Author Topic: Sensors and ambushing  (Read 1575 times)

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Offline Teroh

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Re: Sensors and ambushing
« Reply #15 on: July 01, 2009, 11:01:20 AM »
Thanks for the info. I think the passive / shutdown gives us some room for tactical moves. Cant wait to see that "holy shit" face of a clanner that follows the little raven behind a building to finish it off and than notices the raven's lance mates are waiting for him  ;D
Anybody stupid enough to break off to chase a mech alone probably deserves it.
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Offline Zomby

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Re: Sensors and ambushing
« Reply #16 on: July 01, 2009, 08:05:45 PM »
If we get low visibility maps, ex: if the fog in the swamp map is thick enough to hinder visual spotting then a team without some EW (electronic warfare (ECM, BAP, TAG(well not really, but can easily fit into the category) and the such) will suffer from lack of information.

Think about it: A full Lance goes passive and enter a dense fog area, one of the mech is equipped with ECM so can remain on active, and guide the rest of his lance around the back of a less prepared star (star is the clan equivalent of lance IIRR???).

Offline =KoS=Zeus

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Re: Sensors and ambushing
« Reply #17 on: July 02, 2009, 07:23:06 AM »
Yet another reason to use Ballistic weapons, harder to see the incoming fire in fog and night time ops.

Offline ~SJ~ Amarus

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Re: Sensors and ambushing
« Reply #18 on: July 02, 2009, 04:28:03 PM »
I'm so glad that somebody is talking about this, I always found that sensor tactics can win the day for you and your star ;D so I was wondering how it was gonna play out


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Offline Barbaric Soul

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Re: Sensors and ambushing
« Reply #19 on: July 02, 2009, 05:13:42 PM »
Quote
It would also be nice to see a sensor package that communicates between teammates.  IE if you have a raven scout mech in your lance, and they are running BAP your sensors get their information even though you may be passive and hard to detect.  The exception would be if you are blacked out where essentially your sensors would be off and therefore not able to communicate with your teammates sensors.

that would be the C3 master and slave computer. the way it works is you have to have 1 mech with a C3 master computer which pick up all the radar contacts of any mechs with the C3 slave computer and distibutes that radar info to all the mechs with C3 slave computers, basically expanding your radar range to a area equal to the area between to two farthest apart mechs maximum radar range.
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Offline daishicommando

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Re: Sensors and ambushing
« Reply #20 on: July 02, 2009, 06:17:54 PM »
I never figured that out in MW3 sadly...but that would be awesome if they're incorporating it. Much easier to call a proper number of reinforcements too without giving location or enemy activity.

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Offline =Outlaw=

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Re: Sensors and ambushing
« Reply #21 on: July 03, 2009, 03:15:43 PM »
Most people never realized an even higher level of radar metagame in Mech4.

Yes there was the whole Bap/Ecm. And you could shutdown somewhere and ambush.

But something most people didn't take advantage of was that if you shutdown active you could pick up mechs on your radar from 800m (or so ... its been awhile). It wasn't full radar. You would only get the image of the mech, but not the location on the map. But it at least let you know that there was a mech near by.

If you shutdown passive, you would only pick them up from 200m (or so). So if you had two mechs shut down, one while active and the other while passive, you would not only know when they got within 800m, but also when they got real close at 200m. This was extremely useful for ambushing the enemy team, but  also catching annoying harassing mechs off guard. It was also useful for recon mechs, since they could keep an eye on enemy teams unseen even if the other team had an active ecm/bap mechs looking for you (if you were good at it..its hard).

This simple feature added huge depth to radar warfare.
« Last Edit: July 03, 2009, 06:31:28 PM by Outlaw »
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Offline Askis

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Re: Sensors and ambushing
« Reply #22 on: July 03, 2009, 06:14:57 PM »
Sure it was a feature?
Sounds more like a bug to me...
A shutdown mech should'nt have any radar at all, imho.

Offline =Outlaw=

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Re: Sensors and ambushing
« Reply #23 on: July 03, 2009, 06:26:30 PM »
It might have been a bug, Microsoft after all.

but it made the game better. More strategic.
Bug or no bug, it became a cool feature.

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Offline FLW_Dragon

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Re: Sensors and ambushing
« Reply #24 on: July 04, 2009, 10:22:30 PM »
Will there be sensor reading "sharing" between a lance? Will it be possible to group together by type, and lets get a little crazy, lets through some mixed sensors in there. Get an aerospace do a quick pass so the mechs have some long range information on the enemy. May be too much to ask though.
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Offline Tiger Dragon

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Re: Sensors and ambushing
« Reply #25 on: July 04, 2009, 11:19:45 PM »
The only way I  could think of sensor sharing without comms is the C3 Master/Slave configuration. I don't know if they could implement it but it would be a cool feature.
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Offline 13th Fear

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Re: Sensors and ambushing
« Reply #26 on: July 05, 2009, 05:12:01 AM »
The only way I  could think of sensor sharing without comms is the C3 Master/Slave configuration. I don't know if they could implement it but it would be a cool feature.

They might not be able to do that, but it probably wouldn't be that hard to have team radar.
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