Author Topic: Survey: MWLL League Play  (Read 5293 times)

0 Members and 2 Guests are viewing this topic.

Offline Luger

  • Recruit
  • *
  • Posts: 132
  • Karma: 0
Re: Survey: MWLL League Play
« Reply #105 on: July 08, 2009, 03:29:41 AM »
You could really accomplish a lot more Striker.. with fewer words.
Luger *Gore*

Offline =]FC[=Striker

  • Lance Sergeant
  • **
  • Posts: 492
  • Karma: 18
  • The INSTIGATOR™
Re: Survey: MWLL League Play
« Reply #106 on: July 08, 2009, 03:37:08 AM »
Did I offend you by pointing out you were telling me something I openly stated in my original post? Clearly that is my fault.

(How does that work as a few words for you?)

Striker
"Cry havoc and let slip the dogs of war." -William Shakespeare



"The tyrant will always find a pretext for his tyranny, and it is useless for the innocent
 to try by reasoning to get justice, when the oppressor intends to be unjust." -Aesop's Fables

Offline CHHš Sturmadler

  • Lead Developer
  • Star Captain
  • *
  • Posts: 785
  • Karma: 20
  • Clan Hell's Horses || Commanding Officer
Re: Survey: MWLL League Play
« Reply #107 on: July 08, 2009, 04:42:09 AM »
Take a looks at some of Masakari's posts, and you might get the idea.

Offline =Outlaw=

  • MechWarrior
  • **
  • Posts: 256
  • Karma: 0
Re: Survey: MWLL League Play
« Reply #108 on: July 08, 2009, 10:29:09 PM »
Very well put Stormin', and I fully agree that the "over-a-decade-long" system for planetary is something that is hard to give up. I have a solution in mind, but it is not fully thought out, and once again the possibility of it not working based on the initial release is a factor.

I will make a suggestion here based on how NBT worked back when I still played, and the suggestion is a semi-solution to the whole "what would a dropship actually carry" issue. With NBT a unit would have certain resources. Income, mech production, dropships, mechs to put on the dropships, etc. Instead of making an actual strike force made of specific mechs down to the number, make it so the major units gain access to certain resources as they advance.

For instance, a Clan would have a general list of mechs that they are allowed to use at the start. As they capture planets new resources can be captured, such as a new mech factory that is allowed to produce a single type of mech. As long as the unit controls that factory, they could use that type of mech in their matches. The same concept would go for the IS houses. If a Clan takes an IS factory, then that factory can then be set to make only the same type of IS Mech the previous IS owner had it set to make.

There can be salvage bonuses from fighting as well, such as if a Clan was fighting an IS unit and the IS unit wins the actual engagement, which could be classified specifically as a raid type engagement, then the IS unit can have limited use of certain Clan technology for a specified period of time.

Naturally a question of how a Mercenary unit could prosper under these conditions can be asked. The answer to that is that the Merc unit would have access to the technologies allowed to the unit that hired them. After some time, if a Merc unit has done well enough, further thought would need to be put into how that unit would accomplish their own campaigns outside of contracts.

These are just ideas, but I think they could work if more thought was put into it. While it wouldn't be the planetary system we know and love, it would replace some of the concepts with new ones, and avoid the overall feeling of MWLL becoming a "planetary lite" game with league implementation.

Striker

I see what you are saying, but it would still be "planetary lite". However, I wouldn't mind stream lining automation work,  but some people like the whole turn-based RTS feel of it (and would not appreciate it being "dumb down").
..down by the river