Author Topic: MWLL Weekly Update VIII - May09/4  (Read 2926 times)

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Offline AoP

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MWLL Weekly Update VIII - May09/4
« on: June 01, 2009, 05:20:17 PM »
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Welcome to the eighth overall and fourth weekly update for May of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.

Another week has passed and still the pace is high. In today's update we're bringing to you a 3D panorama view showing the interior of the Mech hangar and some more delicious playtest screenshots. If you liked the sound of this, you'll love what else we have: we've got confirmed beta content. No, it's not a release date, but it's a signal to you that release is not far out anymore. Last but not least, we've got awesome news from Crytek, too. Enjoy this update!

Experience The New Mech Hangar

In our Weekly Update V, the first in May, we presented to you the new Mech hangar. Today, we've got something very special: a 3D panorama experience of the construction bay level of the hangar. Download the file below and simply follow the instructions given in the included Readme.txt file.
http://www.lineofcontact.net/mwll/MWLLhangar.zip


Confirmed Beta Content: Solaris Arena Maps

Yes, we're finally getting close and while we are not yet ready to announce a release date, we're able to confirm certain content that will be available in the first official relase of MechWarrior: Living Legends. While we originally expected to have two, maybe three maps for the Solaris Arena game mode, we're now happy to announce that no less than five maps will be released straight away. These five maps can be seen on the screenshots below. If you're missing your favorite map here, don't despair: these maps are the ones closest to being done, but that doesn't mean the other maps will never see the light of day.





MWLL Presents: Crytek's Newest Employee

If you've just had a deja vu, rest assured: no, we're not short on news and recycling old announcements. The team of MechWarrior: Living Legends is indeed proud to again present to you Crytek's newest employee. While it hardly comes as a surprise to see another talented developer being offered a job opportunity in the games industry, the team is still proud to see another one from its ranks take the next step. While, like last time, Crytek's newest employee has the Tracy family name, this time, it is MWLL's Co-Lead and Creative Director Daniel "Kamikaze" Tracy who went all the way from Canada to Frankfurt, Germany, to work at Crytek.

Please join the team in wishing Kamikaze a great time and career at Crytek.

Playtest Impressions

Again, here are a few pictures from this week's playtest.



« Last Edit: June 02, 2009, 09:52:59 PM by AoP »

Offline ARES

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Re: MWLL Weekly Update VIII - May09/4
« Reply #1 on: June 01, 2009, 05:22:16 PM »
*first*

Great work as usual. I like all the fire on SA_Inferno.

Offcourse great congratulations to Kamikaze
« Last Edit: June 01, 2009, 05:28:37 PM by ARES »
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Offline TheANIMAL

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Re: MWLL Weekly Update VIII - May09/4
« Reply #2 on: June 01, 2009, 05:47:06 PM »
Beautiful shots, i'm glad that so many maps can be confirmed now. It feels like the release is fairly close.

Online Stahlseele

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Re: MWLL Weekly Update VIII - May09/4
« Reply #3 on: June 01, 2009, 05:47:14 PM »
Looking nice enough, but i will have to play with the Settings of my Computer to get rid of that offensive Purple
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Clownmite

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Re: MWLL Weekly Update VIII - May09/4
« Reply #4 on: June 01, 2009, 06:19:02 PM »
Looking nice enough, but i will have to play with the Settings of my Computer to get rid of that offensive Purple

Or you could just not play that map.

Awesome work guys. I can't wait to play this thing.

Offline ~SJ~ Karuik

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Re: MWLL Weekly Update VIII - May09/4
« Reply #5 on: June 01, 2009, 06:24:46 PM »
stahl and purple just dont get along :P looking,loving. cant wait guys ;D playtest photos look nice and im looking at the hangar now

EDIT- hangar is superb, and thanks for the mechs in there as well ;D me likey mauler!

Offline Tiger842

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Re: MWLL Weekly Update VIII - May09/4
« Reply #6 on: June 01, 2009, 07:30:27 PM »
Holy shit you devs were right about the hangar. I nearly wept a tear, almost. Instead I shat a house. There is so much detail, it's astounding. TY for the 3d panorama!

It's good to see that we're getting 5 maps for SA, and each one has a really cool theme. They all look beautiful. And is it just me, or is this weeks playtest showing more mechs moving that any other one!?

Also congrats to Kamikaze!
« Last Edit: June 01, 2009, 07:37:38 PM by Tiger842 »

Offline Scruffe

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Re: MWLL Weekly Update VIII - May09/4
« Reply #7 on: June 01, 2009, 07:58:09 PM »
that Awesome is a bit to awesome :P

Offline Criminal

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Re: MWLL Weekly Update VIII - May09/4
« Reply #8 on: June 01, 2009, 08:00:22 PM »
And is it just me, or is this weeks playtest showing more mechs moving that any other one!?

Its not just you! :)

Offline Liljagare

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Re: MWLL Weekly Update VIII - May09/4
« Reply #9 on: June 01, 2009, 08:02:32 PM »
Nice update again.. can't wait for it to come out..


Have to find my Crysis install disc though... :P

Offline TuRbOlAg

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Re: MWLL Weekly Update VIII - May09/4
« Reply #10 on: June 01, 2009, 08:13:41 PM »
Awesome with 6 LLasers?  Niiiiice.  Congrats to Kamikaze as well.
"That's like shooting yourself so the bullet will hit someone behind you..."

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Offline (TLL)Nick

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Re: MWLL Weekly Update VIII - May09/4
« Reply #11 on: June 01, 2009, 10:39:09 PM »
Ubersauce...

Mediafire is taking too long to responddd! NOOOOO! And when I try it on IE, it says the link is broken. >.>

And, like I said in the other topic, a big congratulations to Kamikaze!
« Last Edit: June 01, 2009, 11:01:40 PM by (TLL)Nick »

Offline Tiger842

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Re: MWLL Weekly Update VIII - May09/4
« Reply #12 on: June 01, 2009, 11:28:53 PM »

Mediafire is taking too long to responddd! NOOOOO! And when I try it on IE, it says the link is broken. >.>

Did you read the readme? Also, I would try firefox. Worked for me.

Offline (TLL)Nick

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Re: MWLL Weekly Update VIII - May09/4
« Reply #13 on: June 01, 2009, 11:34:39 PM »
No, I mean, it says "Your download is starting.", and then it says "Page cannot be shown." I'm using FireFox, but when I tried with IE, it said the link is broken.

Online Stahlseele

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Re: MWLL Weekly Update VIII - May09/4
« Reply #14 on: June 01, 2009, 11:38:51 PM »
whoohoo, i just downloaded that hangar thingie without problem.
now my head is spinning, because i made it spin too fast @.@
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista