Author Topic: Mechwarrior Rebooted or Why MW:LL might be a better game.  (Read 3886 times)

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Offline Xiver

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Mechwarrior Rebooted or Why MW:LL might be a better game.
« on: July 10, 2009, 09:14:28 PM »
After reading the interview for the new mechwarrior games 3 things stuck out that bothered me.

1.  The games seems to be focused on a single player storyline, although the 4 player coop does sound nice.
2.  The game is being made for the XBox and PC.
3.  The multiplayer version of the game will allow XBox and PC to fight against / with one another.

Don't get me wrong, I love single player games with a good storyline like KOTOR, but that is not why I fell in love with mechwarrior.  I fell in love with mechwarrior because of the multiplayer tactical combat.  Which brings me to my next point.  I don't see how they are going to be able to bring all of the functionality of the mechs to the console without dumbing it down to the point where its not just another first person shooter.  On top of that the consoles and PCs will be fighting each other, which means for balance's sake the PC's will have to be dumbed down to the level of the consoles so one does not have an advantage.

I guess what I'm trying to say is that I've been lurking here in the forums for months now reading and anticipating the eventual release of MW:LL and I would hate to see you guys stop development because someone is working on a slightly better version of the orginal mechwarrior title.  MW:LL has so much more to offer than what appears to be coming from Weisman's new venture. 

That being said, I'm looking forward to seeing you guys on the battlefield.

Offline PaleOne

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #1 on: July 10, 2009, 10:13:50 PM »
MWLL will surpass all of them because of combined arms. Combined arms will bring the immersiveness to a level far beyond the noobified version smith and tinker is going to make to "reintroduce" the mechwarrior universe.

If anything the new game will draw a larger audience to MWLL than just us old timers. If you played new MW and then found out there wes an inexpensive mod that allowed you to play infantry/tanks and aero tech fighters supporting mechs on the battlefield, im sure you would want to try it.

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #2 on: July 10, 2009, 10:14:26 PM »
http://www.youtube.com/watch?v=5PP1HEFlkdY

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Offline lordrushx1

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #3 on: July 10, 2009, 10:17:48 PM »
MWLL will surpass all of them because of combined arms. Combined arms will bring the immersiveness to a level far beyond the noobified version smith and tinker is going to make to "reintroduce" the mechwarrior universe.

If anything the new game will draw a larger audience to MWLL than just us old timers. If you played new MW and then found out there wes an inexpensive mod that allowed you to play infantry/tanks and aero tech fighters supporting mechs on the battlefield, im sure you would want to try it.


lol "noobified"...awww dont be a hata because of your inability of basic piloting  /grins

But I do agree...MW:LL will be "nearly" the complete package. My only wish was that it offered the complete full package with a full scale COC and planetary capture w/ economy. But hey..beggers can't be choosers ;D

Offline Werewolf486}12thVR{

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #4 on: July 10, 2009, 10:50:06 PM »
Simply put, in my opinion. I've never liked the UT3 game engine.....I still have UT3 in a box someplace. I loaded it played it and HATED IT!!

More complicated or long winded! I loved UT2k4, I loved MW4. I HATED UT3! The menus suck, the game play isn't that great, the hays you see the entire game gives me a freaking headache! I HATE UT3! It was a waste of my money! If MW5 is built on that game engine I have no worries about which one I will play, It's MWLL all the way! Keep on going guys! You have the right ideas and the better product, but you might want to get some other mechs of your own designs ready to plug into the game when Sith&Dinker decide to file some crap lawsuit! I would buy your product over theirs every time, anytime! Put it on a disc and I will buy it. I'm working on a new rig to play MWLL and have all but the case, CPU, OS, and the Hard drives for games. I'm ready and waiting, getting very anxious, but waiting for your release!
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Offline DigitalStef

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #5 on: July 10, 2009, 10:52:57 PM »
MWLL will surpass all of them because of combined arms. Combined arms will bring the immersiveness to a level far beyond the noobified version smith and tinker is going to make to "reintroduce" the mechwarrior universe.

If anything the new game will draw a larger audience to MWLL than just us old timers. If you played new MW and then found out there wes an inexpensive mod that allowed you to play infantry/tanks and aero tech fighters supporting mechs on the battlefield, im sure you would want to try it.


lol "noobified"...awww dont be a hata because of your inability of basic piloting  /grins

But I do agree...MW:LL will be "nearly" the complete package. My only wish was that it offered the complete full package with a full scale COC and planetary capture w/ economy. But hey..beggers can't be choosers ;D


Ditto on that LordRushx,  ;) but I don't think they game will be Noobish just because it will also be on xbox. Look at Chrome hounds even though the have Huge Balance Issues on that game (looking at you Grenade launcher...), it delivered it fairly well and a good amount of complexity.

If anything it will be Noobish because of the new inflex of Newbs!!!! Yah cannon fodder for all!!

----------------------------------

Also like I've been saying this can only help MWLL because what will everyone be playing while waiting for MW(R)?  ;)
 
-------------------------------------

Simply put, in my opinion. I've never liked the UT3 game engine.....I still have UT3 in a box someplace. I loaded it played it and HATED IT!!

More complicated or long winded! I loved UT2k4, I loved MW4. I HATED UT3! The menus suck, the game play isn't that great, the hays you see the entire game gives me a freaking headache! I HATE UT3! It was a waste of my money! If MW5 is built on that game engine I have no worries about which one I will play, It's MWLL all the way! Keep on going guys! You have the right ideas and the better product, but you might want to get some other mechs of your own designs ready to plug into the game when Sith&Dinker decide to file some crap lawsuit! I would buy your product over theirs every time, anytime! Put it on a disc and I will buy it. I'm working on a new rig to play MWLL and have all but the case, CPU, OS, and the Hard drives for games. I'm ready and waiting, getting very anxious, but waiting for your release!


MWLL can't get sued by S&T their contract is with Microsoft and they have a non-commercial license, S&T have a commercial license but they still don't own it.

Offline ~SJ~Azov

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #6 on: July 10, 2009, 11:01:40 PM »
Werewolf;

Tbh I don't like arcade style FPS games so I never cared for the unreal series. However the UT3 engine isn't the game that żou played. If you've played bioshock like any respectful pc gamer, żou can see the power of the UT3 engine. I don't really remeber the haze you were talking about. So I think you should hold off your judgment till at least a beta comes out.I still think we have MW:LL to thank for starting this whole relaunch and getting the whole mechwarrior series back going.

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Offline =]FC[=Striker

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #7 on: July 10, 2009, 11:04:02 PM »
There is a simple solution to the "dumbing down" of MW: 3015, and that is that for the Xbox 360 they make a special controller like they did for Steel Battalion. This of course is a pipe dream, as whatever publisher picks them up will not want to lose money to the people that would not buy the game due to the extra cost of the actual controller (assumption only, but valid me thinks).

Overall my hopes are not too high for MW: 3015, and even though I am sure I will have fun playing it, but I do not expect it to be even close to something that will replace MW:LL.

If by chance MW:3015 is a great hit, I am thanking the MW:LL devs and the community supporting it for jump starting MW again.

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Offline =KoS= Eldragon

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #8 on: July 10, 2009, 11:04:33 PM »
MW:LL will have better multiplayer... unless of course Jordan Weisman bribes the team with 52 inch plasma TVs and early access to Mechwarrior in a fiendish attempt to bring MW:LL development to a halt.

Offline PukinDog

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #9 on: July 10, 2009, 11:11:12 PM »
MWLL is the defacto end-all be-all of true BT inspired play...combined arms is where its at!

Just ask a Horse!

*But I am drooling over the prospect of an official "Mechwarrior" Title being released (with focus on single player) by the license holder....sue me.
« Last Edit: July 11, 2009, 05:31:39 AM by CHHš Wolfsbane »

Offline Diablo48

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #10 on: July 11, 2009, 12:21:09 AM »
1.  The games seems to be focused on a single player storyline, although the 4 player coop does sound nice.

I for one am glad that someone is finally making a serious single player campaign because one of my biggest issues with the gaming industry lately is the trend towards short or non-existent single player campaigns in favor of multiplayer because it quickly kills differentiation between games and seems to breed players who see no value in having a real story or characters with actual personalities.

The only reason I'm not bothered by this lack in MWLL is because it has been said many times that they want to do a single player portion, but they can not because they would need to completely rewrite the AI so it has to be put on hold until after the initial release.

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2.  The game is being made for the XBox and PC.

I don't see that as a problem after reading the interview because the 360 controller has 20 assignable buttons and two analog sticks, and they explicitly mentioned the idea of making the controls modal which would give them 38, 54, or 68 controls depending on the number of alternate modes.  They also said that they wanted the full functionality available, so I do not expect any problems here.

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3.  The multiplayer version of the game will allow XBox and PC to fight against / with one another.

I frankly do not understand how this can be anything besides a good thing as it brings the two communities together and allows people to better experience the game.

Offline Virt

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #11 on: July 11, 2009, 02:13:22 AM »
How many threads on this do we need?

So two Mechwarrior games are now possible.  Great.   

They're approaching the game differently, and if both transpire, they'll offer different game experiences.   Great.

All we have seen from Piranha is a scripted CGI video.  They have a lot of ideas, and a pre-scripted video, and that's it.

This the MW:LL forum.    Let's not distract the devs getting jerked around by someone else's waaaay premature marketing hype.

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Offline xPyroAcidx

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #12 on: July 11, 2009, 05:10:36 AM »
dumbing down the controls? i don't get this i can take a controler for the xbox and config it for even mechwarrior2 and thathas more controls then any mech made

E = enemy

j   jumpjet up

home jet    forward
end   jet     back
page down   jet  right
insert       jet left
page up      jet  spin right
delete        jet  spin left

up for faster speed  down for slower speed and left and right to turn

/ for groupe fire/chain/singel fire
left clik fire right click cycle
wheel up fire goupe 1
whell down  fire goupe 2
middile button fire groupe 3
f12 and score and esc
and   < > for damage views  now i was able to config a xbox controler useing all of these and kicked ass

used it on mech2,mech3,mech4 works fine just the mouse gives advantege thats all you really can mone about iam sorry. you make it sound like there going to make everything dumbed down.

onley thing i can see they will do is not allow custom mechs becouse after time everyone just runs around with ppcs and rifles.
they might make some kind of system alog the lines of cod4/chromehounds  after each war cycle new timeline starts new configs,weapons,mechs,equipment. and after so many kills in a mech with that config you get experince ponits to upgrade its damage and ammo types more heatsinks

hey man i think its cool the devs  take the time out of there day to make mwll  for the community but its been what almost 10 years sence a  true mechwarrior title has been made?  forgive us if were bit exited.



« Last Edit: July 11, 2009, 05:33:21 AM by xPyroAcidx »
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Offline lessergod

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #13 on: July 11, 2009, 08:47:32 AM »
dumbing down the controls? i don't get this i can take a controler for the xbox and config it for even mechwarrior2 and thathas more controls then any mech made

E = enemy

j   jumpjet up

home jet    forward
end   jet     back
page down   jet  right
insert       jet left
page up      jet  spin right
delete        jet  spin left

up for faster speed  down for slower speed and left and right to turn

/ for groupe fire/chain/singel fire
left clik fire right click cycle
wheel up fire goupe 1
whell down  fire goupe 2
middile button fire groupe 3
f12 and score and esc
and   < > for damage views  now i was able to config a xbox controler useing all of these and kicked ass


What? No Shutdown Override? No Sensor control? No radar range? No Recenter torso to legs? Heck, if those are all you used, you don't even have your X/Y axis associated to your mouse for torso twist and Reticle control. Hell how about turning off Auto Center in MW4? I think you are lying :)

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Offline Sirius

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Re: Mechwarrior Rebooted or Why MW:LL might be a better game.
« Reply #14 on: July 11, 2009, 09:11:49 AM »
The world would be a poorer place without even one of the two.

Pros of MW:LL:
* Combined arms
* Probably released sooner
* Possibly larger maps
* Possibly more realistic environments
* Only real option for die-hard Clanners

Pros of MW:
* Single-player and co-op
* Old-school mech action
* Probably will have better framerates
* Might look more polished
* More platforms to play it on

I'm quite happy to have both.