having an unfair advantage is an essential part of this game, and any other game like this.
What? o.o
every unit has a weakness to some other unit.
Dude, are you even paying attention?
this is not a game where every player has the same role. if you want this, play UT3 deathmatch.
Everything you say proves the points you are trying to argue against. You seem to be saying everyone should be BA inside Mechs, but then you turn around and say that this isn't a game where everyone has the same role? Which is it?
Should everyone be forced into the Arcadey, UT/Quake-like drudge of get in mech, fight other mech, inevitably jump out as BA because you lost your mech, then disable the person who beat you so that they have to eject, bringing every conflict down to BA Vs BA time after time and making BA not a choice, but a necessity?
OR... Should BA be a distinct, seperate role, as they are in -every other BTech game ever- which has it's own unique strengths and weaknesses? That people will actually have the opportunity to -choose- and, if they can handle it, -even use tactical thinking omigosh!-
hello, its not like we have only one mech available. you start off with BA and then choose a vehicle that has advantages over certain vehicles and disadvantages over others. hence different roles. however, if you chose badly according to the situation you get in, you have the option of ejecting. as opposed to buying an atlas just to come to the battlefield realising you have no adequate support and getting raped. if you get into this situation, you just lost an atlas but you dont have to repeat the whole procedure of buying and walking right away, you can do some small damage and help out the team. if you DO want to go buy again, dont eject! its not like the other team is getting tons of Cbills for a frag. what they get big cbills for is doing damage to vehicles. i agree that a BA thats piloting a mech shouldnt be able to carry as much as a regular one, maybe just 2 weapons instead of three, but its not really necessary imo.
you say you disable the person who beat you. you make it sound so easy.. as pointed many times, any mech that isnt a heavy can easily outrun BA if not too damaged. and heavys and assaults shouldnt be alone in any scenario. and even if a mech goes into battle with one BA, he has a big advantage over him.. it takes a lot of time for a BA to do any substantial damage to a mech (unless its still), while a mech needs one well aimed shot to get rid of the BA.
the way we are playing the beta now it is true that vehicles dont hold any substantial value to the players. its not a hard thing to do to leave a mech behind. but as soon as you play Test of Strenght, vehicles suddenly dont become as replacable and every player will think twice before leaving it behind.
BA is not a necessity. many players will prefer to die in their mechs and respawn than jump around like flea for the next 10minutes, mostly because most players just want to drive mechs and pwn, and they CHOOSE to do so. aside from the humiliation of being killed by someone and a +1 on the crysis frag counter, it makes no other difference.
i see why you would want to make this like "every other Btech game ever" but this is not a board game anymore or a videogame from the 90's. the fact is ejecting BA add a whole new dimension to gameplay, battle dynamics, and fun, while not being overpowered as some of you say. in fact the devs balanced the whole thing quite nicely for most people. its understandable that every BT fan who went to play this game says OMG this is not according to lore these BA are really a nuisance to me that i didnt forsee, the devs should remove their ejecting ability to make me happy, but the alternative is to adapt a BIT and have fun. too hard?