Author Topic: New Thought on BA  (Read 694 times)

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Offline Ghiest

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Re: New Thought on BA
« Reply #15 on: January 07, 2010, 10:21:46 PM »
Not really, when I kill a mech I should have taken that player out of the battle till he can re-spawn and get a new machine, that's the way it is with MW and always has been, I know they didn't have time to implement proper characters to run around and I don't think now it's even on their 'books' to get done.  I don't want to call it lazy because I'm enormously thankful for the work that has been put in but it seems a massive glaring fapp you to BTech and MW cannon rules/lore/history/universe. It's like putting wings on a atlas, it's that glaring to me.  Sure most of you couldn't care less about it but as a purist and a massive fan of the history, back story and the whole universe it seems there could have been other ways to approach it.

Offline KingLeerUK

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Re: New Thought on BA
« Reply #16 on: January 07, 2010, 10:37:23 PM »
I tried to think more on BA and I...



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Offline HH_Burner

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Re: New Thought on BA
« Reply #17 on: January 07, 2010, 10:45:03 PM »
It doesn't seem to do much against vehicles that I've tried...

Does anything really?  Maybe an Arrow 4 or 2 take em out but vehicles are way to powerful and are beginning to become the preferred vehicle.  Faster, stealthier and more powerful than mechs.  I thought this was a Mech type game?  BA and vehicles are too powerful and they diminish the real power of a battlemech on the field.  Add in Aeros which can fly around mostly without repurcussion.  No wonder there are so many non mech pilots in the servers.  piloting a mech takes real skillz.

my rant,

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Offline Checker

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Re: New Thought on BA
« Reply #18 on: January 08, 2010, 12:36:05 AM »
It doesn't seem to do much against vehicles that I've tried...

Does anything really?  Maybe an Arrow 4 or 2 take em out but vehicles are way to powerful and are beginning to become the preferred vehicle.  Faster, stealthier and more powerful than mechs.  I thought this was a Mech type game?  BA and vehicles are too powerful and they diminish the real power of a battlemech on the field.  Add in Aeros which can fly around mostly without repurcussion.  No wonder there are so many non mech pilots in the servers.  piloting a mech takes real skillz.

my rant,

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I have mech skills and they grow each time I climb into a mech. This is one awesome mod and much thanks to the dev team for putting it out here for us "mech heads" to enjoy.  :)

Offline DoA

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Re: New Thought on BA
« Reply #19 on: January 08, 2010, 12:45:06 AM »
Not really, when I kill a mech I should have taken that player out of the battle till he can re-spawn and get a new machine, that's the way it is with MW and always has been, I know they didn't have time to implement proper characters to run around and I don't think now it's even on their 'books' to get done.  I don't want to call it lazy because I'm enormously thankful for the work that has been put in but it seems a massive glaring fapp you to BTech and MW cannon rules/lore/history/universe. It's like putting wings on a atlas, it's that glaring to me.  Sure most of you couldn't care less about it but as a purist and a massive fan of the history, back story and the whole universe it seems there could have been other ways to approach it.

I hear exactly what your saying Ghiest, and in fact, I do love that lore as well :)

Along with that I can recall many a book where someones mech gets disabled/trashed, then they climb out with a laser and do other things. Sometimes even fight!

Now I seem to recall somewhere along the line that the mech command couches took up most of the room, and there was room for a personal storage locker and not much more even in the bigger mechs. There would simply not be enough room to fit an elemental armor set and weapons in there.

In a vehicle, plenty of room id say, aero? meby, probably not considering modern plains.

All in all its not strict BT, but its nice and close and I like it! :)
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Offline ~SJ~ Tajin Nevversan

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Re: New Thought on BA
« Reply #20 on: January 08, 2010, 01:11:43 AM »
The 5 elementals are 1 Mech scheme doesnt really apply here. Just one example, we dont have the kind of control over our mechs to for example accurately try and squish an elemental.

I took out an Uller together with an fellow BA-player yesterday, he was undamaged and lasted for only a few seconds. One combined fire, one guy distracts and the other plants a charge... the poor bastard barely realized what happend before it was too late.

Ok thats a light mech, but still... I wouldn't want to face 5 elemental... no matter with what mech. Then again on an 8 vs 8 server... those 5 elementals would mean that there are possibly 3 mechs fighting against 8 (not counting the elementals in) seen from that point of view the BAs are not so overpowered. Just like DoA explained. However...

Quote
1 mech per person
1 aerospace per person
1 tank per person
1 BA per person
this is not 100% right

1 mech+1 BA per person
1 aerospace+1 BA per person
1 tank+1 BA per person
1 BA per person

^-- this is more like it and imho thats the main problem there is. Ah and yeah mech-cockpits dont leave much room for equipment. Like I said, I think limiting the mount of weapons you can carry when entering any kind of vehile should do the trick. (it also stops BA-players from using tanks or planes just for transportation, which is especially annoying if its an sulla with thunderbolts that is used.)

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Offline HH_Burner

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Re: New Thought on BA
« Reply #21 on: January 08, 2010, 01:14:32 AM »

I have mech skills and they grow each time I climb into a mech. This is one awesome mod and much thanks to the dev team for putting it out here for us "mech heads" to enjoy.  :)

Yes you do brother Checker.  Much best used against a fellow mechwarrior than wasting resources pounding away at a tank or hovercraft while being knifed in the back Gulliver style by 4 BA's that cant keep a mech under theem long enough to get repaired.

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Offline Alendor

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Re: New Thought on BA
« Reply #22 on: January 08, 2010, 02:17:48 AM »
gameplay wise, you can't fault the devs for their choice.  having to be on foot, or un armored would make ejecting a penalty, as opposed to saving your life.  immagine having to run back to base at half the speed of a sprinting BA.  that would take damn near the whole game.  having a BA makes returning to base actually doable, and makes ejecting having a purpose.

the issue comes from fully kitted out BAs ejecting, and having alot of firepower.  simply make a fully outfitted BA, similar in cost to vehicles and some of the lighter mech classeslike a 20-40k range.  that way if they want to have a BA with alot of hitting power, they have to sacrifice vehicle/mech strength.  right now they have their cake and eat it too.  they need to make a choice, either a heavy hitting BA setup, and cheaper mech/tank, or a more expensive mech/tank, and little BA effectivness. 

this would be the simplest way to change it imo, and would require minimal coding outside of tweaking cost numbers, and would balance everything out.