Author Topic: Suicides to start with Heavy Mechs  (Read 5418 times)

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Offline Heberekekage

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Re: Suicides to start with Heavy Mechs
« Reply #15 on: January 07, 2010, 12:10:22 AM »
What about limiting the transfer of c-bills to those of a certain Rank. I know this isn't an ideal fix (and there are many holes), but it seems to me to be relatively painless fix. I know it's not perfect, but it's a thought.

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Re: Suicides to start with Heavy Mechs
« Reply #16 on: January 07, 2010, 01:26:24 AM »
lol nice Stahlseele  ;D


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Offline Stahlseele

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Re: Suicides to start with Heavy Mechs
« Reply #17 on: January 07, 2010, 02:04:21 AM »
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline (TLL)CapperDeluxe

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Re: Suicides to start with Heavy Mechs
« Reply #18 on: January 07, 2010, 05:05:36 PM »
sometimes I have had to switch teams to make them even and have a fun game, which when you switch if you're still alive you automatically suicide.  In that case I don't care if I'm limited to only contribute 50%, but it would definitely not be cool to have to sit out for a couple minutes since the point of the team switch was to even things up right then.
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Online KingLeerUK

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Re: Suicides to start with Heavy Mechs
« Reply #19 on: January 07, 2010, 05:57:07 PM »
sometimes I have had to switch teams to make them even and have a fun game, which when you switch if you're still alive you automatically suicide.  In that case I don't care if I'm limited to only contribute 50%, but it would definitely not be cool to have to sit out for a couple minutes since the point of the team switch was to even things up right then.

The concept of the C-Bill Transfer Timer is not to make a player sit in a respawn queue, instead it would only limit their ability to transfer C-Bills to other players on their team after a "suicide" type death.  You could still fully utilise the C-Bill allocation provided to you, but you would have to wait for the timer to complete before being able to transfer C-Bills to another player.
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Offline WeedWhacker

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Re: Suicides to start with Heavy Mechs
« Reply #20 on: January 08, 2010, 02:40:04 AM »
Another possible angle to consider might be to disallow a player from being able to receive more c-bills than allowed by the recipient's current rank. Though it puts a damper on some aspects of teamwork, it also would prevent Atlases from being purchased early by multiple individuals giving away c-bills and suiciding.
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Offline Okulej

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Re: Suicides to start with Heavy Mechs
« Reply #21 on: January 08, 2010, 03:42:51 AM »
You could also forbid transfers if the guy giving has less than +20k.

Offline Unearthly

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Re: Suicides to start with Heavy Mechs
« Reply #22 on: January 08, 2010, 04:22:19 AM »
What if we used the score? Say, if your last death had a net negative score, you cannot transfer CBills this spawn. This would mean that the main cases that would be disable CBill sharing would be:

  • This exploit, suiciding in base.
  • Those who crash their aeros on the runway taking off or maybe fall through the hangar before meeting the enemy.

Considering the latter (hopefully) doesn't happen too often, it doesn't affect normal people as drastically as some of the other suggested methods. In order to abuse it, you'd have to go out and meet enemy forces and get them to kill you or do enough damage to offset your suicide. You could also suicide once after a productive life, and use your remaining spawn to actually do something useful. Considering you would be limited in how fast you could do this, I think it would at least lessen the impact a lot.

Offline (TLL)Sky_walker

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Re: Suicides to start with Heavy Mechs
« Reply #23 on: January 08, 2010, 09:56:57 AM »
agreed. This would make exploiters at least a little bit useful. Also team wouldn't be so annoyed with the score. :)
In any case it's far better than time limit (people would just wait bit longer) and money limit (you can earn cash without killing anyone).
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Offline Shakes

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Re: Suicides to start with Heavy Mechs
« Reply #24 on: January 08, 2010, 11:54:00 AM »
Once APCs are implemeted a reward can be offered for getting dropped back to base rather than suiciding. Ie you get your salary plus a bonus (basically for not suiciding to speed up the process). So if you eject from your buggered mech/vehicle you can request an APC ride back to base and come up better than just suiciding. You would need to have been outside the base for say at least 3 minutes to stop this being taken advantage of. The APC driver would also get a cash/point reward.

What do people think of this idea? I hate suiciding but with the long trek back to base as it stands, its more about avoiding boredom...being rescued would be way cooler!

Offline Stahlseele

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Re: Suicides to start with Heavy Mechs
« Reply #25 on: January 08, 2010, 12:22:07 PM »
What if we used the score? Say, if your last death had a net negative score, you cannot transfer CBills this spawn. This would mean that the main cases that would be disable CBill sharing would be:

  • This exploit, suiciding in base.
  • Those who crash their aeros on the runway taking off or maybe fall through the hangar before meeting the enemy.

Considering the latter (hopefully) doesn't happen too often, it doesn't affect normal people as drastically as some of the other suggested methods. In order to abuse it, you'd have to go out and meet enemy forces and get them to kill you or do enough damage to offset your suicide. You could also suicide once after a productive life, and use your remaining spawn to actually do something useful. Considering you would be limited in how fast you could do this, I think it would at least lessen the impact a lot.
This does sound like quite a good idea O.o
And coming from the coder monkey, you probably allready have an idea on how to implement it too . .
Which, even if  you detailed it here, i would not understand it due to being unable to code anything ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline NateThomas1979

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Re: Suicides to start with Heavy Mechs
« Reply #26 on: January 08, 2010, 06:29:10 PM »
I like the idea of an APC too... it does allow for more teamplay as well, as one person could be designated/voluteer as the APC driver and just rescue the mech guys. I would probably have fun doing that as well. Gimme a lot of armor and allow for my passengers to shoot their weapons out my vehicle... that would rock.

Offline Sgt. Jer

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Re: Suicides to start with Heavy Mechs
« Reply #27 on: January 11, 2010, 07:27:53 AM »
I like the idea of an APC too... it does allow for more teamplay as well, as one person could be designated/voluteer as the APC driver and just rescue the mech guys. I would probably have fun doing that as well. Gimme a lot of armor and allow for my passengers to shoot their weapons out my vehicle... that would rock.

+1 ;D

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Re: Suicides to start with Heavy Mechs
« Reply #28 on: January 11, 2010, 07:59:50 AM »
Another possible angle to consider might be to disallow a player from being able to receive more c-bills than allowed by the recipient's current rank. Though it puts a damper on some aspects of teamwork, it also would prevent Atlases from being purchased early by multiple individuals giving away c-bills and suiciding.

Lets say 2x the starting money of his rank. That would limit him to start with a shadow cat (if he gets 20 000 as a cadet)

Another way (I din't read the whole thread) to prevent that is by further demotion. Example:

2 players star with 20 000 each and cadet rank.
Player 2 gives all his money to player 1.
Player 1 Gets 20k
Player 2 Suicides within 2.5 min for sending his money.
Player 1 Loses 20 k
Player 2 gets demoted to Sibko with 10 000 starting money
Player 2 tries the same sh1t
the same thing happens , but player 2 gets demoted 2 bondsmen with 5k start.
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Offline Strapped McGee

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Re: Suicides to start with Heavy Mechs
« Reply #29 on: January 13, 2010, 08:19:05 PM »
i dont like the sound of limiting how much money you can get from transsfers, but i would like to see a timer on the donations.  by all means if a team decides to donate everything to 1 person so they can have an atlas at teh start of the round, so be it, thats only 1 person with a mech. while the other team will be ranking due to the big target with a lot of health.  the end result usually (very general satement... i know) is the team with the atlas dies, respawns, still has a rank of cadet, while the opposition has several that have ranked up.  its just a risky tactic with a bad side effect if it fails... so i would like to see the donation timer
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