Author Topic: Collision problem with walls!  (Read 395 times)

0 Members and 2 Guests are viewing this topic.

Offline lowenz

  • Bondsman
  • *
  • Posts: 16
  • Karma: 0
    • Modder Cove
Collision problem with walls!
« on: December 27, 2009, 07:05:56 PM »
Image self-explaining :p

« Last Edit: December 27, 2009, 09:20:35 PM by lowenz »
Both the man of science and the man of action live always at the edge of mystery, surrounded by it - J.R.O.
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S.

Offline lowenz

  • Bondsman
  • *
  • Posts: 16
  • Karma: 0
    • Modder Cove
Re: Collision problem with walls!
« Reply #1 on: December 27, 2009, 09:27:57 PM »
Another example:

Both the man of science and the man of action live always at the edge of mystery, surrounded by it - J.R.O.
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S.

Offline Toth

  • Project Director
  • Star Captain
  • *
  • Posts: 1074
  • Karma: 104
Re: Collision problem with walls!
« Reply #2 on: December 27, 2009, 10:02:43 PM »
This is a known issue related to the mech's current collision model. Its rather complicated but is something that will be improved in the future.
« Last Edit: December 28, 2009, 01:59:38 AM by Toth »

Offline Kos-Mos

  • Bondsman
  • *
  • Posts: 18
  • Karma: 0
Re: Collision problem with walls!
« Reply #3 on: December 28, 2009, 02:36:52 AM »
There was an instance in SandBlast where all the inner collision boundaries of the factories where removed shortly after the start of the game.

This allowed the MA, tanks and mechs to go through the wall going outside, but not from the outside going inside.

The floor also was no-collide, and this made buying stuff really hard. You had to jetpack midair inside the area of the hangar to be able to buy. And landing or going outside while in the menu closed it instantly if you did not bought something yet.

The same issue made it impossible for threaded tanks to go out the "door". You had to go through the wall to leave the hangar.

Offline Fedrat#1

  • Bondsman
  • *
  • Posts: 31
  • Karma: 0
Re: Collision problem with walls!
« Reply #4 on: December 28, 2009, 11:19:15 PM »
Got stuck in a small hanger building on marsh, but was able to wiggle out with a Warhammer C.

Offline Kitsuneflare88

  • Bondsman
  • *
  • Posts: 2
  • Karma: 0
Re: Collision problem with walls!
« Reply #5 on: December 29, 2009, 06:43:49 AM »
1.)There was a problem i have noticed on the level SA_inferno with the VTOL spawning point on the clan side. the platform is there visually and with the VTOL but when i try to get on i end up falling through the map. 

2.) Mech collisions are non existant, an example is two mechs can become intertwined. Trees are kind of an issue in the marshes mechs get stuck very often in the trees.


3.) There was an instance in extremity, i have fallen through the map on extremity durring an instance where the ice melted and i was jetting around when there was suddenly there was no floor, i have done this several times when using jumpjets.