Author Topic: MWLL Weekly Update IX - June 09/I  (Read 2224 times)

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Offline AoP

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MWLL Weekly Update IX - June 09/I
« on: June 10, 2009, 03:09:38 AM »
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Welcome to the ninth overall and first weekly update for June of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.

After last week's fairly huge update, this one is going to be a bit shorter. This time, we've got the textured Atlas, a short video demonstrating the time-of-day-settings on SA_Extremity and a new set of playtest impressions. Enjoy!

Textured Mech: Inner Sphere Atlas

It's only been a week since we presented to you the four variants of the Inner Sphere's iconic flagship, the Atlas assault Mech. Our artists turned out to be more productive than expected and finished the textures for the Atlas, which is why we're promoting this monster made of 100t of steel again this week. The following screenshot shows the Atlas' new clothes at different times during the day on SA_Clearcut.


Progress Report: SA_Extremity

One of the most unique maps in MWLL's set of confirmed beta release maps, SA_Extremity is making excellent progress in the past days and weeks. While we expected it not to support the impressive "Time of Day"-features that Crysis offers, our level designers still managed to come up with a pretty impressive solution. Check out the short video clip below to see how the skybox changes during the day. The screenshot is a still impression of some of the new assets and terrain that Inner Sphere and Clans will be fighting on. The music for this video has yet again been created for MWLL by Mike Jennings from Sunpost Music.

See the video
at Youtube
at ModDB

   

Playtest Impressions

Again, here are a few pictures from this week's playtest.




Online Defender

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Re: MWLL Weekly Update IX - June 09/I
« Reply #1 on: June 10, 2009, 03:13:11 AM »
Sexysauce. I dig.
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Offline ~SJ~ Karuik

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Re: MWLL Weekly Update IX - June 09/I
« Reply #2 on: June 10, 2009, 03:18:24 AM »
i second defender

extremity is STUPENDOUS! (i bet that stahl blams the purple :P )

Offline LocustPilot

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Re: MWLL Weekly Update IX - June 09/I
« Reply #3 on: June 10, 2009, 03:21:29 AM »
Wow. It all looks so freaking beautiful & awesome. The day/night cycle in that video is really stunning.
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Offline Aidan

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Re: MWLL Weekly Update IX - June 09/I
« Reply #4 on: June 10, 2009, 03:22:41 AM »
It sure is nice to see a screenie of a Timberwolf stepping out !

Nice job guys.

Cheers,  :)


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Offline lessergod

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Re: MWLL Weekly Update IX - June 09/I
« Reply #5 on: June 10, 2009, 03:58:01 AM »
Hot damn you guys rock! The atlas looks Sek-c, the time lapse on Extremity rocks. And the playtest screenshots makes me want to hijack someones PC that has it loaded...

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Offline Tiger842

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Re: MWLL Weekly Update IX - June 09/I
« Reply #6 on: June 10, 2009, 04:05:42 AM »
First off, the Atlas looks fantastic. Second, HOLY SHIT I SHAT AN ASTEROID! That is truly a new way I've seen TOD being used in a Crysis mod. Hats off to whoever did that. The playtest pictures are getting better every week. You could almost...ALMOST... feel like you're there. OH LAWD, PRAISE BE JEBUS FOR SUMMER BETA RELEASE :P

Offline (TLL)Nick

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Re: MWLL Weekly Update IX - June 09/I
« Reply #7 on: June 10, 2009, 04:17:59 AM »
Hehe, me like, me like. TOD looks wondrous on SA_Extremity.

Offline lordrushx1

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Re: MWLL Weekly Update IX - June 09/I
« Reply #8 on: June 10, 2009, 04:53:45 AM »
Hmm...Kinda reminds me of Netherstorm in World of Warcraft  ;)

Offline wonderboy2402

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Re: MWLL Weekly Update IX - June 09/I
« Reply #9 on: June 10, 2009, 05:06:05 AM »
Nice, love the night cycle and the timberwolf.

Offline SeniorBiscuit

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Re: MWLL Weekly Update IX - June 09/I
« Reply #10 on: June 10, 2009, 05:29:47 AM »
Hmm...Kinda reminds me of Netherstorm in World of Warcraft  ;)

Gahhhh I hate that place!

I hope Extremety isnt that boring!

Offline Phelan

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Re: MWLL Weekly Update IX - June 09/I
« Reply #11 on: June 10, 2009, 05:30:32 AM »
the atlas looks amazing!!! cant wait for this beta to drop =P
FINALLY!!!!!!!! A Reason to quit WoW !

Offline Kaldskryke

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Re: MWLL Weekly Update IX - June 09/I
« Reply #12 on: June 10, 2009, 06:32:52 AM »
The texture job on the atlas definitely goes a long way to restoring the iconic Atlas appearance, really. Looks fantastic.

It would be cheezy, but I'd love to have a skull painted onto head of that in dirty white paint. :P

TOD on Extremity is breathtaking. Music is great too!

Offline Fliyntiger

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Re: MWLL Weekly Update IX - June 09/I
« Reply #13 on: June 10, 2009, 08:20:27 AM »
The more screen shots they release, the more I am convinced that Camouflage is going to play a major part in this world..MAD's & IR not withstanding..
I can’t promise that if you choose to fight, that there will ever be a victory, or a day that we can step down and say our work is finished. All that we may ever accomplish is to keep the darkness at bay, and hope that we don’t lose ourselves in the process. Maybe that is futile, maybe that is a losing battle. And maybe we are just delaying the inevitable.

But if by doing so I buy myself one more day…one more moment…here, with the people who matter…Then it has all been worth it.

Our lives are the sum total of thousand of choices. And the burden of that freedom is sometimes too much to bear. But you won’t have to do it alone anymore. We will find a better way.

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Offline Shakes

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Re: MWLL Weekly Update IX - June 09/I
« Reply #14 on: June 10, 2009, 08:25:36 AM »
Yeah that atlas looks su-poib. It all does really. Love your work.