Author Topic: [Balancing] Elemental Town in Battlespace  (Read 8213 times)

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Offline xKamikazex

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Re: [Balancing] Elemental Town in Battlespace
« Reply #15 on: December 31, 2009, 02:59:58 AM »
I would like to draw your attention to my post on the Pro Tips on weapons vs BA.

http://www.mechlivinglegends.net/forum/index.php/topic,6162.msg86699.html#msg86699

Offline Felix

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Re: [Balancing] Elemental Town in Battlespace
« Reply #16 on: December 31, 2009, 03:18:31 AM »
What you really need to worry about are the BAs who wolf pack with the mechs or vehicles, just tonight myself and anotehr BA player were sitting on the shoulders of an Atlas, when he would engage a target we would hop off using infernos and our little autocannons to help pick the other mechs apart, they had to choose whether to deal with the assault mech bearing down on them or the gnats chewing them apart at an alarming rate and making sure they couldnt use their energy weapons lol

We also had the added benefit of keeping enemy BA away from the large and clumsy mech. Combined arms ROCKS haha

Offline CHHš Siege

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Re: [Balancing] Elemental Town in Battlespace
« Reply #17 on: December 31, 2009, 04:49:10 AM »
We also had the added benefit of keeping enemy BA away from the large and clumsy mech. Combined arms ROCKS haha

Indeed, thats one of the things that makes this mod so great. Part of making that aspect work for you, and what sets this apart from games you can lone wolf in (which is what I think a lot of people are crying about, that they can't just run around by themselves and do whatever they want to do - to hell with the rest of their team - at all times and still be successful) is that it does indeed require some team play and strategy. If the other team is using it at all and you aren't, you're not liable to last long. This generally holds true in most multi-player games, but the need for and advantage of such team work is rather more apparent in this game than many others.

Glad to hear you had success in your tactics and were enjoying your experience. For those you were killing who were upset, just keep in mind if you'd adjusted your play a bit, taken a partisan or something with machine guns instead of whatever random mech you were determined to drive (instead of the most suitable one), and worked as a team the same way Felix did, you'd likely have minimized their success.



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Offline pht

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Re: [Balancing] Elemental Town in Battlespace
« Reply #18 on: December 31, 2009, 04:57:27 AM »
...

Eh, now, I know the boogers jump around a lot, but I'd imagine it's no harder than killing a lagging flea in mw4.


Don't chase the toads with your reticule. Chasing any target with a reticule is the best way to miss.   Figure out when they will be the most exposed (apex of jump has already been mentioned), put the reticule there, watch them, and time the shot.  This will reduce any corrections you must make to a minimum.

If you've got the room, you might also try flipping the throttle into full reverse, and thus exposing them to your front firing arc for more time.

I can't say enough though... dont chase with the reticule. Time the shot.  Spend your time and brainpower trying to figure out where they will be the most exposed for the longest time. It will give you better results.

Doing so will get you better results with *any* direct fire weapon.

Offline mprhead5

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Re: [Balancing] Elemental Town in Battlespace
« Reply #19 on: December 31, 2009, 07:15:49 AM »
I do wish that srm's could lock onto BA's but thats not happening anytime. Yes it is really annoying when you are in your nice new heavy mech and a couple of BA's come and C8 your ass in the back and you suddenly die. next time don't go out alone in a missle mech on extremity.

I have killed BA's with all sorts of weapons but pulse lasers and rapid fire balistics work best. pulse lasers do their damage in 5 bursts while beam lasers do there damage in 20 .025 second ticks (as far as I can tell from looking at wepon XLS )

I'm right there with you on the pesky BA problem but in fact there are 2 players there that could be driving med/heavy mechs and how well would your awsome fair against 2 vultures?


Offline Stahlseele

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Re: [Balancing] Elemental Town in Battlespace
« Reply #20 on: December 31, 2009, 01:27:49 PM »
Chainfire is your friend in killing Elementals.
Especially with multiple AC's on Tanks, as you basically can reach the ROF of a Rotary AC like that without your AC's EVER overheating.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline MasterOhh

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Re: [Balancing] Elemental Town in Battlespace
« Reply #21 on: December 31, 2009, 02:28:10 PM »
Many BA players learned that it is the best method to stay right below a mech. They can't fire straight down and other mechs who try to help will most likely damage your victim more than you can do in the same ammount of time. I think the BA JJs are recharging too fast. The result is a constant bunnyhopping. Also the 3 weapon setup allows BAs to shoot with very few breaks. AC2 -> PPC -> AC2 ->PPC -> SRM ->AC2 -> PPC ..........

Offline Bowrrl

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Re: [Balancing] Elemental Town in Battlespace
« Reply #22 on: December 31, 2009, 02:50:06 PM »
Well they're kind of supposed to bunnyhop. With a few exceptions that's how BA work in Battletech.

The only huge problem I have had with BA ever since using the right weapons has been on extremity, due to the fact that the low gravity basically turns them into VTOLs.

I just think something really needs to be done about bailing.

Offline CHHš Jazz

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Re: [Balancing] Elemental Town in Battlespace
« Reply #23 on: December 31, 2009, 03:48:56 PM »
The OP would have hated the old BA.

Believe it or not, they were gimped right before beta release. :P

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Offline Stahlseele

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Re: [Balancing] Elemental Town in Battlespace
« Reply #24 on: December 31, 2009, 03:57:21 PM »
Many BA players learned that it is the best method to stay right below a mech. They can't fire straight down and other mechs who try to help will most likely damage your victim more than you can do in the same ammount of time. I think the BA JJs are recharging too fast. The result is a constant bunnyhopping. Also the 3 weapon setup allows BAs to shoot with very few breaks. AC2 -> PPC -> AC2 ->PPC -> SRM ->AC2 -> PPC ..........

Huh?
What do you mean?
You can carry EITHER PPC OR the AC2. Not both at once right? O.o
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline ZzZ_Guy

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Re: [Balancing] Elemental Town in Battlespace
« Reply #25 on: December 31, 2009, 04:03:39 PM »
Be it lone wolfing or having your friends bugger off during a fight, it annoys me to no end that in at atlas I can lay waste to something such as a shadow cat only at the last minute to have him eject and proceed to tear me down starting with my engine so I can't run away from his friends. Hell, one time a BA was sitting on top of me where I could see him but I couldn't do a damn thing. Making contact with mech legs a insta gib to BA would go a long way to help resolve this. I have run under mechs in BA by mistake with no ill effect, they should at least be forced to keep their distance a little. I would also like to see it made harder for BA's to damage mech engines.

Also any trick to dislodging BA with balls of steel that like to sit on top of assault mechs?

-edit- It also seems very out of place with the BattleTech universe for a pilot to eject and continue the fight so effectively. When the player base becomes more skilled, 70% of the time a mech kill means you have one more BA to deal with. Though this will be less of a problem when custom loadouts are introduced and everyone has at least one MG.

Offline UN1T

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Re: [Balancing] Elemental Town in Battlespace
« Reply #26 on: December 31, 2009, 04:07:37 PM »
Many BA players learned that it is the best method to stay right below a mech. They can't fire straight down and other mechs who try to help will most likely damage your victim more than you can do in the same ammount of time. I think the BA JJs are recharging too fast. The result is a constant bunnyhopping. Also the 3 weapon setup allows BAs to shoot with very few breaks. AC2 -> PPC -> AC2 ->PPC -> SRM ->AC2 -> PPC ..........

Huh?
What do you mean?
You can carry EITHER PPC OR the AC2. Not both at once right? O.o
um...press J when holding your defualt laser..u can dump it...or any gun your holding..so ..
ManPPC and AC2 is doable....i do it every time i spawn.   ;D
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Offline SquareSphere }12thVR{

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Re: [Balancing] Elemental Town in Battlespace
« Reply #27 on: December 31, 2009, 04:23:59 PM »
I dunno, maybe it's just me, but i find these threads hilarious for a semi different reason.  :D  Why? Cause it's "Life imitating art."  When the Clans came into the battlech lore with their elementals, a pack of 5 of them would OMG WTF R@P3 mechs (the bigger and slower mech especially) left and right leaving the mechwarriors screaming "Nerf toads!".

The clans dominated many engagements for a long time and even forced IS forces to adopt mobile bases causes Toads would rip through static traditional bunkers like a knife through butter.

It wasn't until that IS forces started fielding their own BA's that it leveled the playing field.
« Last Edit: December 31, 2009, 04:36:51 PM by SquareSphere »
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Offline Alexander

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Re: [Balancing] Elemental Town in Battlespace
« Reply #28 on: December 31, 2009, 04:27:48 PM »
So then the solution, as has been stated many times...

Bring friends >:3

if you don't bring friends - or you do bring friends, but they run away (hardly friends now are they)

Then you die >=O
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Offline Felix

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Re: [Balancing] Elemental Town in Battlespace
« Reply #29 on: December 31, 2009, 04:42:26 PM »
Making contact with mech legs a insta gib to BA would go a long way to help resolve this.

Note: that cannon wise mechs HAVE stomped them before, and all but heavy and assault mechs annoy them. If a light or medium mech steps on a toad it just gets up grabs onto the leg and takes it off at the knee lol

Though i do agree, something has to be done about the bailing. maybe have BA a choice for purchase at the hangar bay, albeit a free choice.

then make it coutn as a smaller vehicle if possible, that way they cant pilot mechs and if a pilot ejhects it is aharrowing process to make your way back to friendly lines to get something new.