Well there's the dilemma......
I've seen so many mods strive for that "perfect release" and then have their fanbase die off due to how long it takes.
There is, in my mind, more danger of a mod's support waning if there is NO release than if there is a beta release.
Feature Creep is a bad thing in these cases, and in case anyone reading this doesn't know what it means, Feature Creep is where you develop a new feature for the game that you think should be put in before it is released...... then another...... then another...... and just one more...... and again..... you get the idea.
But don't take me the wrong way, from the pace and quality of the work I've seen from the MWLL team, we don't need to be afraid of death by feature creep.
I'm just saying that there's a point at which the extra time spent polishing the mod isn't worth the loss of fans.
That's what updates and patches are for!

But never fear, this takes YEARS of dwindling activity to happen (I've seen one mod in particular die slowly over 8 or 9 years, THAT was painful to see)
But anyway, as to your post Colonel, I can certainly see where you are coming from, there are things I've wanted to put out ONLY when they were perfect, but sometimes, it can go too far and become a bad thing.
I think that the leagues should set up as if the game was a final release, recruit members, and play while helping to balance the mod.
(and here comes the part i like

)
The more we can play and report bugs when the mod is released, the easier it will be for the dev team to balance the game.
And plus, don't you want to do your part to help MWLL and play-test for the good of all?
