Author Topic: A suggestion for Lasers  (Read 2457 times)

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Offline Diablo48

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Re: A suggestion for Lasers
« Reply #15 on: September 13, 2009, 09:14:18 AM »
The fact that somehow the CBT pulse laser was both highly accurate in hitting single locations, but also functions well against infantry because it fired multiple pulses, never really worked in my mind.

I must say I agree with you fully on this, although personally I would have it function like an energy based LBX AC so it could either fire like a standard laser dealing X damage, or could fire with a targeting bonus and score X 1 point hits on the cluster roll tables which would each roll for individual target locations.

Offline =KoS=Zeus

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Re: A suggestion for Lasers
« Reply #16 on: September 13, 2009, 09:29:52 AM »
I think that makes it too good, Diablo, it's an LB-10X without the need to carry multiple ammo types, or any at all. By giving it a smaller number of shots attuned to the threshold you defeat the target number by you add in a weapon that has its own unique niche.

Besides, there aren't Missile Hit Charts for 3, 7 or 9 strength lasers, though 6 and 10 are definitely there.

Offline Diablo48

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Re: A suggestion for Lasers
« Reply #17 on: September 13, 2009, 10:04:34 AM »
Well, there are ways to balance everything like the criminally short range of IS pulse lasers and the enormous proportional mass increases for Clan models (although Clan tech is a little broken by design), and if need be you can change the damage, range, hit modifiers, or heat further, and if you still feel it needs tweaking you can change the size and mass while we are practically reinventing the weapon.  Finally, there is BV as a balancing factor so no matter how broken it is in construction it can still be brought into check in a BV balanced game through price.

Also, the cluster tables have been expanded for weapons like the MML 3, 7, and 9 so the tables are not an issue.

Offline Shyndown

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Re: A suggestion for Lasers
« Reply #18 on: October 07, 2009, 07:27:49 AM »
it could be like the sentinel beam in halo 3
hold it down for 2 seconds and it will need to release heat

Offline Timberwolf

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Re: A suggestion for Lasers
« Reply #19 on: October 07, 2009, 03:57:59 PM »
What is with this Idea: You can fire your laser everytime but if it not full charge the power is smaller...then you've got the choise to wait untill the Laser is full charge or u fire more frequently for that with smaller damage... i red about this in some romans(i still think )...
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Offline xInVicTuSx

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Re: A suggestion for Lasers
« Reply #20 on: October 07, 2009, 10:18:38 PM »
That would be a bombast laser I believe, which is not included.

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Offline Uranium - 235

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Re: A suggestion for Lasers
« Reply #21 on: October 09, 2009, 02:19:50 AM »

Offline ~SJ~ Karuik

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Re: A suggestion for Lasers
« Reply #22 on: October 09, 2009, 02:23:16 AM »
it could be like [ANYTHING FROM] halo 3

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Offline Nebfer

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Re: A suggestion for Lasers
« Reply #23 on: October 09, 2009, 04:05:56 AM »
Well IS pulse lasers at lest allready do an extra point of damage. Large laser dose 8 damage vs a Large pulse lasers 9 damage

From what I remember Pulse lasers derive there accuracy more from the fact that the pulses give more time for the ablative effects of the armor being vaporised to disperse, at lest this is how tech manual describes them.

But I would admit I have contemplated of fan ruling them to have a LBX like effect from time to time...

Offline Bensam123

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Re: A suggestion for Lasers
« Reply #24 on: October 09, 2009, 06:54:51 PM »
I haven't been active of late cause it's annoying about brainstorming for something you can't play...

I propose a slight change to the idea. Instead of a 1.5s discharge, a different approach would be a marker. A prebeam is fired by all the lasers that will fire 1.5s ahead of the actual discharge. So a pilot can see where the other pilot is aiming and that he's actually going to fire and take evasive action. This would also offer a indication of what and how many lasers the other mech is using.

Offline Flyingdebris

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Re: A suggestion for Lasers
« Reply #25 on: October 09, 2009, 07:14:13 PM »
while i do like the idea of having a slight delay on lasers to make aiming a little more interesting than point n click, can't say i dig the idea of telegraphing where they are gonna hit, since it'd probably cause more confusion and visual clutter than anything else.  
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Offline Bensam123

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Re: A suggestion for Lasers
« Reply #26 on: October 09, 2009, 07:32:15 PM »
I think that would depend on how the beams are represented. It wouldn't be that hard to make beams distinguishable enough so people can tell whats a pre-shot and what's not and no more clutter then a constant 1.5s beam fire. For instance if you had the beam at medium intensity at first, fade to nothing, then have a full (visually) power blast would make it quite distinct.

Keep in mind that lasers have a huge advantage over all other weapons (pulse lasers included) and adding a pre-shot would help balance this out.

Offline Uranium - 235

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Re: A suggestion for Lasers
« Reply #27 on: October 10, 2009, 02:11:02 AM »
while i do like the idea of having a slight delay on lasers to make aiming a little more interesting than point n click, can't say i dig the idea of telegraphing where they are gonna hit, since it'd probably cause more confusion and visual clutter than anything else.  
On the plus side, it'd look like a Pink Floyd show.