Author Topic: Base Raping on Inferno (Base Raping in General)  (Read 3326 times)

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Online (TLL)KitLightning

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #15 on: January 21, 2010, 08:07:08 PM »
nah More variation of maps would be liked as well as the current being polished for all assets moveability.


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Offline Threesan

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #16 on: February 15, 2010, 03:30:39 PM »
Having only one spawn location per side can be trouble; having two or more can take the edge off.

Clearcut: suffers from the above, but also not enough tactically significant terrain between (see: Sandblasted). If the central mountain -- more or less the one prominent position between the bases -- is taken, one side is firing into the other's base from cover, either pinning that side down in their base or forcing them to charge nearly a km without cover.

A change in method occurs to me: a string of capturable bases. These could either be organized in a "capture the last point to win" or in a circuit (which I don't think I've seen done before). Say, you could limit capturing to the front ~1-2 bases, and spawning to the front ~2-4, likely inhibiting spawn on a base that is being captured. (In the circuit model, a base at a point furthest from the front would flip to the side that loses one at the front.) Static defenses could be increased as one side is pushed further back. Perhaps a just-captured base could have restricted spawn/purchase/repair/rearm, weak to no static defense. (Maybe throw in some minor capturable bases providing a subset of radar, repair, rearm, light turret support, or whatever. Maybe some with little functionality but worth points, possibly more than you would expect from the lack of functionality, say a factory, dropship service pads -- some sort of longer-term strategic objectives. Some dedicated AI mech/tank defenders might add some pizazz to this, though maybe that's more than you want to get into -- but it would also allow for coop scenarios! Maybe something of a "sandbox" approach similar to the string-of-bases model(s), with ramping-but-randomized difficulty... Hey, I can dream.)

Offline Temphage

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #17 on: February 15, 2010, 03:39:03 PM »
I'm actually against Calliope turrets, as they just expand the effective size of the base by 600m in every direction, which on something like Sandblasted can restrict your movement and flanking efforts a bit too much.

Thankfully they're easy to destroy I guess.

Offline Strapped McGee

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #18 on: February 15, 2010, 08:36:56 PM »
As an idea:
Don't try to change the maps, just offer improved maps one can put in too.
so people can chose what version of the map they want on their servers.

after reading this, it reminds me how much fun it used to be to play C&C Renegade on servers than ran multiple variations of the maps... i wouldnt mind seeing a variation with rogue caliopes all over in the middle on a 5 minute respawn...
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Offline [MPB]OM_Sannyasi

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #19 on: February 16, 2010, 04:11:11 AM »
i don't think base raping is going to be a terribly large issue on the next version. I am fairly certain that most everyone is going to presently surprised 


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Offline OmniNept

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #20 on: February 16, 2010, 08:39:04 AM »
Hopefully everyone's also pleasantly surprised by the lack of people sitting in their bases, spamming missiles.

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #21 on: February 16, 2010, 10:21:40 AM »
i don't think base raping is going to be a terribly large issue on the next version. I am fairly certain that most everyone is going to presently surprised
Can't wait to see what are you planing to do. As usual, the sooner the better. ;)



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Offline Raptor Khatib

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #22 on: February 16, 2010, 07:37:48 PM »
i don't think base raping is going to be a terribly large issue on the next version. I am fairly certain that most everyone is going to presently surprised
IF you guys get me a Novacat you won't see me withing 1000m of base perimeter.  ;D

Offline Threesan

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #23 on: February 16, 2010, 09:58:28 PM »
More ramblings...

Have several potential objectives somewhere between the spawns to be captured or whatever (along with multiple spawns and/or multiple/independent exits to bases -- possibly even static defenses). The center-ish objectives serve to focus fighting away from spawn.

CTF (carry object X back to base), point control, one-time intel capture... destroy some static calliopes or a structure or convoy? Assassination, Sabotage... Defeat some AI mechs? ;) Scout; Secure landing zone; Defend any of these from other team...

Could have one or more active at any time, and randomly add new objectives as the match progresses. Maybe sometimes give a different objective to each side, and either reveal it to their enemy right away ("defend this objective") or after a delay (sort of an "oh, they appear to be going after something here, maybe X")... maybe not at all in some cases.

Might give the lighter mechs a sense of purpose, too (particularly if you count-limit the number of rank slots, as I'd thought I'd seen). Scrambling to accomplish something with nearby forces and fast mechs before the enemy gets tipped off/assaults start showing up.

Offline (TLL)martinroshak

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #24 on: February 17, 2010, 04:32:47 AM »
i don't think base raping is going to be a terribly large issue on the next version. I am fairly certain that most everyone is going to presently surprised

Awaiting it with the utmost anticipation!
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Offline HOUND

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #25 on: March 09, 2010, 02:57:03 AM »
To [MPB]OM_Sannyasi. Consider me pleasantly surprised.

Thankyous for returning this map to my regular play regime. This is a really fun map to play now (must remember where the range of those Calliope turrets end =D - really, they're a welcome addition).

Must say, there are plenty of canyons and crevices suitable for executing dashing assaults from with light mechs  - I like.

Offline [MPB]OM_Sannyasi

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #26 on: March 09, 2010, 04:52:56 AM »
To [MPB]OM_Sannyasi. Consider me pleasantly surprised.

Thankyous for returning this map to my regular play regime. This is a really fun map to play now (must remember where the range of those Calliope turrets end =D - really, they're a welcome addition).

Must say, there are plenty of canyons and crevices suitable for executing dashing assaults from with light mechs  - I like.

I'm very glad you are liking the changes :) hope you have many good games on this and all maps- cheers!


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Offline Brainwright

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #27 on: March 10, 2010, 07:31:48 PM »
I'll put in my disapproval for the changes, as now the bases are heavily defended.  I know the eastern clan base has ridges on the approach, which lets the players there sit in front of the base and draw people into range of the base defenses if they want a fight.  A more open approach would make this, "camping," less of an issue.
Thanks for the view.

Offline Gremlich

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #28 on: March 14, 2010, 05:44:11 PM »
make sure any base defenses have at least two over-lapping fields of fire at an appropriate range. Ensure a mix as well of laser, ballistic and missile fires.
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Offline (TLL)Sky_walker

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Re: Base Raping on Inferno (Base Raping in General)
« Reply #29 on: March 17, 2010, 08:45:51 PM »
I'll put in my disapproval for the changes, as now the bases are heavily defended.

Huh?
Single Beat Stick can slice through all the turrets defending Clear Cut bases without even going yellow.

But yea, when making the base defenses it should be considered how people might use it to abuse LRM/LT camping.
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