Author Topic: [Balancing] Elemental Town in Battlespace  (Read 9577 times)

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Offline johnflenaly

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Re: [Balancing] Elemental Town in Battlespace
« Reply #30 on: December 31, 2009, 06:30:51 PM »
May I ask what you guys are doing, that your having such a hard time. I done nothing but play BA for the last two days. Once I get the attention of a mech I generally die(vehicles not so much). For the most part I'll tag along with the battleline and harass any mechs that get close, and try and kill enemy BA that get close.

Oh and someone mentioned jumping out of your mech to kill BA. Please please of pretty please do, this is the only time I get kills!

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Re: [Balancing] Elemental Town in Battlespace
« Reply #31 on: December 31, 2009, 07:45:48 PM »
The issue with making BA die when the touch any part of the mech gives HUGE issues once they have a claw, it's just not a good solution, trust me.  BA are a tough thing to balance because it is VERY easy to go from playable to unplayable.  And some of it may just be getting used to the little buggers.  But yea, from my readings and play, I think BA aren't even as powerful as they are in CBT, even once you add the claw.  In CBT though I think they also engaged each other alot, which is also a very good way to deal with them here.

Offline johnflenaly

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Re: [Balancing] Elemental Town in Battlespace
« Reply #32 on: December 31, 2009, 07:50:39 PM »
Quick quetion. If I've only got two arms and one of them is taking up by a claw. Why can I carry two weapons for the same arm?

Offline Defender

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Re: [Balancing] Elemental Town in Battlespace
« Reply #33 on: January 01, 2010, 09:37:37 AM »
Quick quetion. If I've only got two arms and one of them is taking up by a claw. Why can I carry two weapons for the same arm?

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Offline direwolf

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Re: [Balancing] Elemental Town in Battlespace
« Reply #34 on: January 01, 2010, 11:05:44 AM »
What BA can carry two weapons???  I thought I could only buy one weapon?  Please tell me more :)

Offline Felix

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Re: [Balancing] Elemental Town in Battlespace
« Reply #35 on: January 01, 2010, 11:35:45 AM »
push j when you spawn to drop your starting laser then you can buy two different weapons.

Offline direwolf

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Re: [Balancing] Elemental Town in Battlespace
« Reply #36 on: January 01, 2010, 12:08:01 PM »
cool!  What's the key to swap weapons?

Offline Evgen

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Re: [Balancing] Elemental Town in Battlespace
« Reply #37 on: January 01, 2010, 12:13:19 PM »
IMO, there are 3 ways to balance BA:

1. Nerf their Armor (or)
2. Nerf their JJ recharging speed.
3. Nerf damage of their weapon and boost damage of their explosives so they use mostly explosive and SRM vs Mechs.

Offline Felix

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Re: [Balancing] Elemental Town in Battlespace
« Reply #38 on: January 01, 2010, 12:53:56 PM »
cool!  What's the key to swap weapons?

Mouse Wheel, it will cycle through Weapon 1, Weapon 2, SRM.

Then to cycle your grenades you push H to cycle through C8, Inferno, and NARC.

Offline Felix

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Re: [Balancing] Elemental Town in Battlespace
« Reply #39 on: January 01, 2010, 12:58:11 PM »
IMO, there are 3 ways to balance BA:

1. Nerf their Armor (or)
2. Nerf their JJ recharging speed.
3. Nerf damage of their weapon and boost damage of their explosives so they use mostly explosive and SRM vs Mechs.


I respectfully disagree.

Their armor is fine, they just need to have their armor displayed properly. In cannon they did take heavy weapons or sustained fire to take down. (just like now!)

They were jump jetting bunny hoppers, made to bounce around the battlefields to pester and dismantle enemy mechs and vehicles part by part (just like now as well.)

And via Cannon an Elementals standard weaponry, was 4 SRMs, Small Laser, and an anti infantry machine gun. Now, their SRMs were nice, but their main weapon is the small laser, you cant exactly nerf their main weapons :P

I am a (fairly) dedicated BA player, i can get some good kills with it, but their explosives are kind of a joke, with the lag the way it is and the way they arc it is very hard to actually peg a mech with the grenade.

Offline gryeyes

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Re: [Balancing] Elemental Town in Battlespace
« Reply #40 on: January 01, 2010, 02:03:48 PM »
Honesty everything he pointed out is pretty spot on. BA regen insanely, they are so fast that the lag can make a good BA player nearly invincible. Its hard to balance around lag armor, but their damage potential combined with agility and lag makes a BA way over powered. Dont get me wrong when I play as a BA its awesome, but I really should not be surviving multiple "impacts" with mech mounted weapons. A BA needs to die from a direct hit from any medium or above weapon. They are so nimble and so dangerous there is no way to justify being hit repeatedly from weapons that should atomize them.  Since you really cant balance around lag, you can at least make sure that if when struck they die.

Happy new year MWLL team you have done an astounding job, I really cant even grade this as a "mod". 6 months of refinement and you have a AAA product. I am astounded by how well done this game is. I feel guilty even giving critique on the little issues its such a great game. Some maps a good BA player can literally cripple an entire formation of tanks/mechs. Im not very knowledgeable about Battle Tech lore but it seems the "point defense system" I read about on the site seems to be a perfect counter. Is an Awesome supposed to be a free kill from a single BA player?

Offline MasterOhh

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Re: [Balancing] Elemental Town in Battlespace
« Reply #41 on: January 01, 2010, 02:09:25 PM »
Maybe the magic armor regeneration ability should be disabled or at least take way longer. I know that Elementals have that black stuff that seals wounds and leakages in their armor, but it is not equal to plating.

Offline gryeyes

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Re: [Balancing] Elemental Town in Battlespace
« Reply #42 on: January 01, 2010, 02:36:18 PM »
The regen alone would make a big difference. But again its hard to tell what is a BA's ability to survive and what is lag making it appear that a BA has taken a direct hit and survived. I do love the role of a BA being able to impact the battle, but much of the time I can be entirely more effective as a BA against any opponent. They need a more of a supporting role than a fapp everything up that I see role. And none of you can deny a good BA player is vastly more effective than they should be.

Random lore question are all mech pilots in battle armor by default?

Offline johnflenaly

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Re: [Balancing] Elemental Town in Battlespace
« Reply #43 on: January 01, 2010, 03:10:10 PM »
The regen alone would make a big difference. But again its hard to tell what is a BA's ability to survive and what is lag making it appear that a BA has taken a direct hit and survived. I do love the role of a BA being able to impact the battle, but much of the time I can be entirely more effective as a BA against any opponent. They need a more of a supporting role than a fapp everything up that I see role. And none of you can deny a good BA player is vastly more effective than they should be.

Random lore question are all mech pilots in battle armor by default?

No they wear a neural helmet, this would allow the gryo to use the pilots own sense of balance to help with the mechs balance. Also they would have on a coolant vest that would be attached to the mech and use the same coolant that keeps the mech cool. In lore the temperature inside the cockpit would rise with the temperature of the mech, and without the coolant vest a pilot would die from the heat.

As for balancing BA I think a few things could be done. The magicall regen armour is a little much. If I'm damaged I should stay that way and have to be repaired just like every thing else on the battlefield. Also the AC 2, Bear, and SRm2 with unlimited ammo could go.

Offline ovaltine

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Re: [Balancing] Elemental Town in Battlespace
« Reply #44 on: January 01, 2010, 04:02:03 PM »
the tanks with autocannons/RAC5s are effective against air vehicles, weapons like LBX10/20 are effective against elementals because of their spread.