Not so much a fan of the MW4 style pulse lasers, I'd rather them fire a single, highly accurate pulse, much like MW4 standard and ER Lasers, and then have a long recharge time.
The fact that somehow the CBT pulse laser was both highly accurate in hitting single locations, but also functions well against infantry because it fired multiple pulses, never really worked in my mind.
Yes, most of us agree that firing multiple shots increases accuracy, but shouldn't it also inflict more damage for each shot that hits? Do said shots spread across multiple locations? I'd have rather seen pulse lasers function like Babylon 5 Wars pulse weapons if this is how they supposedly function. The better accuracy you have, the more shots hit the target, inflicting more damage. In CBT terms, they'd function like this.
Pulse Lasers have apply a -2 to the target number to represent their greater accuracy. When you roll to hit, for every 2 you exceed the target number by, you land an extra pulse laser hit. Pulse lasers can land a maximum of 3 hits total, no matter how high you roll over the target number. Each pulse laser hit rolls a separate damage location.
IS Pulse Lasers
Small Pulse Laser: 2 heat, 2 damage per hit, range 1/2/3
Medium Pulse Laser: 4 heat, 3 damage per hit, range 2/4/6
Large Pulse laser: 10 heat, 5 damage per hit, range 3/6/10
Clan Pulse Laser
Small Pulse Laser: 2 heat, 2 damage per hit, range 2/4/6
Medium Pulse Laser: 4 heat, 4 damage per hit, range 4/8/12
Large Pulse laser: 10 heat, 5 damage per hit, range 6/14/20
The average damage for the weapons (i.e. hitting with 2 pulses, is equivalent to the normal weapon's damage, albeit, spread across multiple locations.)
This gives the weapon the machine gun effect, gives it accuracy bonuses, and rewards people for not just spraying and praying by enabling you to land additional hits, potentially in one location.