Author Topic: Map Impressions?  (Read 2533 times)

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Offline Inous

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Map Impressions?
« on: December 28, 2009, 07:26:50 PM »
Gentlemen,

So what do you guys think of the maps released?

Pros?

Cons?

If you could change something on a particular map, what would it be?

Do you like the layout of the maps?

Is it easy to traverse? Linear? Non Linear?


Post your thoughts!

Offline ~SJ~ Karuik

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Re: Map Impressions?
« Reply #1 on: December 28, 2009, 07:32:24 PM »
pretty simple but theyre my thoughts

Clearcut - its a great all around map but it lags like hell on populated servers
Extremity - the map is great fun but with land vehicles its brutally hard to traverse
Marshes - cant say much, for some reason i havent played it much
Sandblasted - its great, i love it
Inferno - its hot as hell (as expected) and looks great, i love it but its hard to play :D

PS - doesnt this thread already exist?

Offline Inous

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Re: Map Impressions?
« Reply #2 on: December 28, 2009, 07:39:41 PM »
Its possible

Offline ~SJ~ Karuik

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Re: Map Impressions?
« Reply #3 on: December 28, 2009, 07:41:51 PM »

Offline Inous

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Re: Map Impressions?
« Reply #4 on: December 28, 2009, 07:48:50 PM »
Yea, I saw this.... But.... its not exactly what I'm looking for. I want more constructive criticism, seeing that I'm a level Designer, I want to see what pisses people off, and what people like about the maps. We need to know as we're working on the new maps for the next release. Unfortunately cryengine doesn't have heat maps, so we can't see where most our players are enjoying their battle.

Offline (TLL)KitLightning

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Re: Map Impressions?
« Reply #5 on: December 28, 2009, 08:43:29 PM »
SA_Clearcut:
Destructible Trees are placed too high, due to the re-sizing and placement of the trees. Some areas of the map still have hazardous surfaces that needs to be smoothed out, e.g. triangulated surface geometry, as seen on the bomb crater near the IS base. Also the layout limits the IS from having a clear exit from their base in contrast to the CL Base. The IS has the destructible trees to deal with before advancing to the frontline, colliding with these objects deal damage, which may be justified, but having reached the front with -20% armor from such is not acceptable. Where as the CL have a hill to cover them by when a game start.

SA_Extremity:
Vehicles suffers greatly on their mobility, specifically the Tracked Vehicles. The Nebula is too bright when using the NightVision.Visible landmarks would be wanted.

SA_Inferno:
The crates placed in middle of the road by the exit to the right of the IS Base should be removed. It severely limits a fast exit from the Base area.

SA_Marshes:
Some vegetation still limits the Ballistics to penetrate making the Player loose direct hits to the targets. Vegetation that a Ballistic should be able to penetrate like small bushes. Elsewhere this maps is perfect.

SA_Sandblasted:
The Playable areas are still limited, to much of the area is wasted. Also the position of the Bases are kinda mood. Placing the Bases at A1 and H8 respectively and making a great dune to travel through and a small mountain ridge on one side would make a more tactical game play.

Killzones:
To much of the maps are consumed by the Killzone itself. Making the Killzone smaller would be wanted, it mostly only affects the Aero assets.

Overall:
The mapper will need to think of all assets mobility on the map. Some maps may lean towards one asset having an advantage but limiting other assets mobility completely is unacceptable in a combined arms environment.


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Offline Inous

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Re: Map Impressions?
« Reply #6 on: December 28, 2009, 09:03:16 PM »
Thanks! This is the constructive criticism were looking for! Hope to hear more from the community soon!

Offline Fedrat#1

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Re: Map Impressions?
« Reply #7 on: December 28, 2009, 11:48:48 PM »
They are very nice maps to play on indeed.
These seem a bit heavy on the special effects. Particle effects.
While very awesome looking I believe they increase vid lag.
SA_Extremity
SA_Inferno
SA_Sandblasted effect on pyramid
other than that sweet maps.

Offline sgnl05

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Re: Map Impressions?
« Reply #8 on: December 29, 2009, 03:44:52 AM »
I enjoy the open maps (clearcut, sandblasted) much more than the other ones which sometimes feel a bit cluttered.

Marshes is quite nice but the water level is a big high for me because I often play in vehicles and it's really hard to see when you're underwater.

Tanks getting stuck on treestumps on clearcut is a huge problem and needs to be fixed. Actually in general I find that there's a bit too much stuff that you can get caught on on maps.
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Offline JWFokker

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Re: Map Impressions?
« Reply #9 on: December 29, 2009, 03:56:27 AM »
Inferno might be a bit TOO hot. I'm overheating a Shadowcat just by firing ACs, which I didn't think generated much heat.

Also, it's a bit crowded all over the map. Most of the action happens IN the team bases, and I'm not sure if that was the level designer's intent. There isn't a big enough area to duke it out. A lot of combat seems like it's determined by who can turn the corner and fire the first salvo.
« Last Edit: December 29, 2009, 04:02:08 AM by JWFokker »

Offline JWFokker

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Re: Map Impressions?
« Reply #10 on: December 29, 2009, 04:02:58 AM »
And when are we going to see some of the levels you showed off in this video?

http://www.youtube.com/watch?v=mb5BvuCknfs

I want to see some island beach combat.

Offline bockbier

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Re: Map Impressions?
« Reply #11 on: December 29, 2009, 04:13:17 AM »
A dark, hilly and smooth Moon-Map.  ;D Thats what i need.

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Offline Bowrrl

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Re: Map Impressions?
« Reply #12 on: December 29, 2009, 05:01:16 AM »
Clearcut - Favorite Map so far.  Cant really think of any problems. Simple while still being very interesting = success for a standard map.

Extremity - Hated it at first but it grew on me. HATTTEEEE the ice on the screen during the dark cycle but it is a neat touch, maybe move it more to the perimeter of the view. Incidentally, it seems that I have a bug on this map where my purchase menu closes instantly if I am looking out of the hangar while opening it. Otherwise a great change of pace and will probably be much better when some cheap "start of the match" light mechs with JJs are added.

Marshes - I have a love-hate relationship with this map. Love preforming hit&runs and ambushes in it with light mechs by taking advantage of terrain and passive radar. But while no ASFs make sense it seems like as long as you are a good Low-Altitude pilot VTOLs could be really fun on this map. Deeper water could be fun too. Always loved crouching and shutting down in MW4 bodies of water in wait for an ambush.

Sandblasted - Nice when its clear out, annoying during a sandstorm, but I suppose that is intended. Other than that nothing spectacular either way.

Inferno - Meh, nothing amazing, nothing horrible. Gameplay wise just an average map with some quirks in the form of fiery pools of death.

Offline direwolf

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Re: Map Impressions?
« Reply #13 on: December 29, 2009, 05:09:34 AM »
Inferno - The lava pools in Inferno shouldn't have the banks so steep.  So if you accidentally go into one, you have a big damage/heat hit, but can still walk out and live.   With the fighting areas so close, it's mainly a circle of death, close in brawl for mechs.  That's if you don't get stuck on something or drop into a lava pool.


Offline STUN

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Re: Map Impressions?
« Reply #14 on: December 29, 2009, 05:11:30 AM »
Im liking all the maps, Inferno can get really tight in alot of areas. Not much room to move around...