Author Topic: Mechwarrior, what does it mean for the MWLL team?  (Read 5008 times)

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Offline Grifflyman

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Mechwarrior, what does it mean for the MWLL team?
« on: July 09, 2009, 07:16:30 PM »
Well, it happened. Despite what everyone thought deep down inside their head, that it would be a long long long time till we saw the Mechwarrior series back in action.

The real question is what does this mean for the MWLL development team, I have a few questions and thoughts.

First of all, I applaud you guys for being so ambitious and continuing to develop this mod, even after moving from one game engine to the next. I also hope the news about a new Mechwarrior game does not hinder or stop you guys from continuing to develop and release this mod! I think it's safe to say that I and everyone ells that's been following this mod for the last few years can't wait for it's release.

Now for some questions!

Do you feel that any of your hard work is a bit spoiled now that a big name company is making an official release of Mechwarrior? Are you excited by the release or a bit frustrated?

Does this change any of the mods "rights" to the game? Do you have to contact Smith and Tinker to use their trade marks and such?

Do you like cake?

Do you know how many people you have made happy by the work you have completed with this mod?


Thanks!
« Last Edit: July 09, 2009, 07:24:58 PM by Grifflyman »

Offline KorJax

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #1 on: July 09, 2009, 08:09:48 PM »
We're canceling the mod, it's obvious its not needed anymore seeing as now we have a "real" mech game on the horizon, was fun for a while ya'll :)







Only joking of course


Offline DoubleDown

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #2 on: July 09, 2009, 08:13:30 PM »
lol why would it mean anything?  MWLL is on the brink of being done, and Mechwarrior is posted as saying being around 50% done.   development lifecycles don't happen in weeks... we'll most likely be playing MWLL for a while before Mechwarrior is even beta, IMO.

Offline Defender

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #3 on: July 09, 2009, 08:14:00 PM »

Do you feel that any of your hard work is a bit spoiled now that a big name company is making an official release of Mechwarrior? Are you excited by the release or a bit frustrated?

I don't feel any of our hard work is spoiled at all. We're in a different ballpark than that game. They haven't mentioned anything about combined arms, and they're also set in a much different time-period than us, which means we have more units, equipment and mechs at our disposal. There game is also cross-platform, ours is not, which gives us the option for another layer of depth and complexity that cannot be converted to the Xbox.

It's a bit frustrating to me watching M$ sit on the license for nearly a decade, while Smith and Tinker coming out of nowhere to capitalize on the hype and enthusiasm we've garnered and generated to make money on a franchise long thought dead. On the flipside of the coin, it's enthralling and rewarding to believe that somewhere down the line, we may have been a part of this reboot. We may have helped pave the way to garner enough interest for a commercial company to reinvest the IP and bring forth another MW/BT game.

Also, this new MW game has a 50/50 chance of either being Epic, or Garbage, so wouldn't it be more amusing if our mod ended up being much better than an official game from an official company led by a creator of Battletech? I'd have that shit written on my tombstone.


Does this change any of the mods "rights" to the game? Do you have to contact Smith and Tinker to use their trade marks and such?

I don't know for certain but I don't believe so. The ultimate rights-holders are M$, which is whom we have the non-commercial license with. Smith and Tinker are similar to us in regards that they've licensed (not purchased the IP back) so I don't believe there game will have any effect on us whatsoever.

Do you like cake?

The cake is a lie.


Do you know how many people you have made happy by the work you have completed with this mod?

More than one, less than a million.

Thanks!

I, in no way, speak for the team as a whole, but the above are my personal sentiments on the matter.
« Last Edit: July 09, 2009, 08:21:06 PM by Defender »
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Offline Rockstone

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #4 on: July 09, 2009, 08:24:34 PM »
Multi-platform was the only letdown, but still!
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Offline Digital Communist

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #5 on: July 09, 2009, 08:36:11 PM »

Do you feel that any of your hard work is a bit spoiled now that a big name company is making an official release of Mechwarrior? Are you excited by the release or a bit frustrated?

I don't feel any of our hard work is spoiled at all. We're in a different ballpark than that game. They haven't mentioned anything about combined arms, and they're also set in a much different time-period than us, which means we have more units, equipment and mechs at our disposal. There game is also cross-platform, ours is not, which gives us the option for another layer of depth and complexity that cannot be converted to the Xbox.

It's a bit frustrating to me watching M$ sit on the license for nearly a decade, while Smith and Tinker coming out of nowhere to capitalize on the hype and enthusiasm we've garnered and generated to make money on a franchise long thought dead. On the flipside of the coin, it's enthralling and rewarding to believe that somewhere down the line, we may have been a part of this reboot. We may have helped pave the way to garner enough interest for a commercial company to reinvest the IP and bring forth another MW/BT game.

Also, this new MW game has a 50/50 chance of either being Epic, or Garbage, so wouldn't it be more amusing if our mod ended up being much better than an official game from an official company led by a creator of Battletech? I'd have that shit written on my tombstone.


Does this change any of the mods "rights" to the game? Do you have to contact Smith and Tinker to use their trade marks and such?

I don't know for certain but I don't believe so. The ultimate rights-holders are M$, which is whom we have the non-commercial license with. Smith and Tinker are similar to us in regards that they've licensed (not purchased the IP back) so I don't believe there game will have any effect on us whatsoever.

Do you like cake?

The cake is a lie.


Do you know how many people you have made happy by the work you have completed with this mod?

More than one, less than a million.

Thanks!

I, in no way, speak for the team as a whole, but the above are my personal sentiments on the matter.

I'm not trying to flame here, but you do know that the CEO of Smith and Tinker is the guy who created Battletech (as CEO of FASA), Jordan Weisman, right? It just seems to me, from your post, that you think they are just a random company.

I for one think that they will be different kinds of games anyhow. MWLL looks like BF2 with Mechs (pardon my crude analogy), and we have no idea what MW5 will be but it probbably won't be like MWLL.

Offline Cujo

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #6 on: July 09, 2009, 08:41:40 PM »
I think the combined arms idea is unique, especially for this universe in a pc game.

Offline sherrell

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #7 on: July 09, 2009, 08:52:42 PM »


I'm not trying to flame here, but you do know that the CEO of Smith and Tinker is the guy who created Battletech (as CEO of FASA), Jordan Weisman, right? It just seems to me, from your post, that you think they are just a random company.

I for one think that they will be different kinds of games anyhow. MWLL looks like BF2 with Mechs (pardon my crude analogy), and we have no idea what MW5 will be but it probbably won't be like MWLL.
[/quote]

Well from your post it almost seems as though you think anything they release will be way better than anything we have done. It's easy for someone to do a better when you have someone else do all the work for you, for example; if you make a chocolate cake and you have people try it and they tell you what how it tasted, some didnt like it and some did, the second person knows what not to put in the cake and what to put in the cake.

Also Jordan may have created, but just b/c you create something doesn't mean your the best at it. Example; look at video games today, are the creators of the games in first place.....no. And heres one more example, pasta was made by the Chinese but Italians prefected it.

now time to get some food....

Offline D3athsong

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #8 on: July 09, 2009, 08:57:01 PM »
I think MWLL will still be a big hit, at least initially.  Most Mechwarrior fans will play MWLL until the new Mechwarrior comes out.  Then, you will probably see a large amount of the players migrate to Mechwarrior.  That is assuming MWLL comes out first of course. :)

Offline TWM_GunneR

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #9 on: July 09, 2009, 09:01:04 PM »
All I can say is. There can never be to many Mech games. Keep the project at full speed fellas :)

Offline MechPredator

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #10 on: July 09, 2009, 09:10:00 PM »

Also Jordan may have created, but just b/c you create something doesn't mean your the best at it. Example; look at video games today, are the creators of the games in first place.....no. And heres one more example, pasta was made by the Chinese but Italians prefected it.

now time to get some food....

That's not fair! you can find far better herbs in Italy then in the whole of asia.
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Offline DigitalStef

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #11 on: July 09, 2009, 09:12:00 PM »
I doubt this would affect MWLL at all really, we'll have a good 2-4 years before Mechwarrior comes out. and During that time We'll enjoy this mod these guys work hard on making.  ;)

Offline Defender

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #12 on: July 09, 2009, 09:17:33 PM »

Do you feel that any of your hard work is a bit spoiled now that a big name company is making an official release of Mechwarrior? Are you excited by the release or a bit frustrated?

I don't feel any of our hard work is spoiled at all. We're in a different ballpark than that game. They haven't mentioned anything about combined arms, and they're also set in a much different time-period than us, which means we have more units, equipment and mechs at our disposal. There game is also cross-platform, ours is not, which gives us the option for another layer of depth and complexity that cannot be converted to the Xbox.

It's a bit frustrating to me watching M$ sit on the license for nearly a decade, while Smith and Tinker coming out of nowhere to capitalize on the hype and enthusiasm we've garnered and generated to make money on a franchise long thought dead. On the flipside of the coin, it's enthralling and rewarding to believe that somewhere down the line, we may have been a part of this reboot. We may have helped pave the way to garner enough interest for a commercial company to reinvest the IP and bring forth another MW/BT game.

Also, this new MW game has a 50/50 chance of either being Epic, or Garbage, so wouldn't it be more amusing if our mod ended up being much better than an official game from an official company led by a creator of Battletech? I'd have that shit written on my tombstone.


Does this change any of the mods "rights" to the game? Do you have to contact Smith and Tinker to use their trade marks and such?

I don't know for certain but I don't believe so. The ultimate rights-holders are M$, which is whom we have the non-commercial license with. Smith and Tinker are similar to us in regards that they've licensed (not purchased the IP back) so I don't believe there game will have any effect on us whatsoever.

Do you like cake?

The cake is a lie.


Do you know how many people you have made happy by the work you have completed with this mod?

More than one, less than a million.

Thanks!

I, in no way, speak for the team as a whole, but the above are my personal sentiments on the matter.

I'm not trying to flame here, but you do know that the CEO of Smith and Tinker is the guy who created Battletech (as CEO of FASA), Jordan Weisman, right? It just seems to me, from your post, that you think they are just a random company.

I for one think that they will be different kinds of games anyhow. MWLL looks like BF2 with Mechs (pardon my crude analogy), and we have no idea what MW5 will be but it probbably won't be like MWLL.

I see where you're coming from, don't worry.
I know Wiseman is one of the creators of the BT franchise and I know he's the main part of it's reboot.

That doesn't mean to me that he knows what players want, nor do we know the team he gave the project to is capable of realizing his vision, whatever that may be. I'm giving him the benefit of the doubt and hoping he creates a worthy successor and proper reboot to the franchise we all know and love but just like the rest of the MW community and as a gamer in general, I'm an extremely cynical skeptic and always look into any game with the lowest of expectations and always hope it's better than I expect.

Besides, like I mentioned, we're Apples and Oranges. We're a PC only, Combined Arms Action Simulation set in the Battletech Universe after the Clan Invasion. From what little we know about their game, it's a multi-platform reboot of the franchise set before the Clan Invasion and is based around Mech Combat. It might not even have a Mechlab. Hell, MechAssault had powerups. I wouldn't put it over any game to lower the standards, but I wish them the best because if another MW game flops, we're all screwed.  

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Offline Ghiest

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #13 on: July 09, 2009, 09:34:56 PM »
You know in almost every thread I've seen on other forums regarding Mechwarrior ... MW:LL is brought up and links are presented (and screenshots too).  I visit about 20 or so forums a day and I've seen MW:LL on almost all of them mentioned with the new Mechwarrior.

Personally I think it's a bigger publicity boost for MW:LL rather than the cash-in cows.

Offline (TLL)Nick

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Re: Mechwarrior, what does it mean for the MWLL team?
« Reply #14 on: July 09, 2009, 09:44:13 PM »
i lika da cake-a