I think a big problem with my cockpit shots was likely the bug which reduces cockpit armor to zero if you eject, it would explain a lot.
However, it doesn't change the fact that its still very easy to decap those mechs like bushwacker, madcat, and the light mechs especially - their cockpits are generally stuck way out. I'd almost say that the "cockpit" area on those mechs needs to be smaller and the center torso needs to encompass more of what would be the "cockpit" area - that'd like fix it.
Other than that, since my last post i've played about another half dozen games and concluded that a few things do need tuning, mainly LRM's and autocannons, the LRM dmg is too high for its range, and the autocannons appear to have relatively unlimited range. I examined the top right where it says the range and I believe the AC5 was 700 meters or something, but i was hitting enemies on my range finder that were 1000+ away, I was using that little tank that has 4 ac5's, but I forget the name at the moment. I'd say this is a autocannon exclusive thing, because when I was using the warhammer, the ppcs which were 700m I believe were indeed only firing 700m