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4.) lasers seem obsolete
Quote from: mprhead5 on June 27, 2010, 02:55:35 AM4.) lasers seem obsoleteWAT
Quote from: Snowball on June 27, 2010, 03:21:54 AMQuote from: mprhead5 on June 27, 2010, 02:55:35 AM4.) lasers seem obsoleteWATok maybe not but I havent been using them since the AC's are so nice now.I should have listed that now my game crashes from time to time or locks up. I hadn't had a crash since it was new untill now
Quote from: mprhead5 on June 27, 2010, 06:18:25 AMQuote from: Snowball on June 27, 2010, 03:21:54 AMQuote from: mprhead5 on June 27, 2010, 02:55:35 AM4.) lasers seem obsoleteWATok maybe not but I havent been using them since the AC's are so nice now.I should have listed that now my game crashes from time to time or locks up. I hadn't had a crash since it was new untill nowLaser's LIVE! The Novacat variant still deals tremendous amounts of damage.
i) people not reading the OP before posting1) Score for partial kills is zero2) Not enough mechs with 2x CERLBL, no mechs with 4xCERLBL3) C3 generates too much cash4) Killing a BA that uses a micro heavy laser should net more score5) Dumbfire LRM should go out to 1500m (and not explode after 1000m)5b) Some gauss weapons hit beyond their stated range5c) Too many mechs have too few Heatsinks5d) sound notification for hitting too soft5e) two of the vulture variants (with LRM) no longer have ECM(10 things I love about 0.3.0 )