Author Topic: New Thought on BA  (Read 694 times)

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Offline Crash_411

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New Thought on BA
« on: January 07, 2010, 04:58:04 PM »
Can we just chalk up all the "unbalances" with the BA to the warp/lag issue?

Everything i've read and seen equates to it... and I really think once the warp issues are fixed (which seems like it'll be soon) the BA will be fixed.

Offline Alexander

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Re: New Thought on BA
« Reply #1 on: January 07, 2010, 05:02:43 PM »
That seems to be a widely accepted opinion at the moment, yes. The hot topic of the moment is wether or not fully-equipped BA ejecting from 'mechs is unbalanced.
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Offline =Outlaw=

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Re: New Thought on BA
« Reply #2 on: January 07, 2010, 05:08:34 PM »
Warp/lag issues plus clunky controls for mechs makes people cry when fighting BAs.

Once they add in the claw and BAs can ride into the fight on mechs, they should just make BAs a vehicle choice that can't enter other vehicles.
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Offline =KoS= Eldragon

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Re: New Thought on BA
« Reply #3 on: January 07, 2010, 06:04:16 PM »
Can we just chalk up all the "unbalances" with the BA to the warp/lag issue?

Everything i've read and seen equates to it... and I really think once the warp issues are fixed (which seems like it'll be soon) the BA will be fixed.

That is kind of my opinion of it right now. Last night I was playing and I could not hit a couple BA players because they kept popping from one location on the screen to another due to lag.

I actually really like the ability to bail out and play as Battle Armor. They  certainly add a new dimension to the game play.

If BA ever get a battle armor claw, then some other changes would be needed. Being able to latch onto the rear armor and Fire a man-pack PPC repeatedly into the rear armor would be far too powerful.

Offline ~SJ~ Tajin Nevversan

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Re: New Thought on BA
« Reply #4 on: January 07, 2010, 06:16:42 PM »
Once they add in the claw and BAs can ride into the fight on mechs, they should just make BAs a vehicle choice that can't enter other vehicles.

Sounds like a plan. I'd love to see regular pilots in mechs instead of BAs... though it may take some time for players to learn not to eject on extremity or inferno. So I'm not sure if that is a good thing. Also in that case even if you had a chance to survive you'd mostly be better beeing killed, rather than having to walk back with no armor and only light weaponry.


In my option limiting ammo on BAs would be a good start as this is the main imbalance there is. Ejecting players are not that much of a problem, see the kills are not so important, you get most of your points by damaging enemy equipment. However, limiting the amount of weapons you can carry when entering a mech with an BA could be an rather easy solution. If pilots could only carry an laser or flamer with them and no SRMs... then that would make them relatively harmless to mechs when they eject. Also, regluar BA-players could still enter mechs... but only after dropping their heavy equipment.

Quote
Being able to latch onto the rear armor and Fire a man-pack PPC repeatedly into the rear armor would be far too powerful.
I wouldn't advise on doing that anyway... the ppc-blast would kill you.

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Offline =KoS= Eldragon

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Re: New Thought on BA
« Reply #5 on: January 07, 2010, 06:32:20 PM »
Quote
Being able to latch onto the rear armor and Fire a man-pack PPC repeatedly into the rear armor would be far too powerful.
I wouldn't advise on doing that anyway... the ppc-blast would kill you.

Good point. I should have said AC2.

Offline Stormin'

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Re: New Thought on BA
« Reply #6 on: January 07, 2010, 06:36:49 PM »
Quote
Being able to latch onto the rear armor and Fire a man-pack PPC repeatedly into the rear armor would be far too powerful.
I wouldn't advise on doing that anyway... the ppc-blast would kill you.

Good point. I should have said AC2.

Actually the AC2 was intended to be the primary anti-vehicle weapon.  ;)


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Offline Kodiak Ash

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Re: New Thought on BA
« Reply #7 on: January 07, 2010, 07:53:48 PM »
It doesn't seem to do much against vehicles that I've tried...

Offline Stormin'

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Re: New Thought on BA
« Reply #8 on: January 07, 2010, 08:10:53 PM »
You have to be in close.  Very close.  It chews through armor at point blank range.  Once the claw is back in you will see its effectiveness.


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Offline Kodiak Ash

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Re: New Thought on BA
« Reply #9 on: January 07, 2010, 08:44:45 PM »
Cool, that was the only weapon I had unaccounted for it's main use.  I wish there was a more concise list of what each weapon is ultimately superior at so you could give good feedback on their performance during beta.

Offline Arghy

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Re: New Thought on BA
« Reply #10 on: January 07, 2010, 09:05:50 PM »
AC2 against tanks is murder, watching that armor level drop like melted butter.

Offline DoA

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Re: New Thought on BA
« Reply #11 on: January 07, 2010, 09:16:52 PM »
BA is wonderfull, and I love the idea of ejecting, or simply continuing to fight after your mech goes down.

If you put a ppc in to the back of a mech point blank range, you will self-gib, been there done that!

I honestly do not have a problem with BA being so hard to hit, this forces people to work as a team, and it makes BA viable.

Tis not a LTP issue, but much more of getting poeple's head around the fact that a mech is not God mode, and and Atlas is not instadeathtoallwhoapposeme!

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Offline Ghiest

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Re: New Thought on BA
« Reply #12 on: January 07, 2010, 09:22:33 PM »
BA is wonderfull, and I love the idea of ejecting, or simply continuing to fight after your mech goes down.

If you put a ppc in to the back of a mech point blank range, you will self-gib, been there done that!

I honestly do not have a problem with BA being so hard to hit, this forces people to work as a team, and it makes BA viable.

Tis not a LTP issue, but much more of getting poeple's head around the fact that a mech is not God mode, and and Atlas is not instadeathtoallwhoapposeme!



Personally I reckon it's bullshit just for that reason, you come toe to toe with a mech then not only do you have to kill the mech itself then a little warping PoS running around as well.  Goes against any sort of cannon and there can be zero explanation for it.  Not that I don't like the BA ... I love it, it adds far more variation to the battlefield, but a) they shouldn't regen health inside the battlesuit (after the armour is gone) as far as I know it only had pain killer drugs (from the limited clan books I've read anyhow) administered within the suit to combat pain not magically fix damage taken to the person inside, I can see the point of regen armor but not the health as well?

Offline Rally

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Re: New Thought on BA
« Reply #13 on: January 07, 2010, 09:36:18 PM »
I don't really notice BA warp around. It's mostly aircraft and very rarely mechs that do that to me. But never the BA.

Couldn't this just be more closely tied to low fps on the client?

Offline DoA

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Re: New Thought on BA
« Reply #14 on: January 07, 2010, 09:55:30 PM »
BA is wonderfull, and I love the idea of ejecting, or simply continuing to fight after your mech goes down.

If you put a ppc in to the back of a mech point blank range, you will self-gib, been there done that!

I honestly do not have a problem with BA being so hard to hit, this forces people to work as a team, and it makes BA viable.

Tis not a LTP issue, but much more of getting poeple's head around the fact that a mech is not God mode, and and Atlas is not instadeathtoallwhoapposeme!



Personally I reckon it's bullshit just for that reason, you come toe to toe with a mech then not only do you have to kill the mech itself then a little warping PoS running around as well.  Goes against any sort of cannon and there can be zero explanation for it.  Not that I don't like the BA ... I love it, it adds far more variation to the battlefield, but a) they shouldn't regen health inside the battlesuit (after the armour is gone) as far as I know it only had pain killer drugs (from the limited clan books I've read anyhow) administered within the suit to combat pain not magically fix damage taken to the person inside, I can see the point of regen armor but not the health as well?

1 mech per person
1 aerospace per person
1 tank per person
1 BA per person

One of these things does not match the others, can we figure out which one it is kids?

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1 mech = 5 BA.

I think your just right 1 BA has no chance against a mech. 5 BA? That be a hurting. Since we do not have 4 clawed jumping SRM firing c8 throwing wingmen per BA it needs a bit of help to make that ratio stand up. See if it makes a bit more sense if you look at it that way :)
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One oh us is gonna end up pushin up daises, and I just be known that I got a black thumb roud the garden.