Author Topic: Salvaging mechs?  (Read 1814 times)

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Offline (TLL) Chesterwiz

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Re: Salvaging mechs?
« Reply #15 on: August 11, 2009, 07:41:04 PM »
I was just thinking, I dont want any salvaged parts, they would be all dirty, dented, burned, and stuff.

I would not have time for that.

/polishes their mech.

Offline Digital Communist

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Re: Salvaging mechs?
« Reply #16 on: August 11, 2009, 08:46:14 PM »
I for one welcome C-bill Collectivism   :P

Offline lessergod

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Re: Salvaging mechs?
« Reply #17 on: August 11, 2009, 11:21:36 PM »
Down with Mech Socialisim!

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Offline CHHš Sturmadler

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Re: Salvaging mechs?
« Reply #18 on: August 14, 2009, 12:16:28 AM »
Down with Mech Socialisim!

While I'm opposed to any form of socialism on a national scale, your cbill idea intrigues me...

Offline Zenner

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Re: Salvaging mechs?
« Reply #19 on: August 14, 2009, 05:35:54 PM »
Hmm...I would actually like to see a sort of progressively persistent system...I do like the idea of not seeing half a dozen assault mechs at the beginning of a match, but I don't really like the idea of a counter-strike esque start to each match, starting from bare minimums, scrambling to choose a mech and variant, and then fighting for kills in order to obtain the Mech I want to fight in...I think I would prefer some sort of persistent system...MPBT 3025 had a decent system...but I don't think an identical system would work...just something somewhat in it's spirit...I wish I had a more concrete way to explain this...anyone care to offer a hand?

On the other hand, a planetary league would take the place of a persistent system quite well, but perhaps having the option to start teams with different C-bill quantities would be a nice addition for league play.

Offline Askis

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Re: Salvaging mechs?
« Reply #20 on: August 14, 2009, 10:28:25 PM »
Don't forget, that this is a mod based on Crysis, not a stand-alone MMOFPS.
Crysis afaik doesn't support any persistent stats, so there's probably no way to implement them, unless you had full access to the source code, which the Dev's don't have.

A league with differing c-bills at the beginning might be possible if the starting c-bill amount is a modifiable server variable, but I don't know if it is, but I'm sure a Dev can enlighten us ;D