Author Topic: indirect fire rant  (Read 1395 times)

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Offline chesnok

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indirect fire rant
« on: January 04, 2010, 01:52:51 AM »
Mechs are currently obsolete. All you have to do to slaughter the enemy is have a team of missile tanks and a couple of narc equipped VTOLS or aeros. Even if you somehow sneak close to those missile tanks in a fast mech, driver pops out with man portable ppc and (even if you manage to kill the bugger who is constantly warping around thanks to crap crytech netcode) inflicts nice damage on you. Not even to mention thunderbolts dealing more damage than Arrow IV, and 1000m NARC range (this one is just bullshit).
Also currently no way to tell that you have been NARC'd, only by suddenly and constantly incoming missile barrages.
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Offline Felix

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Re: indirect fire rant
« Reply #1 on: January 04, 2010, 01:55:48 AM »
to be fair there is no way to tell if you are being narcd, only hope you really have is to see if a single missiles comes streaming toward you and plinks you with no damage.
Other than that its just a small limpet that clings to the outer armor of your mech, though i think that NARCs should be destroyed after the first salvo of missiles hit it.

After all, how many devices survive having several tons of explosives hitting it directly?

Offline Cosmitz

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Re: indirect fire rant
« Reply #2 on: January 04, 2010, 01:58:00 AM »
NARC's do wear off in some 20-30 seconds afaik.

Offline TheGeek

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Re: indirect fire rant
« Reply #3 on: January 04, 2010, 01:58:46 AM »
I dunno, a tactic that takes teamwork that works well isn't a bad thing. It should take teamwork to defeat such a tactic.
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Offline =KoS= Saber15

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Re: indirect fire rant
« Reply #4 on: January 04, 2010, 02:01:46 AM »
NARC's do wear off in some 20-30 seconds afaik.
Which is enough time for a single mech or tank to launch several Arrow IVs at you.

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Offline MavercK

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Re: indirect fire rant
« Reply #5 on: January 04, 2010, 02:08:19 AM »
i agree it's abit overused
i spent a game sitting in my base firing Arrows then reversing 5 feet and reloading

30 minutes of pointing at the sky and clicking was incredibly boring

we won however. by like 20 million points, i guess thats to do with the score bug and narcing

perhaps make missiles easier to dodge when moving sideways?
limit narc ammo abit more?
i think tags are too hard to see sometimes, especially on sandblasted.

i dont want to see it go. and i trust devs for balance. the recent proposed changes to extremity are truth to that
this is just my opinion :)

Offline chesnok

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Re: indirect fire rant
« Reply #6 on: January 04, 2010, 02:12:11 AM »
a bit more rant:
dodging lrms is possible, requires lateral movement and speed at least 80kph for mechs
about 50 for tanks (yes, if you actually move youre pretty much invulnerable to lrms as tank)
arrows cant be dodged (splash dmg)
for thunderbolts i dont have enough info (often confuse them with arrows)

again, tanks > mechs
if you have half a brain and don't expose your already damaged side to the enemy, you are just as tough as a mech, while having 2 times the firepower and lower silhouette
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Offline Defender

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Re: indirect fire rant
« Reply #7 on: January 04, 2010, 03:18:15 AM »
This thread is filled with disillusionment and confusion.
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Offline DracoC77

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Re: indirect fire rant
« Reply #8 on: January 04, 2010, 03:29:05 AM »
I'd like to defend the TAG/NARC implementation! It's nice to see some sort of spotter/support role actually work properly. What you're experiencing is the incredible power of teamwork!

Any LRM boat will tell you that it's pretty scary to have any sort of medium/close range enemy sneak up on your and sitting around without any NARCs or TAG targets is pretty boring.

If you've tried TAG lasering a target in BA or NARCing a moving target while you're trying to avoid the wrath of close-range enemy hordes, it's not easy in either case.

If the enemy is close enough where you can just fire from the hanger and they are in range, they should probably deserve to be pushed back to more mid-map territory!

Offline Felix

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Re: indirect fire rant
« Reply #9 on: January 04, 2010, 04:35:05 AM »
This thread is filled with disillusionment and confusion.

the developers of this mod make me smile lol

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Re: indirect fire rant
« Reply #10 on: January 04, 2010, 05:02:48 AM »
well, considering that the devs have anti missiles systems in the works (and have had the idea for a long while), i wouldn't worry about the missiles mechanics too much
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Offline Bowrrl

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Re: indirect fire rant
« Reply #11 on: January 04, 2010, 05:07:56 AM »
NARC and TAG with indirect missile spam does seem a little overused, but there are ways to counter it.

Getting in close range is one that works great. The guy bailing and fighting on as BA is a problem all over gameplay not just with TAG/NARC assisted spam, so this as a specific reason for TAG/NARC being OP is kind of meaningless. Either way, while it is kind of retarded from a quality of gameplay point of view, by making him bail and destroying his vehicle technically you did effectively stop him from spamming missiles, even if he wants to be a little pussy about it by bailing.

Air Support is another. Dropping some FBombs or TBolts on an Arrow or LRM boat will make him very sad.

Overall the only problems I really see with it is on Sandblasted where you basically have this massive open area and if the enemy wants to camp and spam A4s or LRMs all day there isn't much a good brawler can do to get close.

And as mentioned before: AMS and ACMs are in the works.

Offline STUN

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Re: indirect fire rant
« Reply #12 on: January 04, 2010, 05:53:12 AM »
I dont really agree, I'm not having problems in mechs. The only thing I dont like about the mechs is that the throttle is very unresponsive, so you cant use cover such as hills by shooting and then reversing. Going from forward to reverse takes a long time. I think the mechs are effective, its just important to keep your speed up and avoid stopping in combat, always try to be moving (mid-close range).

As far as BA's go, all you gotta do is just wait until they land, shoot them as soon as they hit the ground.

Offline Toth

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Re: indirect fire rant
« Reply #13 on: January 04, 2010, 06:00:43 AM »
Remember to break first, then go into reverse. Takes getting used to, but should be pretty responsive.

Offline Madend

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Re: indirect fire rant
« Reply #14 on: January 04, 2010, 07:02:47 AM »
there are breaks?