Author Topic: To fast for a mech game ?  (Read 946 times)

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Offline sunspot

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To fast for a mech game ?
« on: December 27, 2009, 12:39:38 PM »
Hey,

I've played a few games now and it's been fun and frustrating at times.  I'm just wondering if it's the lag or the gamespeed.  Cause it feels all to fast.  I played all mechwarrior games not that that makes me an expert but I always found Mechwarrior to be more of a tactical game.  You outflank your opponent while your heavy armored buddy takes some heat.  Currently it all feels more like an unreal DM game.  Everything is flying by so fast you hardly get time to aim, by the time you did aim your mech is allready smoking.  They feel a bit paper thin.

Anyhow I play a few more games and report the bugs I find.  Atm it's crashing a bit to much so I'm gonna take a break for a few hours.

Offline KorJax

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Re: To fast for a mech game ?
« Reply #1 on: December 27, 2009, 05:33:17 PM »
Actually the mech speeds are slower in MWLL than they were in previous mech games.

The high speed feeling is probibly because you are playing Solaris Arena, which is an intense battle TDM game mode.  Post beta we are planning on including more objective based game modes :)

It's also because MWLL can support up to 32 players... while in previous mech games 12-16 was the max.  I find the game to take a whole new spin when you play on lower player-count servers, and it's a lot of fun in it's own ways to do that.  I'd suggest playing it that way as the lower concentration of players makes for more "intimate" engagments with other mechwarriors.

Offline DigitalStef

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Re: To fast for a mech game ?
« Reply #2 on: December 27, 2009, 06:17:30 PM »
Additionally game play is kind of hectic right now with all the unorganized players just rushing around killing each other. (Battles currently quickly devolve into a brawl where those in the center are sure to die and players keep joining right into it!) Other wise it is pretty fun still.

Offline Masakari

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Re: To fast for a mech game ?
« Reply #3 on: December 27, 2009, 07:01:31 PM »
I use all the tactics you listed and top the scoreboards, maybe you should try it ~~!


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Offline sunspot

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Re: To fast for a mech game ?
« Reply #4 on: December 27, 2009, 11:25:16 PM »
yeah maybe 32 people is overdoing it a bit on these relative small maps.  I'll try some lower pop servers maybe 8 vs 8 sounds like a fun number for tactical engagements

Offline BOTA:49

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Re: To fast for a mech game ?
« Reply #5 on: December 27, 2009, 11:32:34 PM »
I thought the firefights lasted just the right length.  I had a brawl against a Shadowcat and Owens while I was in a Bushwacker, and it lasted about 4 minutes and 40 some seconds from the mission timer.  Lots of maneuvering and pot shots, but it wasn't the instant death of previous games, even with smaller mechs.

Offline Bowrrl

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Re: To fast for a mech game ?
« Reply #6 on: December 28, 2009, 12:24:11 AM »
The fights seem fine to me. Honestly the only thing I think needs to be changed is the BA need to be a little easier to hit without compromising their ability to leap-frog across the battlefield efficiently.

I haven't used Machine Guns or Flamers against them yet though, so maybe that will work better compared to the lasers I tried.

An LBX-20 seemed to do the trick but that's kind of a waste (a funny waste).



Offline Zyfe

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Re: To fast for a mech game ?
« Reply #7 on: December 28, 2009, 12:28:49 AM »
Machine guns seem to be the only effective way of killing BA's.  However you can't always compromise other weapons for MG's on a mech.  I think the BA's are a little overpowered at this point to be honest.

Offline andybozo

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Re: To fast for a mech game ?
« Reply #8 on: December 28, 2009, 12:31:35 AM »
i have been watching a few fan videos recently and i have been in several games most of the servers are so laggy that you cant hit BA as you normally could during our dev testing.  WE NEED BETTER SERVERS!  so please talk to all your pals and try and get a better machine up and running.  also join servers that have about 20 players or fewer.  most of the bugs show up when there are to many people in the server.

Offline =]FC[=Striker

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Re: To fast for a mech game ?
« Reply #9 on: December 28, 2009, 12:32:56 AM »
The fights seem fine to me. Honestly the only thing I think needs to be changed is the BA need to be a little easier to hit without compromising their ability to leap-frog across the battlefield efficiently.

I haven't used Machine Guns or Flamers against them yet though, so maybe that will work better compared to the lasers I tried.

An LBX-20 seemed to do the trick but that's kind of a waste (a funny waste).




Lasers do not do front loaded damage like MW4. This means that the laser does damage based on how long it is actually on target and not simply based on pulling the trigger when the reticule is on the target. They are still quite effective as long as you keep them on the BA for longer then a fraction of a second.

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Offline KingLeerUK

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Re: To fast for a mech game ?
« Reply #10 on: December 28, 2009, 12:37:30 AM »
The fights seem fine to me. Honestly the only thing I think needs to be changed is the BA need to be a little easier to hit without compromising their ability to leap-frog across the battlefield efficiently.

I haven't used Machine Guns or Flamers against them yet though, so maybe that will work better compared to the lasers I tried.

An LBX-20 seemed to do the trick but that's kind of a waste (a funny waste).

Machine guns seem to be the only effective way of killing BA's.  However you can't always compromise other weapons for MG's on a mech.  I think the BA's are a little overpowered at this point to be honest.


MG, RAC Flamer and LBX are really efficient at taking out BA.  If you are trying to target them with small/medium lasers, PPC or Gauss you will have difficulty hitting them because you're using the wrong tool for the job.

I also think one of the reasons some players are perceiving BA as overpowered is the utter lack of tactics being employed.  Try keeping units together and assigning roles to the members of your group.  Having a Harasser or a 'Mech equipped with MG and Flamers will make short work of any BA that attempt to attack your formation. 

Just like an M1 Abrams does not use its 120mm cannon to take out infantry, a 'Mech is "doing it wrong" if they are trying to kill BA with large caliber weaponry.  The exception is the LBX, but its shotgun-spread nature makes it have a nice area effect.

Lag is also a factor in trying to target BA, try improving your server connection or use a DEDICATED server with a more limited player count (22-24) and it will improve the overall gaming experience.
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Offline Bowrrl

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Re: To fast for a mech game ?
« Reply #11 on: December 28, 2009, 12:48:39 AM »
I was thinking lasers would be decent vs BA because the Beam Lasers hold for a little bit so you have a short time you can correct your aim and the Pulse Lasers are kind of a compromise between that and machine guns.

I'll take a vehicle with one of the weapons you mentioned next time and see if I have better luck with that.

Offline Draks

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Re: To fast for a mech game ?
« Reply #12 on: December 28, 2009, 01:17:17 AM »
Actually the mech speeds are slower in MWLL than they were in previous mech games.

The high speed feeling is probibly because you are playing Solaris Arena, which is an intense battle TDM game mode.  Post beta we are planning on including more objective based game modes :)

It's also because MWLL can support up to 32 players... while in previous mech games 12-16 was the max.  I find the game to take a whole new spin when you play on lower player-count servers, and it's a lot of fun in it's own ways to do that.  I'd suggest playing it that way as the lower concentration of players makes for more "intimate" engagments with other mechwarriors.

^

It's true the game is completely different when you play with less players.  I think it's fine with 32 people, it's pretty intense but needs optimization being the beta that it is.  In time I'm sure 32 player games will become much smoother and also more tactics will be employed once people get the game down.  

Offline DeeBeeP

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Re: To fast for a mech game ?
« Reply #13 on: December 28, 2009, 05:15:15 AM »
At the beginning of a match, it moves quick since everyone is starting out with lights. After about 10 minutes the top players start showing up in Heavy's and Assaults and turns into the classic MW stand-off.

Offline shadowkiller

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Re: To fast for a mech game ?
« Reply #14 on: December 28, 2009, 05:47:02 AM »
PPCs are a BAs worst enemy. Plant one at his feet and hes toast in 1 shot. Dont bother trying 2 hit him straight on, the splash will kill him.


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