The video was awesome, but the people talking about the animations have a valid point. The 'mechs do look very static while moving; in order to look correct while walking, the 'mechs will need to shift weight from foot to foot and also bob up and down a bit. Of course, it's all still an alpha (or beta at this point?) and I'm guessing that they haven't even developed a "run" animation yet, and are just speeding up the unfinished walking animation, which exaggerates the effect. And of course, they're definitely doing the best they can with the cryengine code, which is probably still giving them all serious headaches. In short, it's a WIP, so complaining is a little silly at this point.