Author Topic: Question for devs - mech extensibility  (Read 5730 times)

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Online Stahlseele

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Re: Question for devs - mech extensibility
« Reply #90 on: July 12, 2009, 11:27:18 PM »
That thing is slower than a human on foot.
And it's not all that stable when moving either, if memory serves correct.
I'd use it to get a Big gun onto it that can move in terrain no tank could.
Then have it dig in and stay there. When immobile and in good position,
six legs would be a very stable firing plattform i guess.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Diablo48

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Re: Question for devs - mech extensibility
« Reply #91 on: July 12, 2009, 11:38:29 PM »
Maybe, this picture came up in another thread so I don't know the specs on it, but regardless any performance deficiencies on the early model can be drastically improved as time goes on.  Just look at the history of flight for a good example on this.

As for your application idea, that is exactly what I was thinking of and is far more likely than a bipedal platform in the near future for exactly that reason.

Offline Doctor Baron

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Re: Question for devs - mech extensibility
« Reply #92 on: July 22, 2009, 08:59:25 PM »
Any Mech additions to MWLL will be looked at POST 1.0 release.



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Offline =KoS= Eldragon

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Re: Question for devs - mech extensibility
« Reply #93 on: July 22, 2009, 09:38:34 PM »
I always find it funny how people get stuck on how impractical a bipedal war machine is, yet have no problem with some or all of the following:

Faster than light travel, Cold Fusion, sound it space, highly unstable ordinance, lasers with travel time, Gauss Rifles needing less energy than autocannons, Fusion reactors that explode in a fission reaction, etc.

Its all about suspension of disbelief.  I remember listening to a discussion over how a spell should work in Dungeons and Dragons. One person was upset how "Fireball" did not create blast pressure or fill the space it contained. It totally broke the "realism" for this person. Magic needed to both follow the laws of physics, yet magic itself is pure fantasy.

Personally I see Mechs at some far-flung future plausible. Within the setting, planets are uncultivated and rough. Usually one major city, and a whole lot of wild terrain. There is lots of terrain that tread vehicles simply cannot traverse, and dust storms make 100% reliance on aircraft impossible. Someone figured out its easier to log timber from the side of a mountain with a bipedal Mech than it is to build a road for trucks to drive up. Then some years later someone put a couple guns on a Forestry Mech, and you have yourself a Battlemech.

I'm willing to ignore a lot a realism to have a walking tank step on a guy in battlearmor.  ;D


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