050 too. Automated turret ruining your day? Call for air support. Dont ditch your primary armament for a weapon thats only good at that.

Maybe a battle armor grenade launcher is what you all are picturing. In which case itd be good for messing with other battle armor, but once again itd be an inferior weapon to a standard laser or something (due largely to ammo constraints)

I dont see why programing a weapon like this would be worth it, unless the devs made it stupidly powerful for what it is.

Offline (TLL)Nick

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Re: mortars for BA?
« Reply #40 on: June 01, 2009, 02:41:43 AM »
I wasn't talking about little tiny portable mortars.


Offline Scruffe

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Re: mortars for BA?
« Reply #41 on: June 01, 2009, 02:43:44 AM »
a mortar is alot better then you think guys, you may think its a little boom but that all your gona need if you use a shaped charge and know how to aim.

Offline SeniorBiscuit

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Re: mortars for BA?
« Reply #42 on: June 01, 2009, 02:46:21 AM »
If a mech can shrug off a rapid fire stream of 100mm armor peircing rounds, your shaped charge isnt going to do diddly.

unless its the kind that is designed to blow up buildings. In wich case thatd take a pretty awkward (as in huge) launching mechanism... I prefer the idea of tossing them onto the back of a mech myself instead of replacing my main weapons with some awkward oversized grenade launcher. Besides how many shots do you think you could carry for a weapon like that. 2? 3? I really wouldnt want shaped charges hanging all over my suit...

Offline (TLL)Nick

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Re: mortars for BA?
« Reply #43 on: June 01, 2009, 02:48:54 AM »
Unless it was packed with extremely-concentrated-high-powered-C4-something-kind explosives.

Well, being as it is like the year 3050, or somewhere close to it, wouldn't they have stronger mortars than today?...

Offline SeniorBiscuit

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Re: mortars for BA?
« Reply #44 on: June 01, 2009, 03:00:56 AM »
no the technology probably wouldnt advance much at all, because it was made utterly obsolete by man portalbe long range energy weapons, high velocity ballistic weapons, and guided missles. Not to mention superior infantry protection.

You want to blow a mech away? use a TAG and call in some arrow IVs. Any sort of advancement in explosives tech would apply to anti armor shells too. (as in all those nifty explosives can be compacted into a smaller, easier to carry shell that fires farther and faster) Lets put it this way. There are reasons we kill tanks with missles and cannons today, and use artillery and mortars to kill infantry and fixed positions. As auto turrets are a small part of the game I see no reason to include a weapon JUST for killing them.