Author Topic: Good Ol' Medium Laser  (Read 1390 times)

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Offline Tharpe

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Good Ol' Medium Laser
« on: August 26, 2009, 02:22:00 PM »
In CBT, the IS medium laser was just about the most perfect infighting weapon you could have.  At 1 ton 3 heat and a 3-6-9 range it was just awesome for it's designated purpose.  It was stock on most 'mechs for a reason.  It was a good gun.  It did damage.   

Please tell me that a good ol' med is going to be worth my time in this mod!

Offline =CJW= Rad Hanzo

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Re: Good Ol' Medium Laser
« Reply #1 on: August 26, 2009, 02:29:13 PM »
The IS Med laser shall have its vengeance upon those who dare to intrude the borders of those that installed it upon their mechs xD lol


spoken plainly: it wont fall short of importance especially in light to med mechs, i guess ;)
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Offline SeniorBiscuit

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Re: Good Ol' Medium Laser
« Reply #2 on: August 26, 2009, 05:18:28 PM »
I just hope 4 medium lasers can be a primary armament, not an afterthought like in all other MW games.

A medium laser should be a good backup weapon on its own too.

Offline Cujo

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Re: Good Ol' Medium Laser
« Reply #3 on: August 26, 2009, 05:38:11 PM »
4 med lasers, seriously???  used to fit what like 9 on a wolfhound?  That used to be a pretty nasty loadout.

Offline SeniorBiscuit

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Re: Good Ol' Medium Laser
« Reply #4 on: August 26, 2009, 05:59:22 PM »
A number of light mechs in 3025 relied on 2 medium lasers as their primary armament, I also remember using battlemasters, and when In close range id stop using the PPC to start using the 4 medium lasers and the SRM6, and it was good firepower, even on an assault mech.

9 medium lasers would generate 27 heat, if your also on the move, thats TONS.

Offline ~SJ~ Amarus

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Re: Good Ol' Medium Laser
« Reply #5 on: August 26, 2009, 06:58:38 PM »
Yeah but if they all hit the possiblity of at least two hitting the same spot was high and they could tack a lot of damage on quickly...unless you arn't one for managing heat...then you just gonna get cooked lol


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Offline Cujo

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Re: Good Ol' Medium Laser
« Reply #6 on: August 26, 2009, 07:00:13 PM »
9 med las wolfhounds were mw4 loadout where realtime heatsinks and coolant can take effect.

Offline STUN

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Re: Good Ol' Medium Laser
« Reply #7 on: August 26, 2009, 07:57:35 PM »
9 med las wolfhounds were mw4 loadout where realtime heatsinks and coolant can take effect.

Yep, this was a really effective loadout. It dominated all other light mechs in the game.

Offline ~SJ~ Amarus

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Re: Good Ol' Medium Laser
« Reply #8 on: August 26, 2009, 08:39:09 PM »
9 med las wolfhounds were mw4 loadout where realtime heatsinks and coolant can take effect.

Good point lol, no turn to take on a PC game all is by the pull of a trigger


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Offline Bowrrl

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Re: Good Ol' Medium Laser
« Reply #9 on: August 26, 2009, 08:42:06 PM »
This brings up a question...

Does heat in MWLL only end up shutting you down/blowing you up (like in MW4)?

Or the hotter you get will you slow down and get a bigger cone of fire?

Personally I hope it's the latter.

Offline lessergod

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Re: Good Ol' Medium Laser
« Reply #10 on: August 26, 2009, 09:12:35 PM »
Personally, I loved the Mw2 erMplas boats :)

I had a Warhammer with 7 erMplas and 3 flamers.. the rest of the mech was HS's

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Offline Ghiest

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Re: Good Ol' Medium Laser
« Reply #11 on: August 26, 2009, 10:13:47 PM »
9 med las wolfhounds were mw4 loadout where realtime heatsinks and coolant can take effect.

Herein lies why they should actually crank up the heat and recycle times for weapons in computer games :/

Offline DoA

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Re: Good Ol' Medium Laser
« Reply #12 on: August 26, 2009, 10:51:42 PM »
Harkening back to cannon with regards to the mlas and heat.

It all depends on weather your going for a simulation of btech or an arcade game.

If we are talking a simulation moved to real-time. Then you need to work with the idea of round.

1 round with 20 Heatsinks lets you dissipate 20 of your your heat.

Heat generated by moving, jumping, shooting ect, in the previous round.

All weapons would recharge/reload in 1 round.

Just stop to think for a moment what that means. You could fire your AC20 just as often as your mlas, till you ran out of ammo. It also means that your heat, if you have enough heat sinks, completely dissipates in a round. 

Having 4 mlas and firing them all in a round would give you 12 heat. If you have 12 heat sinks and your not moving or jumping your fine. Else you build up heat pretty darn quick, and end up suffering significant heat penalties.

In all the mw4 weapons took different times to reload/recharge. This really broke certain weapons, making them far more powerful/less powerful than they should have been.

But.....

That is if your making a simulation. If you want more of an arcade game, all bets are off :) Then you can do anything that you think is right for the fun of it.

That is the balance of it, some folks like the sheer fun, others want to play more of a simulation.

Its gonna be interesting to see which way MWLL goes :)
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Offline STUN

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Re: Good Ol' Medium Laser
« Reply #13 on: August 26, 2009, 11:11:25 PM »
Yeah, for the sake of online gaming the best choice is to make weapons balanced. I just dont want this mod to feel like NBT-HC.

in mw4 the ERLL was overpowered, but if everyone is using them then you can argue against this. Personally, I had alot of fun loaser boating and could do it all day but then you get all the whining. With some configs and weapons being broken it decreases the variety being used, and I dont think that would be a good thing.

Offline SeniorBiscuit

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Re: Good Ol' Medium Laser
« Reply #14 on: August 26, 2009, 11:14:59 PM »
Id love to play (if only for a day) a Mechwarrior game that totally followed CBT, like the board game not even the fluff. Just to see if it would be as lame as everyone claims, or perhapss the best MW game ever.

So like just arbitrarily pick a number to be the standard 'turn time' though obviously all weapon recycles would be independent based on when fired. All weapons would have a 6 (for example) second recycle time, except for pulse lasers MGs and rotary\ultra ACs which would fire twice a 'turn' or more like 6 times for MGs.

Every weapon does its CBT damage value, all weapons that fire more than once (with the exception of ultras\ RACs perhaps) are halved or whatever to make their total damage potential the same, it just means if you miss once, you can still get half the total potential damage faster than a medium laser's recharge time. So YES a medium laser has the same recycle as an AC20, but does 1/4 of the damage!

Mech designs are carbon copies of their TRO entries (equipment not visually) meaning armor values translate directly, critical hit tables and variability would be epic as well. So be careful if you pick to pilot a hussar.

Ranges can be extended a bit, id say a 100 meter per hex for weapon range (not move speed), though this could put fast short range mechs at a disadvantage in open terrain, your AC20 is gonna be firing alot farther now too, but itll take longer to get in range meaning using cover is essential, but you dont need to get as retardedly close to open up with short range weapons. Accuracy penalties would be in effect, so even if your AC 5 shoots almost 2km theres probably a 60% chance the shot will deviate enough in the small cone of fire present that is misses, annd you definetly cant pick your target location to hit untill about 1/2 or 1/3 max range.

Oh and the tech level should be 3025... NO double heat sinks! or silly clan lasers and head capping gauss rifles....

I feel this would capture the feel of the novels much better. In a battletech novel mech combat is brutal and fast paced, but I always get the feeling weapons dont fire very fast. Every shot counts, and in the books a pilot can trigger a medium laser, do reasonable damage, but then not use it again for a while. A real time simulation of battletech I think would mean every shot counts, and your constantly battling heat, and managing rather small ammo amounts. Plenty of mechs use weapons with only 10-20 shots in them, often primary armaments like AC/10s.

I think its silly that a light mech could mount NINE medium lasers, move AT ALL and not overheat like crazy.

In 3025 nine medium lasers would be a decent  armament for an assault mech!