Author Topic: Melee attacks  (Read 2137 times)

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Offline Stahlseele

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Re: Melee attacks
« Reply #30 on: June 16, 2009, 12:45:58 AM »
It'S actually easier to recognize this atlas from the back than from the front for me . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline =KoS=Zeus

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Re: Melee attacks
« Reply #31 on: June 16, 2009, 02:21:37 AM »
Actually, since the Daishi is missing it's hand actuators it is only doing 5 damage with a punch.

And the reason a light mech would run into close combat with an assault mech like that is because it has the movement to get around to the flank where it can't shoot all of it's weapons nor kick him. The to-hit numbers are "hopefully" through the roof (moving 10+ hexes = +4, enemy mech walks +1, minimum range maybe.) At any rate, the Daishi is looking at 7's to hit a light mech screaming into melee range with its lasers, and 10's with Ultra 5's (minimum range), so its hitting with a single large and a single medium, probably doing critical damage to a 30 tonner. Meanwhile, the 30 tonner, assuming it isn't scrap metal yet, has a chance of cracking the Daishi in the head, which has a small chance of knocking the pilot unconscious.

The tactic works much better for something like a fast 60 tonner with a club, since 1 hit will take off someone's head. If you can get something like an Ostsol running in with a club, he can actually take some of the punishment from a Daishi and then go for that club attack. If he hits he prays for that 1:6 chance and kablamo, almost mint Daishi for salvage. It really gives you incentive to have those hand actuators on your mech. ;)

Offline (TLL)Highlander

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Re: Melee attacks
« Reply #32 on: June 16, 2009, 04:10:54 AM »
No offense, but that would be stupid. Everyone could light mech spam and kill the expensive heavy and assaults and that would throw the balance out the window.
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Offline Diablo48

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Re: Melee attacks
« Reply #33 on: June 16, 2009, 05:45:46 AM »
The tactic works much better for something like a fast 60 tonner with a club, since 1 hit will take off someone's head. If you can get something like an Ostsol running in with a club, he can actually take some of the punishment from a Daishi and then go for that club attack. If he hits he prays for that 1:6 chance and kablamo, almost mint Daishi for salvage. It really gives you incentive to have those hand actuators on your mech. ;)

Of course, the counterpoint to this is that the heavy has to actually get into range, and it won't be getting that nice 10+ hex movement so you are likely taking heavy fire for several rounds while you close and not looking at great defensive movement modifiers.  Also, a bigger 'Mech is a more valuable target, so it will be more likely to receive unwelcome attention while closing.

A better idea might be to gamble on a 30 toner with TSM and a hatchet and hope you can get in and hot for the 12 point swing, but a fast light 'Mech with the ability to take a head clean off in melee could quickly find itself a high priority target for units with pulse lasers or other ways to improve the numbers.  I ran the numbers and came up with 11/17 movement and 4 IS ER Mediums to heat you up behind max armor, but it took every weight saving trick available so be prepared to loose the machine along with a side torso and be ware of the small cockpit and XL Gyro penalties as well.  SSW prices it at 1,230 BV and 7,147,140 C-Bills, so it is a gamble.

Offline Stahlseele

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Re: Melee attacks
« Reply #34 on: June 16, 2009, 09:05:47 AM »
No offense, but that would be stupid. Everyone could light mech spam and kill the expensive heavy and assaults and that would throw the balance out the window.
OK, let's say you put in 2 Mechs with 2k BV each giving you 4K BV.
Now i go and put in 4 Mechs with 1K BV each. Who has the Advantage?
It works in CBT, it works in Mech-Commander to an extent and it works in most MW Games.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline =KoS=Zeus

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Re: Melee attacks
« Reply #35 on: June 16, 2009, 09:08:25 AM »
Scarabus.
SCB-9T - The 9T variant of the Scarabus is built using Triple Strength Myomer to enhance the 'Mechs speed and strength when the 'Mech is operating in the proper heat range. This enhances the 'Mechs top speed giving it a maximum speed of 183.6 kph and also increases the sheer amount of damage that the Scarabus is capable of doing with its Hatchet. Otherwise, the 'Mech has not had any significant changes made. BV (1.0) = 749

Otherwise grab an Ostol - 8M and pick up a tree.
OTL-8M - The 8M Ostsol is built using the same Endo Steel chassis as the 7M and a larger extralight engine boosting the 'Mech's speed to 97.2 kph. The 'Mech is similar, though, to the intended design philosophy of the original 'Mech. The 8M uses Triple Strength Myomer to boost its top speed to 118.8 kph and carries a PPC as its primary weapon. This is supported by a Large Pulse Laser, three Medium Pulse Lasers, an ER Small Laser, and an ER Medium Laser. BV (1.0) = 1,196, BV (2.0) = 1,661

Offline (TLL)Highlander

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Re: Melee attacks
« Reply #36 on: June 16, 2009, 09:49:38 PM »
No offense, but that would be stupid. Everyone could light mech spam and kill the expensive heavy and assaults and that would throw the balance out the window.
OK, let's say you put in 2 Mechs with 2k BV each giving you 4K BV.
Now i go and put in 4 Mechs with 1K BV each. Who has the Advantage?
It works in CBT, it works in Mech-Commander to an extent and it works in most MW Games.

Hold on, lets get this clear. I was talking about Gnarly's post. This one:
I think if you hit someone with a melee attack they shouldn't be killed but they should be badly hurt and if a small mech hits a big mech first, the small mech should be able to hit the big mech before the big mech can do anything. So if no one is around, the small mech can just hit the big mech over and over again till hes dead.

This means you could buy say a Marauder and your opponent could buy a Commando. Then the Commando could run in alone and punch the Marauder without the heavier mech being able to respond over and over till the Commando wins. This would make no sense seeing that a completely out gunned mech could go in close range and kill a big brawler just because it is faster. Everyone would by light mechs and devastate all the upper class mechs that are worth considerably more C-bills. Im not doubting that several smaller/ less expensive mechs could defeat fewer large/expensive mechs, but 1v1 in extended combat heavies should win most of the time.
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Offline Gnarlycharly

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Re: Melee attacks
« Reply #37 on: June 16, 2009, 10:30:36 PM »
Well the marauder could probably kill the Commando before he gets up to him and he could melee him before the commando melee's him. I just think that if you risk the melee option you should 99% or the time win the fight if you hit. If you miss you should 99% or the time lose. Im getting a lot of idea's from SB LOC (mines and melee) because they have such good idea's to make things balanced. Like for instants, if a Prominence M1(a rather cheap mech in SB LOC) melee's a EarthShaker(The biggest and strongest and best mech in the game) The EarthShaker falls over and the M1 can melee him again right when he gets up and right before he moves, knocking him down again. He can do that as much as he wants or until the EarthShaker is dead unless he messes up or a friend of the EarthShaker is there to help. But if the M1 misses he cant move for a few seconds and then the EarthShaker can just destroy him. So that's what I'm trying to explain.
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Offline Stahlseele

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Re: Melee attacks
« Reply #38 on: June 16, 2009, 11:13:19 PM »
Kinda like spamming huge ass loads of lasers in MW3.
Shoot for leg, wait for mech to drop, aim where leg was, wait for mech to stand again, rinse and repeat.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline (TLL)Highlander

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Re: Melee attacks
« Reply #39 on: June 16, 2009, 11:28:34 PM »
Even if a heavier mech could destroy something light before contact, the smaller mechs could hide around corners or in dense terrain and pop out. What you are suggesting is that after the first hit, the battle is pretty much decided. In gears of war if you melee someone then they flinch and can't do a thing because by the time they recover, you can hit them again. This was extremely aggravating and was considered one of the cheapest things in the game, and this is when you and your opponent are pretty much equal. This would be even worse if you had to earn your powerful position on the battlefield, and then the little guy pops around the corner along with inferior equipment that you can buy right off the bat and punches you in the face. This would mean game over, you lose because some guy with his peashooter mech got a lucky sucker punch.
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Offline Gnarlycharly

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Re: Melee attacks
« Reply #40 on: June 17, 2009, 02:03:44 AM »
Not everyone is going to hide around every corner and some mech would have melee options. If you see someone who is about to melee you, you would be able to dodge and they might miss then they would be done.
Watch this video, At 200 mins into the vid a Jaralaccs C(50 points) melee's an earthshaker(100 points) if he didnt fall over he could have done it again and again till dead. See how the Jaralaccs kinda flies forward, if he missed he would be infront of the Earthshaker and the Earthshaker could kill the Jaralaccs C.
"You must never give into despair.  Allow yourself to slip down that road, and you surrender to your lowest instincts. 
In the darkest times, hope is something you give yourself.  That is the meaning of inner-strength."

Offline (TLL)Nick

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Re: Melee attacks
« Reply #41 on: June 17, 2009, 02:09:17 AM »
I'd mount the Fist of Chuck Norris on my 'mech! *angelic voice*

Offline Bcbear

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Re: Melee attacks
« Reply #42 on: June 17, 2009, 04:29:40 AM »
I'd mount the Fist of Chuck Norris on my 'mech! *angelic voice*

Silly Nick, no mech in existance currently has a beard mount.
Because everyone knows,
There is no chin under Chuck Norris' beard........... only another fist.





OK NOW,
Back on topic.

I support melee, but know that it might not even be possible in the Crysis engine.
And i think it would STILL be an awesome game without it.
but if it were ever to be an in-game feature, it would have to be in a release after beta.

Offline Gnarlycharly

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Re: Melee attacks
« Reply #43 on: June 17, 2009, 04:47:00 AM »
but if it were ever to be an in-game feature, it would have to be in a release after beta.
Not if chuck norris helps!
"You must never give into despair.  Allow yourself to slip down that road, and you surrender to your lowest instincts. 
In the darkest times, hope is something you give yourself.  That is the meaning of inner-strength."