Author Topic: [Balancing] Elemental Town in Battlespace  (Read 9577 times)

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Offline =]FC[=Striker

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Re: [Balancing] Elemental Town in Battlespace
« Reply #345 on: January 08, 2010, 04:26:37 PM »
In Mechwarrior, the pilots did not wear Battle Armor... they wore pretty normal cloths and just piloted the mech. 
They wore coolant vests over those normal pilot-ish clothes.

Some of them would only have some sort of underwear on. Personally I play MWLL in the nude to keep myself more comfortable.

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Offline Askis

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Re: [Balancing] Elemental Town in Battlespace
« Reply #346 on: January 08, 2010, 05:56:30 PM »
In Mechwarrior, the pilots did not wear Battle Armor... they wore pretty normal cloths and just piloted the mech. 
They wore coolant vests over those normal pilot-ish clothes.

Some of them would only have some sort of underwear on. Personally I play MWLL in the nude to keep myself more comfortable.

Striker

Oh great... Thanks for the the image, if I see you on a server, I'll give you a wide berth :P

Offline snooggums

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Re: [Balancing] Elemental Town in Battlespace
« Reply #347 on: January 08, 2010, 07:30:38 PM »
I don't think most of the people who say that 'heavies who don't take anti-infantry weapons get what they deserve' against BA's for not having anti infantry weapons understand the real issue:

Example 4 player vs 4 player situation.
Each team takes:
light tank with decked out BA pilot
Heavy Mech (no anti infantry) with PPC pilot
Med mech with PPC pilot
Light mech with PPC pilot

When they fight and one vehicle is destroyed the BA can hop out and assist. So if Team one kills the tank, med and light Mech and loses their med mech and all pilots eject it is now:
Heavy mech, light tank, light mech PPC BA
vs
Heavy Mech, two PPC BAs and a decked out BA

All team one did by killing the enemy armor was alter the flow of the fight, but they haven't gained any actual ground because the other team is still four players but 3 of which don't need to worry about the heavy mech. If one team had focused on anti mech weaponry, then killed the oppositions mechs they would be at a sudden disadvantage because the other pilots are all able to ignore their heavy firepower by being agile. But they weren't punished for making the right choice against the enemies choices when they left their base, they are punished for killing the enemy mechs like they wanted to.

The easiest solution is to have the BA lose everything except their laser when they get in a vehicle. Just strip them down. That way they have an anti infantry defense, they can easily hop their way back to main and the enemy will actually accomplish something worthwhile when they kill something.

As for the killing BA's vs lag and staying with a group: If you die and respawn at main and the battle is away from your base, you have to walk alone as an Assault mech to get to the group. This is where the Ba' are most annoying, and yeah it is probably a base defense issue. But what is does essentially is allow the enemy to use their 20k or less BA that they ejected with to continue fighting when their mech is destroyed. When you eject you should not continue to be an anti tank unit, you should have to go back to base and reequip either through dying or making your way. Having to go back into the spawn area and selecting an option to reset your C-Bills and add them to the ones you gained in battle would be my suggestion.

But in either case, destroying an enemy vehicle, then having to fight their pilot who is also a threat through Tagging, harassing or otherwise hindering your mech is just stupid. Stripping those options when they get in the mech solves the issue without any new models or builds.

One of the most annoying things for me is encountering a long range mech in the back field who simply shuts down and has the pilot hop out to harrass my close range mech. This means that I have to fight him instead of killing his mech with my anti vehicle mech because he is more effective with his C8 than with his LRMs. If I ignore him and kill the mech he may kill me because I sure can't kill a BA in my crosshairs with anything other than an LBX20 due to the lag issues. Even without the lag issues, being able to switch at will between an anti vehicle BA and a LRM farm is just ridiculous because it ruins the decision to be anti vehicle.

Offline djsatane

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Re: [Balancing] Elemental Town in Battlespace
« Reply #348 on: January 09, 2010, 07:14:34 AM »
Nice post, as stated before most people don't want BA to be nerfed but if you decide to pilot a vehicle then you shouldnt carry as much or have as much equipment with you as BA who decides to go into battle in battle armor alone...

Offline VictorMorson

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Re: [Balancing] Elemental Town in Battlespace
« Reply #349 on: January 09, 2010, 10:53:33 AM »
Just chiming in on the team work bandwagon.  While I can play alright by myself, whenever I got on TS2 with a few members of my old NBT unit - just through using simple teamwork and coordination - we always lock down all the top slots on the scoreboard by a ludicrous amount.  I'm not saying we're the best thing ever, just that by simply working with each other, burning battle armor off each other, supporting each other with repair cash and taking complimentary roles, we can utterly decimate.

Try coordinating with a few people and the game almost becomes something else entirely.
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Offline Rally

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Re: [Balancing] Elemental Town in Battlespace
« Reply #350 on: January 09, 2010, 04:38:30 PM »
Just chiming in on the team work bandwagon.  While I can play alright by myself, whenever I got on TS2 with a few members of my old NBT unit - just through using simple teamwork and coordination - we always lock down all the top slots on the scoreboard by a ludicrous amount.  I'm not saying we're the best thing ever, just that by simply working with each other, burning battle armor off each other, supporting each other with repair cash and taking complimentary roles, we can utterly decimate.

Not surprising, you're mech veterans. Each one of you should be able to take that top slot alone.

Offline =]FC[=Striker

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Re: [Balancing] Elemental Town in Battlespace
« Reply #351 on: January 09, 2010, 04:47:15 PM »
Just chiming in on the team work bandwagon.  While I can play alright by myself, whenever I got on TS2 with a few members of my old NBT unit - just through using simple teamwork and coordination - we always lock down all the top slots on the scoreboard by a ludicrous amount.  I'm not saying we're the best thing ever, just that by simply working with each other, burning battle armor off each other, supporting each other with repair cash and taking complimentary roles, we can utterly decimate.

Not surprising, you're mech veterans. Each one of you should be able to take that top slot alone.


This is available to all people though. His "veteran" skills transfer very little to MWLL in more then a simple understanding of weapon capabilities. I recommend that people start using the tools available, such as the TLL Community TS3 server that is setup for those that are using our game servers. You would be surprised at the difference you will see in the way the game plays to include the overall impact people see the BA having. A BA will be dead in a matter of seconds if you are on a team that is working as a team with real time communications.

Striker
"Cry havoc and let slip the dogs of war." -William Shakespeare



"The tyrant will always find a pretext for his tyranny, and it is useless for the innocent
 to try by reasoning to get justice, when the oppressor intends to be unjust." -Aesop's Fables

Offline MisterDC

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Re: [Balancing] Elemental Town in Battlespace
« Reply #352 on: January 09, 2010, 09:33:17 PM »
I often times play Ba's just for the fun of taking a speck vs. a giant and have to say that I get taken out plenty of times even by solo Mechs that know how to use their machine well.  ;D That's part of the fun of it.

Offline gautrek

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Re: [Balancing] Elemental Town in Battlespace
« Reply #353 on: January 09, 2010, 09:59:03 PM »
Just chiming in on the team work bandwagon.  While I can play alright by myself, whenever I got on TS2 with a few members of my old NBT unit

Thats fine for you mate.But the in game chat never seems to work for us Pubs.So i'm not surprised clanners get the top spots.But then if you were not getting the top spots then i would be a bit worried.
And doesn't raping the other team get a bit boring?It would for me.

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