What someone needs to do is create a nice chart for the beta with max range, min range, reload time, lockon time, damage, heat etc for all the weapons.
Can you please put in logic in the game that will prevent LRM lockons at targets closer than 300m? When I see newbies try to lockon and fire LRM at targets closer than 300m I want to cry. They get all excited with their lockon reticule turning red and making that pretty lockon noise, they fire and all the LRM's go over their opponenet's mech. Minimum ranges should mean you cannot fire weapon so there should no no lockon to keep it consistent.