Author Topic: Suicides to start with Heavy Mechs  (Read 5743 times)

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Offline (TLL)KitLightning

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Re: Suicides to start with Heavy Mechs
« Reply #45 on: May 01, 2010, 11:48:51 AM »
The Player needs to have a Suicide option, that the character can at time become stuck in either an environmental asset or even stuck in mid-air after the asset has been destroyed. Omitting the Suicide option would then force the Player to either change side (if possible) or disconnect from the server.


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Offline Colonel Drego

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Re: Suicides to start with Heavy Mechs
« Reply #46 on: May 02, 2010, 07:07:45 AM »
How about if you donate cbills to someone, they cannot send you any cbills for two or three minutes.

Offline [IPA] Thalamus

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Re: Suicides to start with Heavy Mechs
« Reply #47 on: May 26, 2010, 08:53:05 PM »
The Player needs to have a Suicide option, that the character can at time become stuck in either an environmental asset or even stuck in mid-air after the asset has been destroyed. Omitting the Suicide option would then force the Player to either change side (if possible) or disconnect from the server.

Or if you ejected somewhere at the wrong side of extremity, clearcut etc. and enemy mechs are just too busy to kill you, so you have to walk back for about half an hour.


I didn't notice that people were exploiting the suicide button (playing since march); maybe such behavior isnt very obvious as long as other players are boating, camping, poptarting etc.
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Offline (TLL)Siilk

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Re: Suicides to start with Heavy Mechs
« Reply #48 on: May 27, 2010, 06:17:35 AM »
How about if you donate cbills to someone, they cannot send you any cbills for two or three minutes.

 And when you gave you all your cache to someone and then remembered that you forgot to buy ammo, you'll not be able to ask for 4k back. ;) Besides, you always can use someone else as a middleman to transfer cache back.

 All in all, preventing suicide farming altogether is a hard task to accomplish, so I'm glad that it is rarely seen to be used by players.



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Offline Barcode

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Re: Suicides to start with Heavy Mechs
« Reply #49 on: May 27, 2010, 07:04:37 PM »
I think the only real way to counter it is to make it not worth the players' time. This new map-control gametype may accomplish that - taking time to build up an Assault 'mech that'll just get pounded by Puma As anyway while the other team runs through an objective or two is never a good idea.

SolarisArena could discourage this by making base turrets worth much, much more points than they are currently worth, which would allow base-rushers to counter cash exploits.

Alternatively, up the credits given for kills and just respawn with the cash that you died with (yes, that means some newbies will be beached at the spawn, but...)

Offline Aposiopesis

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Re: Suicides to start with Heavy Mechs
« Reply #50 on: May 28, 2010, 08:19:58 AM »
Edit:

Why not just a timer that doesn't let you donate until after, say, 3-5 minutes after a suicide?

While legit donations can be important, and suicides are sometimes a necessity, I don't feel the inability to donate for a couple minutes after the very occasional suicide would significantly impact gameplay. If you're getting enough suicides that such a small and situational timer does impact you, you might want to reexamine how you're playing the game.
« Last Edit: May 28, 2010, 08:26:14 AM by Aposiopesis »

Offline Teafour

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Re: Suicides to start with Heavy Mechs
« Reply #51 on: May 29, 2010, 05:02:24 PM »
Just playing Test of Strength instead of Solaris Arena.... no more issue.. <G>
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Offline Phasics

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Re: Suicides to start with Heavy Mechs
« Reply #52 on: June 22, 2010, 01:40:05 PM »
Here's an idea

either or both

a) disable cbill donations for first 10 minutes of any game

b) CDT's cannot donate cbills


10min gives people a chance to rank up into medium mechs which are more than capable of dealing with the newb atlas's
and if CDT's cannot donnate then only people who are acutally doing the fighting can ligitimately donate.

I think the only reason this has become more of a problem is because the heavy laser has made BA'n popular and you have 30k or so left over once you buy 1 and 1 other gun. The Heavy Laser is a sweet weapon, it can easily take out a light mech, here's a thought Heavy laser should cost 35k ;)

Offline -AAA-

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Re: Suicides to start with Heavy Mechs
« Reply #53 on: June 22, 2010, 08:46:11 PM »
I would agree on both points, except it shafts those of us who like to use slightly more expensive mechs than 49k will buy.  Most of the time, at the start of a new map, I'll panhandle for 1-2k so I can grab a raven A or C, or Cougar Prime, etc. 

Definitely agree about making the MicroHL expensive as hell.   I would like to see it cost the full 49k, honestly.  It would add a sense of progression to BA, rather than starting out with all of their abilities (by abilities, I mean loadout - all the extra grenades, secondary weapon, etc), they have to earn it by not suicide rushing from the APC.   Once you get a rank or a kill, you can afford to ditch the MPSBL for a mPPC, or pick up some extra C8s and Inferno/NARC grenades.  Right now, any CDT who just joined the game is as potent a BA threat as the person who's been BA'ing it up for 40 minutes.

The idea could use some refinement, but I think progression is important for all aspects of the game, not just mechs.

Offline Jaso the Sniper

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Re: Suicides to start with Heavy Mechs
« Reply #54 on: July 01, 2010, 04:18:28 PM »
I like the idea of an APC too... it does allow for more teamplay as well, as one person could be designated/voluteer as the APC driver and just rescue the mech guys. I would probably have fun doing that as well. Gimme a lot of armor and allow for my passengers to shoot their weapons out my vehicle... that would rock.

I suck. I shall be the designated driver. ;)

Back to the new thread: I like the idea that you can't suicide for about 5 minutes after suiciding.
« Last Edit: July 01, 2010, 04:28:57 PM by <Pyr> =CJW= Jason dinAlt (SB) »
People are stupid if they think they can have their own way.

... that is, unless they have HEAP rounds, high-explosive homing missiles, and terawatt lasers on a walking weapons platform, that is...