Author Topic: Survey: MWLL League Play  (Read 5293 times)

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Offline Barbaric Soul

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Re: Survey: MWLL League Play
« Reply #30 on: July 02, 2009, 10:54:41 PM »
Ladder league?

Two different things :P


One is a ladder system and the other is a proper league system.

Ladder is pretty simple, but a league is a little more complex.  League groups (like european/uk football 'leagues', is actually a far superior way of orginising 'allot' of teams rather than just a ladder system it has seasons ect and winners of their own groups, with promotions and demotions from groups.  I used to help run the UKCCL and Savage leagues (quake/quake 2) and when there are a mass of teams (we had 120+ teams for UKCCL quake2) a league was allot easier to handle and tend to be allot more active.  Compared to a ladder system (Clanbase and a few UK ladders) for Cod4 and it seemd just the top 10 and a few other clans were active for it.  I've done a fair amount of different types of match systems and nothing can match a proper league for active matches.

Not sure if your post was directed towards me or MWL, but if so, let me mention the fact that MWL is a league that supports MW4 Mercenaries with a ladder league with multiple ladders, planetary league with a full automation(currently inactive because of lack of unit particapation), solaris league(single player compitition that is no respawn/last man standing), and duelist league. MWL has been up, running, and active since Dec of 2002(about 7 years). If that isn't a "proper" league, please enlighten me.
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Offline DigitalStef

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Re: Survey: MWLL League Play
« Reply #31 on: July 03, 2009, 06:00:41 AM »
Well as far as I can tell their will be 3 league supporting MWLL as soon as possible once after its main release; MechWarrior Leagues, Lance Command, and Vegence Gaming league.

Of course there is NetBattletech which will most likely eventaully move on to MWLL and finally ISwar which i sincernly doubt will move to MWLL because of all the work they put into it making the maps and such.

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Out of all the league i can tell you I am looking forward mostly to Lance Command and Storm'in set up is showing a good deal of promise. But i would love to see NBT get a MWLL league up and finally finish NBT-Solaris.

Offline lordrushx1

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Re: Survey: MWLL League Play
« Reply #32 on: July 03, 2009, 06:13:49 AM »
So, will any of those be able fulfill Planetary capture, COC, economy ,etc. Is there a league that will represent these? In essence, a league that will bring the mmorpg scenario.
These elements are what me and the boyz are looking for. We know that MW:LL will provide the shooter and the shell, but..we need something more. We have are to honed into that lifestyle. Hence why we werent apart of MW and only the old battletech
« Last Edit: July 03, 2009, 06:19:36 AM by lordrushx1 »

Offline Ghiest

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Re: Survey: MWLL League Play
« Reply #33 on: July 03, 2009, 11:37:08 AM »
No I was pointing the innacuracies of saying ladder isn't a league it's a ladder :)

But no matter, I was also saying if there are enough teams you could approach it differently as the ladder system tends to stagnated quite easily and doesn't give enough organised games.  I've not played the planetary leagues so bare with me here, but why can't it be done like a european football league?  Seems they have died a death :/

Offline Luger

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Re: Survey: MWLL League Play
« Reply #34 on: July 03, 2009, 12:55:05 PM »
NBT has both economy, Jumpship management as well as role playing.  We'll be reviewing MW:LL to see how it will work for leagues, that's what I hear anyway.  Been there for over a decade and enjoy it still today.
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Offline Thoman Coston

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Re: Survey: MWLL League Play
« Reply #35 on: July 03, 2009, 03:30:13 PM »
I second Max, there is a third option missing: I am interested in both ladder and planetary.
A properly run league be it a ladder or a planetary assault gives a good platform to enjoy a mechwarrior game.

Some positive and negatives in both league types:

I spent the first 4 years of Mechwarrior4 playing exclusively in ladders from SL, VL, TWL and a short visit to P2K and MWA. SL and VL inherited a way of playing similar to the old MW2 ladders such as Grand Council on kali or MCWL on mpig, where players have to bid for each match. Although I enjoyed it in first 2 years of MW4, it was also a flaw. Having to bid for each match got irritating as hell after a while. Too much time wasted just to get a game going.

TWL where I brought my team to compete in MW4-BK offered the best ladder platform for MW at that time with a battle automation. There was no bidding, simply attack the target unit and the automation selected 3 Maps plus conditions of the battles automatically. MWL seemed to have inherited features from TWL since MWL's founder Neuromancer RIP (Brian Bisson RIP) used to be the shoutcaster of TWL-BK league before he founded MWL. I hope to see that kind of more efficient ladders like TWL and maybe MWL (if my picture of MWL was correct since I did not play MWL) in MWLL.

The last 6 years of MW4 , I moved on to planetary leagues (1 quarter in BZ, a few months VnR while playing NBT at same time.)
NBT style of league if run properly is very immersing and entertaining. A planetary league adds the strategy and planning factor into the enjoyment. NBT's extensive automation and dedicated servers were the strong points that made NBT stand out compared to other planetary leagues imo. And of course the cool roleplay :)

The one major flaw of NBT-HC: it has been running for way too long due to it being pretty much neglected by the main league admin some 2 years ago. NBT-HC has been running for almost 5 years by now, the league was never reset , which is very frustrating for a unit leader like myself as you get bloody stuck in that planetary league. I think every planetary league needs to have a fixed predetermined maximum running period. For a planetary as extensive as NBT, I would say a reset every 1 or maximum 2 years is needed.
« Last Edit: July 03, 2009, 03:57:08 PM by Thoman Coston »
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Offline DigitalStef

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Re: Survey: MWLL League Play
« Reply #36 on: July 03, 2009, 04:23:12 PM »
actually all of them except Vengence league(as far as i know) supports planetary leagues.

-NBT-Hardcore is the Netbattletech example where they use canon factions, but you can make your own merc/pirate faction.

-Lance command will be even more in depbth from what i've heard about it so far check out these topics if you want to learn more:
http://www.mechlivinglegends.net/forum/index.php/topic,4192.0.html
http://www.mechlivinglegends.net/forum/index.php/topic,3868.0.html
http://www.mechlivinglegends.net/forum/index.php/topic,4515.0.html

-Mechwarrior league uses a Inner Sphere map where you can use Canon or non-canon factions to achieve Sphere Domination. (you can also do Pirate/merc i believe)

-IS wars uses a cool interface that actually links you to a real time map of what is happening and has both PvP and PvE play to take worlds.



Offline lordrushx1

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Re: Survey: MWLL League Play
« Reply #37 on: July 03, 2009, 05:26:09 PM »
Thanks very much for the info, didnt even know that stuff had been around here for that long at all. But Thanks again!

Offline Barbaric Soul

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Re: Survey: MWLL League Play
« Reply #38 on: July 03, 2009, 06:40:57 PM »
Quote
TWL where I brought my team to compete in MW4-BK offered the best ladder platform for MW at that time with a battle automation. There was no bidding, simply attack the target unit and the automation selected 3 Maps plus conditions of the battles automatically. MWL seemed to have inherited features from TWL since MWL's founder Neuromancer RIP (Brian Bisson RIP) used to be the shoutcaster of TWL-BK league before he founded MWL. I hope to see that kind of more efficient ladders like TWL and maybe MWL (if my picture of MWL was correct since I did not play MWL) in MWLL.

MWL's original set-up was/is based on TWL's original ladder system and has been expanded on to include the other types of leagues that we offer. MWL currently is running ten different ladders, each set up for different types of game play. Our ladder system hasn't changed much. A lower ranked team challenges a higher ranked team on the ladder, the defender then has 48 hours to offer two different dates and times for the match to be played. The attacker then has 24 hours to pick one of those dates to play the match. Certain specifics, like tonnage limitations, maps, and weapon/range restrictions are then set randomly by the automation. This system will be used in MWL's support for MW:LL as well as our other divisions, such as duelist, solaris, bracket, and planetary.
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Offline Stahlseele

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Re: Survey: MWLL League Play
« Reply #39 on: July 03, 2009, 06:42:06 PM »
I'm not one for league Play.
I play to have fun, that's it.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Barbaric Soul

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Re: Survey: MWLL League Play
« Reply #40 on: July 03, 2009, 06:43:18 PM »
I'm not one for league Play.
I play to have fun, that's it.

league play is fun IMHO
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Offline Stahlseele

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Re: Survey: MWLL League Play
« Reply #41 on: July 03, 2009, 07:35:26 PM »
Fun is loading up in non canon and blasting away screaming lol and asshole when killing/being killed and not caring about points
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline lordrushx1

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Re: Survey: MWLL League Play
« Reply #42 on: July 03, 2009, 08:06:16 PM »
Personally, I want something to fight for. One of the best aspects of MPBT 3025 was knowing that your unit was entrusted by a House and given a territory to defend at all times. When times were good and your House was fortified, it was then time to move on and over take a enemy occupied area. Then, as your House gained strength, you could overthrow there Capital and flex.
Being rewarded for your efforts meant bigger and badder hardware. There was nothing like hearing the voices of enemies saying..."O shit" as they saw your units deploying Assault mechs when the opposite side couldn't afford to even pilot a Catapult.
Being recognized within your House and awarded rank gave merit to your standing within your own unit , your house and other Factions as well.
This!! Is what is fun to me ;)

Offline Stormin'

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Re: Survey: MWLL League Play
« Reply #43 on: July 04, 2009, 07:37:51 AM »
Planetary League all the way.

But, the question really is, which leagues are actually going to do something with MW:LL?

Yep, we'll be there.  8)

-Lance command will be even more in depbth from what i've heard about it so far check out these topics if you want to learn more:
http://www.mechlivinglegends.net/forum/index.php/topic,4192.0.html
http://www.mechlivinglegends.net/forum/index.php/topic,3868.0.html
http://www.mechlivinglegends.net/forum/index.php/topic,4515.0.html

Thanks for the plug, CK!   ;D


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Offline Aidan

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Re: Survey: MWLL League Play
« Reply #44 on: July 04, 2009, 11:42:57 PM »
Planetary Assault League, No-Respawn

*raises hand*

I also hope a vibrant and busy number of public, open respawn servers exist. They are a very good way to warm up for a Planetary Assault match.

You obviously have a lot of reading to do....get to it.

As far as CHHš goes, we plan on joining the first Planetary Capture league which incorporates a no-respawn type game, but that may be some time in waiting I guess.

The fellows over at NBT still play on Pentium 3's I guess...so they are obviously out.



Not quite sure what you mean by this comment Wolfsbane? But having been privy to the MWLL Design Document for many months as a member of the MWLL team, I believe I have a good understanding of the key elements of the MWLL Mod. I believe one of the great strengths of this Mod now and in the future will be that it will address a very broad market. Incorporating not only ToA and SA in a respawn mode now and a No_Respawn SA mode in the future will cause the MWLL mod to be widely played and very popular.

Oh and BTW, NBT just purchased and deployed a brand new server which is a long way from a Pentium 3. If NBT views the MWLL Mod as appropriate to their league requirements, they will deploy the necessary hardware and software resources to manage the league. So I would not count out NBT so quickly.

I would also hope the MWLL team would note the results of this survey which at this point is overwhelmingly in favor of a no-respawn Planetary League format. This could be a future key feature to implement. No-respawn that is to say.


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