Author Topic: MWLL Weekly Update XIV - July09/02  (Read 8277 times)

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Offline CHHš Rampage

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Re: MWLL Weekly Update XIV - July09/02
« Reply #15 on: July 12, 2009, 05:53:14 PM »
Looks great. What a fantastic video. As far as chassis bounce goes I think that some of the people that are complaining about the lack of it now are the same ones that will be complaining that it is too hard to target anything while moving with all the bouncing going on if it is increased. It looked to me that most of the "in cockpit" footage was in a smaller mech. It stands to reason that they would have less bounce than a heavy or an assault. I don't know why everyone has to nitpick every detail. I just want to get my hands on this.
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Offline Virt

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Re: MWLL Weekly Update XIV - July09/02
« Reply #16 on: July 12, 2009, 06:00:44 PM »
Providing "fresh pair of eyes" input to the devs which is intended to be helpful isn't "nitpicking".
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Offline Clownmite

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Re: MWLL Weekly Update XIV - July09/02
« Reply #17 on: July 12, 2009, 06:12:22 PM »
The video was awesome, but the people talking about the animations have a valid point. The 'mechs do look very static while moving; in order to look correct while walking, the 'mechs will need to shift weight from foot to foot and also bob up and down a bit. Of course, it's all still an alpha (or beta at this point?) and I'm guessing that they haven't even developed a "run" animation yet, and are just speeding up the unfinished walking animation, which exaggerates the effect. And of course, they're definitely doing the best they can with the cryengine code, which is probably still giving them all serious headaches. In short, it's a WIP, so complaining is a little silly at this point.

Offline Digital Communist

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Re: MWLL Weekly Update XIV - July09/02
« Reply #18 on: July 12, 2009, 06:17:38 PM »
fapping. Amazing. I LOVE the new pulse lasers, THAT is what a pulse laser would look and behave like! I wouldn't be too concerned about the walk/run animation- its still alpha.


The only other thing that worried me was the fight between 1:22 and 1:28, was that done on purpose?

I think that Puma was sent flying in 1:22-1:28 because of low gravity.

Offline CHHš Rampage

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Re: MWLL Weekly Update XIV - July09/02
« Reply #19 on: July 12, 2009, 06:34:36 PM »
It was also coming forward at a high rate of speed from a higher level when it took fatal damage. It stands to reason that it's momentum would have carried it forward as it fell. After all 35 tons moving forward at 30-50 kph would not stop on a dime. If low gravity was in effect then that just makes it fly higher and further before crashing down. Also this appears to be a moon or asteroid so there would be no wind resistance.
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Offline Flyingdebris

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Re: MWLL Weekly Update XIV - July09/02
« Reply #20 on: July 12, 2009, 06:35:51 PM »
if the bounce was there, you would experience the bounce in FPS view.  Sure the animations look a tad off,  but alternatively, you'd likely find aiming at anything would be a massive pain.
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Offline (TLL)Nick

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Re: MWLL Weekly Update XIV - July09/02
« Reply #21 on: July 12, 2009, 06:41:13 PM »
That r very nice, very nice.

Offline Cloudburst

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Re: MWLL Weekly Update XIV - July09/02
« Reply #22 on: July 12, 2009, 06:49:12 PM »
Very cool! Thanks for the video very much!
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline Aidan

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Re: MWLL Weekly Update XIV - July09/02
« Reply #23 on: July 12, 2009, 06:58:49 PM »
Wonderful progress you guys!!! I was lucky enough to be on this team at one point so I have the perspective of what was accomplished in the past. But you guys have really jumped into OVERDRIVE !!!! This is looking better all the time.

I have one question. The Atlas pictured below has lost his right arm. Is this due to battle?



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Aidan  :)


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Offline Flyingdebris

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Re: MWLL Weekly Update XIV - July09/02
« Reply #24 on: July 12, 2009, 07:06:25 PM »
pretty sure yeah
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Offline [TLL] Lockie

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Re: MWLL Weekly Update XIV - July09/02
« Reply #25 on: July 12, 2009, 07:24:10 PM »
Why there is no flow in the kinetics of the mechs?Their walk and movement seems a little..Bad... :-[

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Offline Cloudburst

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Re: MWLL Weekly Update XIV - July09/02
« Reply #26 on: July 12, 2009, 07:29:20 PM »
Why there is no flow in the kinetics of the mechs?Their walk and movement seems a little..Bad... :-[

I'll be honest, why care about visuals when it plays so great?

You know... why care about gameplay when we can't play the gameplay?

I hereby second this man!
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline 2fisted

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Re: MWLL Weekly Update XIV - July09/02
« Reply #27 on: July 12, 2009, 07:31:05 PM »
Great stuff! Loved the Raven engulfed in flames at 1:00 on the vid! Very cool effects.

Offline Tiger842

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Re: MWLL Weekly Update XIV - July09/02
« Reply #28 on: July 12, 2009, 07:47:13 PM »
Well obviously the mech animations on some of the mechs aren't finished and obviously the devs know this. However, if you watch the Owens, he seems to have much better animation when walking. Probably since they mentioned he gets everything tested on him first. Anyways, I'm glad to finally see some gameplay with moving mechs, the levels look awesome, the effects look awesome (Holy shit to the breaking ice), and all the mechs are stupendous!!! Keep up the good work!

Offline (TLL)Nick

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Re: MWLL Weekly Update XIV - July09/02
« Reply #29 on: July 12, 2009, 07:52:20 PM »
I'll be honest, why care about visuals when it plays so great?


Are you on drugs? I don't exactly want to be piloting a 2D basket when I'm playing Mechwarrior, you know.