Author Topic: Pro Tips Thread  (Read 33933 times)

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Offline Spyro

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Re: Pro Tips Thread
« Reply #75 on: February 08, 2010, 06:15:49 AM »
Aero tip 1: getting hit by pesky partisans and hollanders all the time? ascend to a comfortable 1000m and attack them from a sharper angle. many mechs aren't even able to hit you if you attack this way, and tanks mostly focus on the battle ahead, not directly above. be aware however, that you will most likely have a hard time pulling up, esp. in a Shiva. if you see its too late for a pullup, try aiming your jet at the enemy and eject. i dont know if it does any damage, but it will confuse him long enough for you ti hide/start harrassing him in BA.

This is terrible advice. (the kamikaze part)

When you eject from your aerospace, it is no longer tied to "you" to earn you points, and as such any damage done by the vehicle when/if it impacts an enemy is not registered to either you or your team.  Further, damage done to the aero by its impact with enemy/ground it debited against your rank progression.  And finally, since the plane will sometimes survive the impact, enemies are free to shoot it and destroy it, thereby earning damage points for themselves and the opposing team.


As has been stated before, the main objective for scoring in this mod is to do damage to the opposing team and keep yourself and your equipment alive.

This is why the Pro tips thread was generally meant for those playing before the public...terrain following is how you get out of the way of partisans and most vehicles...the idea is to force them to shoot someone else because they can't shoot you even if they see you on radar, then pop them in the face when they are distracted by the temporary target.  If they hate you so much they don't give a shit an Atlas is plugging their face (has happened to me before) then you resort to the high angle runs.  I'm not trying to put you down, at the learning curve you are all probably at you will lean towards high angle attack runs

Offline Temphage

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Re: Pro Tips Thread
« Reply #76 on: February 08, 2010, 06:35:08 AM »
As a Shadowcat GOD, the best advice I can give anyone is to not get tunnel vision. Don't fixate on single targets. Run in from the side, drop some Autocannon fire in that guy, turn and pump a PPC into that one, and scoot. I managed to TRASH enemies on Marshes by simply doing this, getting them good and mad at me, and then running an insane, chaotic path back across (LOOK AN INJURED SCAT, LETS KILL IT). Then they find me facing them, smiling, as my teammates all dog-pile.

Offline 7.[WD]Ragor

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Re: Pro Tips Thread
« Reply #77 on: February 08, 2010, 05:27:18 PM »
Tip for killing BAs on SA_Extremity:

After all I'm not good at killing BAs (usually i have to use my Scats UAC20 for the splash), but on SA_Extremity its a piece of cake. I just get a Cougar B (2 large lasers and CERPPC), hop from hilltop to hilltop and snipe them off the sky when the BAs are jumping -> while i am jumping as well the eoptics provide me a smooth aim with the 2 large lasers -> 'A.I.Ragor killed mudhopper XY' will soon appear on the upperleft corner of the screen. Usually I get 'one shot - one kill' with my technique.

Offline [IPA] Bravo Cadett

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Re: Pro Tips Thread
« Reply #78 on: February 12, 2010, 07:48:05 PM »
add about +50m for every longrange weapon so
light gauss hits on 1250m
erppc 950
and so on
just test around (protip: AC2 have more than 1500m range xD)
so if u have a feeling for range and guns you have some nice ER shots and hits ...


misselboat pro tip: see a target standing at 1100m ? no prob, just aim at it an shoot a load .. your crosshair works like a TAG for your own missiles

Offline (TLL)martinroshak

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Re: Pro Tips Thread
« Reply #79 on: February 12, 2010, 11:26:36 PM »
misselboat pro tip: see a target standing at 1100m ? no prob, just aim at it an shoot a load .. your crosshair works like a TAG for your own missiles

Was doing this to an enemy oro in the dark on clearcut.  Was fun as, as he had no idea how I was hitting him.  Unfortunately, he figured out what i was doing and moved behind cover before I could finish him off..

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Offline jaybo34

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Re: Pro Tips Thread
« Reply #80 on: February 15, 2010, 10:57:08 AM »
thanks some usefull info tbs. thanks very much for the eject wrecking cockpit armor and name changing post. was wondering why i dye like really really easy sometimes .  :-\

Offline (TLL)martinroshak

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Re: Pro Tips Thread
« Reply #81 on: February 16, 2010, 10:57:24 PM »
thanks some usefull info tbs. thanks very much for the eject wrecking cockpit armor and name changing post. was wondering why i dye like really really easy sometimes .  :-\

Earlier in the release, the blown head armour was less of an issue as people didn't really know too much about it.  Then they discovered it, everyone got good at aiming etc, and suddenly running around with no head armour isn't so safe any more...

Something I've found to, if you're not having luck with one unit, try another and come back to it!  Sometimes you need to experiment and adapt to the battlefield, instead of trying to make it play the way you want it.  If you're an aero pilot, and you keep getting shot down, switch to a mech for a while, soon everyone will forget when you were in the air and then you can get back up there when the enemy are investing in assaults and don't have much AA.
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Offline (TLL)Siilk

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Re: Pro Tips Thread
« Reply #82 on: March 01, 2010, 12:23:26 PM »
 AC/UAC 10 and 20 have effective range of ~1000m. Their rounds have ballistic trajectories, so you need to elevate your crosshair a little to hit distant targets(see image for AC20 example). Just like Long Tom's younger brother. ;)
Of course, fighting fast-moving targets is almost impossible at that ranges, but hitting wide side of a barn advancing Atlas @ 1000m isn't that hard. ;D




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Offline SquareSphere }12thVR{

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Re: Pro Tips Thread
« Reply #83 on: March 01, 2010, 05:16:18 PM »
Very nice Siilk.

Just posting this up even though most people are starting to doing it.

Use radar more like sonar:  Run in Passive as default, occasionally toggling to active then back to passive quickly to "ping" for targets.  This is primary used to get a bearing and move under passive mode.  Very useful when using slow mechs and Toms are out.
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Offline ~SJ~ Blhurr

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Re: Pro Tips Thread
« Reply #84 on: March 01, 2010, 05:42:19 PM »
Transversal Velocity. Giving a simple concept an expensive name. Transveral velocity is the speed at which a target moves across your field of view.  If a target is moving towards you or away from you the target has a low transveral velocity.  If a target is moving across your field of view at a perpendicular angle the target has a high transveral velocity.  Targets with low transveral velocities are easier to hit.

A common tactic for mechs to use is the circle of death which means the mech is circling its target using the principle of transveral velocity to make itself a harder target to hit while keeping the target under reticule.  A third mech can capitalize on this and save his team mate by increasing its hit percentage on the circling mech at the two arcs in the circle when the mech is moving towards or away from him while recharging his weapons as the mech is moving from left to right or right to left across his field of view.

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Offline whatever

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Re: Pro Tips Thread
« Reply #85 on: March 02, 2010, 03:45:26 AM »
when using MASC equipped mechs, use normal movement while getting to the fight and once at the front lines use MASC and passive radar to gain suprise

and throw the enemies firing off and to get to the backside of enemy mechs where armor is the weakest from attacks, one thing to remember though

MASC builds up massive heat..
I was a mechwarrior like you once; until i took a arrow to my mech's knee ...

Offline Bucser

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Re: Pro Tips Thread
« Reply #86 on: March 02, 2010, 08:56:26 PM »
AC/UAC 10 and 20 have effective range of ~1000m. Their rounds have ballistic trajectories, so you need to elevate your crosshair a little to hit distant targets(see image for AC20 example). Just like Long Tom's younger brother. ;)
Of course, fighting fast-moving targets is almost impossible at that ranges, but hitting wide side of a barn advancing Atlas @ 1000m isn't that hard. ;D



Or killing some stationary LRM Boat in passive:) Or shooting onto  the base of the enemy. That is not bad either with their ballistic trajectories...:)

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Offline Haunted

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Re: Pro Tips Thread
« Reply #87 on: March 02, 2010, 09:16:16 PM »
Playing a BA and got a long way to go to reach the battlefield ?

Buy the new BattleArmor Propulsion Enhancement System Mark 0.2.0 (BAPES mk2).
BAPES is also known as man pak PPC.

Just jump forward and tap jump (holding forward). If your jump energy is gone, turn around and fire the BAPES !

Users be advised: fireing the BAPES towards the ground at low altitudes is neither covered by your insurance nor grounds for a refund. Further take notice on the increased visibility while using the BAPES. RoE forbid any use of BAPES in recon units (using them against recon units is good practice, though).

Offline Grimm

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Re: Pro Tips Thread
« Reply #88 on: March 03, 2010, 09:20:03 PM »
Actually, I found myself accidentally shooting an MPPC right at my feet, but was blown away, not apart. Could have been due to lag, though.

Offline warmachine79

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Re: Pro Tips Thread
« Reply #89 on: March 05, 2010, 12:06:21 AM »
AC/UAC 10 and 20 have effective range of ~1000m. Their rounds have ballistic trajectories, so you need to elevate your crosshair a little to hit distant targets(see image for AC20 example). Just like Long Tom's younger brother. ;)
Of course, fighting fast-moving targets is almost impossible at that ranges, but hitting wide side of a barn advancing Atlas @ 1000m isn't that hard. ;D



Do (U)AC10 and (U)AC20 have the same trajectory?