Author Topic: New Release Date  (Read 4724 times)

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Offline Exanimous

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New Release Date
« on: July 25, 2009, 04:20:11 AM »
Note: Since there really hasn't been any typically cliche attempt at asking this question lately, I decided to be a bit bold.

A release date had been given half a year ago which was way off the mark at a time when giving such a release date may not have been appropriate. But now, with various detailed playtesting videos and much more extensive visible progress, it seems it would be very appropriate to give some sort of ETA, i.e, end of summer, fall, winter, etc. I'm sure with the amount of progress and the priority seemingly focused less on foundational things (i.e manipulating tools, creating code environments, etc) it would be much easier (and more appropriate) to gauge progress than it was a year ago and thus provide some semblance of a 'release date'.

I hope this goes over well. And if the Devs feel withholding from posting a release date is still more appropriate then delete this post.

Keep up the extremely hard work guys! I hope my nagging is only one indication of our enthusiasm! :-D

Offline Chiamech

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Re: New Release Date
« Reply #1 on: July 25, 2009, 05:42:34 AM »
I get jealouse when I see the test videos.  I picture the guys playing it more than they work on it,  I would. j/k ....... no I would. 



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Offline Cloudburst

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Re: New Release Date
« Reply #2 on: July 25, 2009, 06:05:13 AM »
Personally, I think setting a release date they KNOW they can meet (i.e., spring 2010 or "End of 2009") will create hype and get the word about the mod spread around really fast. And I'd love they set one because of that.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline Tiger842

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Re: New Release Date
« Reply #3 on: July 25, 2009, 06:24:28 AM »
Oh lord, your sig...the FAQ...updated July 4th...Please tell me that isn't a typo...

Offline Defender

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Re: New Release Date
« Reply #4 on: July 25, 2009, 07:40:42 AM »
Note: Since there really hasn't been any typically cliche attempt at asking this question lately, I decided to be a bit bold.

A release date had been given half a year ago which was way off the mark at a time when giving such a release date may not have been appropriate. But now, with various detailed playtesting videos and much more extensive visible progress, it seems it would be very appropriate to give some sort of ETA, i.e, end of summer, fall, winter, etc. I'm sure with the amount of progress and the priority seemingly focused less on foundational things (i.e manipulating tools, creating code environments, etc) it would be much easier (and more appropriate) to gauge progress than it was a year ago and thus provide some semblance of a 'release date'.

I hope this goes over well. And if the Devs feel withholding from posting a release date is still more appropriate then delete this post.

Keep up the extremely hard work guys! I hope my nagging is only one indication of our enthusiasm! :-D

I'll be quite honest and to the point here and I'll probably be demoted for talking but I want to make an official statement here to clarify some things.

We have a date in our collective minds and it's discussed at every meeting.

There's a few key issues we want to address; namely stability. We're still adding new features, code and animations every playtest. The way we have it set up is that we are connected to a central database, and everyone uploads their work for testing. We have a core group of testers right now that are acceptable for our current testing procedures.

Due to the influx and implementation of new things every single day we tend to make changes immediately to address issues. The way this is currently set up means we'd have to pack a build of some kind for a large group of testers and release it via download methods quite often. This is time consuming. Changes happen so fast and so often that certain things people play with in a weekly playtest are changed for balance purposes, sometimes even during our large playtests and crash analysis are debugged and fixed on the fly.

The reason we don't have an influx of hundreds, if not thousands of people playing MWLL right now is because we are going to release it when we're ready, as soon as possible, and within the guidelines we've set for ourselves. A few of those guidelines are stability, balance, game-flow and level design. If these do not maintain a consistent standard of quality (not perfection) they will not be released as a package. We know everyone and their grandmother is going to judge the entire game within minutes, if not hours of playing and base their opinions on their initial impressions. Those impressions have to be good, and to do that, everything has to be constant and consistent.

We're not half-assing this game and we're not going to release unfinished. buggy, glitchy, unstable software to the masses. When we feel we have a solid build packed and ready to go, you'll all be the first to know. We apologize for the inconvenience of you all having to wait while we create the next generation of Mechwarrior. Believe me, it's just as painful to see you all -not- playing, as it is to wait for us to finish making a solid game.
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Offline [CW]CobblerFiend

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Re: New Release Date
« Reply #5 on: July 25, 2009, 07:47:29 AM »
ill go out on a limb here and say we just need to know how long we must wait

it helps

Offline I_Like_Robots

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Re: New Release Date
« Reply #6 on: July 25, 2009, 08:30:13 AM »
ill go out on a limb here and say we just need to know how long we must wait

it helps


until they're good and ready...?

Offline Spydeur

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Re: New Release Date
« Reply #7 on: July 25, 2009, 10:45:15 AM »
Maybe it's just me, but I feel like in order to be a mech fan, you have to have patience. Every game/update release for this franchise has been announced in advance (sometimes years in advance). The Mech franchise has always been like an amusement park to me. You wait in these very long lines to get on a ride, and sometimes the ride is great and sometimes it isn't. Let's just hope this is a great ride.

Offline FLW_Dragon

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Re: New Release Date
« Reply #8 on: July 25, 2009, 11:04:56 AM »
I am glad to hear the developers stand on this. I am relieved to know that the game I have been waiting for, the game EVERYONE has been waiting for will be good. I'm not saying everyone will enjoy it, but I think they will. I am saying that wit will not be a game rushed through to appease everyone, then because its rushed, it sucks. It will be a well made well mainitained (hopefully) game. I would rather the game be good than be fast.
With Falcon sight we choose our foes.
On Falcon wings we harry them.
With Falcon claws we smite our foes.
And with Falcon tenacity we win.
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Offline Stahlseele

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Re: New Release Date
« Reply #9 on: July 25, 2009, 11:08:56 AM »
Note: Since there really hasn't been any typically cliche attempt at asking this question lately, I decided to be a bit bold.

A release date had been given half a year ago which was way off the mark at a time when giving such a release date may not have been appropriate. But now, with various detailed playtesting videos and much more extensive visible progress, it seems it would be very appropriate to give some sort of ETA, i.e, end of summer, fall, winter, etc. I'm sure with the amount of progress and the priority seemingly focused less on foundational things (i.e manipulating tools, creating code environments, etc) it would be much easier (and more appropriate) to gauge progress than it was a year ago and thus provide some semblance of a 'release date'.

I hope this goes over well. And if the Devs feel withholding from posting a release date is still more appropriate then delete this post.

Keep up the extremely hard work guys! I hope my nagging is only one indication of our enthusiasm! :-D

I'll be quite honest and to the point here and I'll probably be demoted for talking but I want to make an official statement here to clarify some things.

We have a date in our collective minds and it's discussed at every meeting.

There's a few key issues we want to address; namely stability. We're still adding new features, code and animations every playtest. The way we have it set up is that we are connected to a central database, and everyone uploads their work for testing. We have a core group of testers right now that are acceptable for our current testing procedures.

Due to the influx and implementation of new things every single day we tend to make changes immediately to address issues. The way this is currently set up means we'd have to pack a build of some kind for a large group of testers and release it via download methods quite often. This is time consuming. Changes happen so fast and so often that certain things people play with in a weekly playtest are changed for balance purposes, sometimes even during our large playtests and crash analysis are debugged and fixed on the fly.

The reason we don't have an influx of hundreds, if not thousands of people playing MWLL right now is because we are going to release it when we're ready, as soon as possible, and within the guidelines we've set for ourselves. A few of those guidelines are stability, balance, game-flow and level design. If these do not maintain a consistent standard of quality (not perfection) they will not be released as a package. We know everyone and their grandmother is going to judge the entire game within minutes, if not hours of playing and base their opinions on their initial impressions. Those impressions have to be good, and to do that, everything has to be constant and consistent.

We're not half-assing this game and we're not going to release unfinished. buggy, glitchy, unstable software to the masses. When we feel we have a solid build packed and ready to go, you'll all be the first to know. We apologize for the inconvenience of you all having to wait while we create the next generation of Mechwarrior. Believe me, it's just as painful to see you all -not- playing, as it is to wait for us to finish making a solid game.
Are you, per chance, in marketing or something?
Why would anybody demote you for that one?
Basically, you said with many words:"When it's done!"
Which is, basically, what we've been hearing since Christmas ^^
If you can make it this year, as is written in the last video, it's good enough.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Tharpe

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Re: New Release Date
« Reply #10 on: July 25, 2009, 11:43:59 AM »
Give 'em a break, man.  Do you want something good or do you want another MW4 piece of shit to play?  

The dev team is busting their collective asses and it will be ready when it is ready and not a second sooner.

Deal with it already.


and get ready for an AoP lock...

Offline Bensam123

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Re: New Release Date
« Reply #11 on: July 25, 2009, 01:04:30 PM »
We know everyone and their grandmother is going to judge the entire game within minutes, if not hours of playing and base their opinions on their initial impressions. Those impressions have to be good, and to do that, everything has to be constant and consistent.

We're not half-assing this game and we're not going to release unfinished. buggy, glitchy, unstable software to the masses. When we feel we have a solid build packed and ready to go, you'll all be the first to know.

QFT. What they did with TF2 and I have to say it is one of the best games in the last few years. However, it almost sounds like you guys are releasing a finished client instead of am open beta.

I guess it's good either way, just dont do what Blizzard does and overpolish things because they know they're at the top of the game and they have no competition.

Offline Voldine

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Re: New Release Date
« Reply #12 on: July 25, 2009, 01:42:26 PM »
Again, I just have to say that I am impressed with the integrity of the development team here on their stance of not releasing a glitchy game.

Personally, I never judge a game based on the first few hours. I play for days before I come to a conclusion about the quality, but people these days have such short attention spans.

Please continue to adhere to your stringent quality control protocols and only release this mod once you feel that it is of the quality that you require.

Offline =CJW= Rad Hanzo

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Re: New Release Date
« Reply #13 on: July 25, 2009, 02:04:26 PM »
Maybe it's just me, but I feel like in order to be a mech fan, you have to have patience. Every game/update release for this franchise has been announced in advance (sometimes years in advance). The Mech franchise has always been like an amusement park to me. You wait in these very long lines to get on a ride, and sometimes the ride is great and sometimes it isn't. Let's just hope this is a great ride.


just wager ya whole familee...this will be worth it ten times...fo shizzle ma nizzle xD

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Offline XxForgexX

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Re: New Release Date
« Reply #14 on: July 25, 2009, 05:51:18 PM »
We're not half-assing this game and we're not going to release unfinished. buggy, glitchy, unstable software to the masses. When we feel we have a solid build packed and ready to go, you'll all be the first to know.

on behalf of those of us in the MW4 community who've spent years having to deal with Mektek, i thank you