Author Topic: MWLL Weekly Update XVIII - August 09/01  (Read 2476 times)

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Offline AoP

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MWLL Weekly Update XVIII - August 09/01
« on: August 09, 2009, 05:22:48 PM »
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Welcome to the 18th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the first week of August of 2009.
This week's update features the four variants of the Inner Sphere's Gunship Hawk Moth, the new base layout on SA_Inferno and of course another set of playtest impressions

Four Variants: IS Hawk Moth
25 tons don't sound like much for a Mech or tank, but they certainly are for a VTOL, in particular when it packs as much firepower as the Inner Sphere's Hawk Moth. All of the four variants feature missiles in one shape or another, but the additional weapons range from small beam lasers to an ER PPC or LBX10.



New base design: SA_Inferno
-OM-Sanyassi spent quite some time on making the bases on SA_Inferno appear more realistic and actually 'populated' with the help of our environmental artists. The results of these efforts can be seen in the screenshots below.


Playtest Impressions
Again, here are a few pictures from this week's playtest.



Offline CHHš Sturmadler

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #1 on: August 09, 2009, 05:47:19 PM »
Bases look great!  Is it just me or does the "C" variant Hawkmoth have the wrong missile pods?

Offline Skunker

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #2 on: August 09, 2009, 06:29:15 PM »
Wow, the blood asp shot truly is amazing. What an impressive battlemech....man that thing is huge.

Offline (TLL) Chesterwiz

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #3 on: August 09, 2009, 07:06:10 PM »
Nice work on inferno.

Offline xInVicTuSx

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #4 on: August 09, 2009, 07:38:02 PM »
Man, that mountain shot looks sexay.
Hey I was playing the last campaign (the lava moon) of Blackknight yesterday and using the all energy weapons config on BK was a real nightmare there. Wonder to what degree inferno will effect heat buildup? At least relative to the lava levels in the previous games. Less? Same? More? It was a pain to deal with but I liked it actually, and I wasn't even using ER energy weapons either.

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Offline ilkhan

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #5 on: August 09, 2009, 07:52:10 PM »
Bases look great!  Is it just me or does the "C" variant Hawkmoth have the wrong missile pods?
C does have the wrong number of missile tubes for its description.
Put a rotor on that model and you could actually build those things...Very nice.

And <3 the blood asp and Mk II shots.

Offline Stormin'

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #6 on: August 09, 2009, 08:19:29 PM »
Nice update again.  The base redesign on Inferno looks good, very BT.  I still can't help but think that hangar still looks out of place with the other design elements.  Here's to hoping it sees a "futuristic" retexture one of these days...

Checking out those 'Moths makes me want to go check out the aero again. =)


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Offline STUN

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #7 on: August 09, 2009, 08:59:08 PM »
Very nice, I especially like inferno.

Offline Ghiest

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #8 on: August 09, 2009, 09:43:37 PM »
Hawk looks badass, I'm impressed.

As much as I love the look of the bases, the textures of the towers don't really tend to gel well with the actual walls so they stick out like a sore thumb, so I'm presume they are temporary textures.  Is it me or do those tank tracks lead into the wall on the last shot ?

Offline Tiger842

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #9 on: August 09, 2009, 10:47:04 PM »
Are those new towers replacing turrets? Or are they there for show?

Offline ~SJ~ Karuik

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #10 on: August 09, 2009, 10:49:52 PM »
my LORD! that blood asp is massive! absolutely awesome shot!

inferno looks gorgeous, but it has for a while now.

amd the hawkmoth... sweet, shame ill be blowing them up, not flying it  ;)

Offline 2fisted

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #11 on: August 10, 2009, 12:32:22 AM »
FM looks realy cool, good action pics too!

Offline Timberwolf

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #12 on: August 10, 2009, 12:48:35 AM »
The Hawk with a PPC is bad :) and the base Design from Inferno is realy how does xInVicTuSx wrote
... looks sexay.

Nice Work Devs
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Offline Upchuk

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #13 on: August 10, 2009, 01:03:13 AM »
With shots like these, i envy the devs getting to play/test before we do!  I WANNA PLAY....:-(
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Offline Merle Jimmus

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Re: MWLL Weekly Update XVIII - August 09/01
« Reply #14 on: August 10, 2009, 02:42:38 AM »
Inferno base is looking great

Absolutely jaw dropping view of the Blood Asp!

I also like the raven crossing the greenery, scaling seems much better in this shot. Not sure if this has actually been worked on or if it is just a better camera angle.

I'm not an aerospace fan (yet) but the hawk moth looks not bad.