Yep that's right Fedrat#1, the IS is at a disadvantaged with the position of the mountain in the centre on SA_Clearcut, and can be easily pushed back tot he base, with no secondary spawn point for 'Mech, it can quickly become a death trap.
SA_Inferno only misses Calliopes to become a perfect map. Not looking at the disadvantage Wheeled assets have on the terrain.
SA_Sandblasted is the opposite of SA_Clearcut, with the heightened area were the IS can stand and bombard all of the inbound CL Players. Also the CL is trapped with an elsewhere cool Hangar below the surface for the 'Mech. The only other paths is around the centre area which will be picked off quickly

Optionally the Bases could be located at H8 and A1 respectively and widening the Play area for a more tactical advancement of the troops.
#4 Out of bound locations in Mech Hangars and Aerospace towers...
That I would surely welcome on all Maps in the future
