Author Topic: The old topic was 24 pages, Please...do not nerf BAs.  (Read 5402 times)

0 Members and 1 Guest are viewing this topic.

Offline NateThomas1979

  • Bondsman
  • *
  • Posts: 10
  • Karma: 0
The old topic was 24 pages, Please...do not nerf BAs.
« on: January 08, 2010, 06:58:24 PM »
Yeah after reading 24 pages of this gibberish, I actually would like a dev to please understand that the BA in its present form is almost perfectly balanced. Here's the state of affairs imo:

1)BA's can be killed by =
Flamers
ACs
MGs
SRMs
PL
Other BAs

2)Everyone gets a BA.
This isn't an option to buy one. Everyone gets one, so it's all a matter of what you've equipped your BA with.

3)Gameplay balance is paramount.
With Gameplay being the key to a great game, NOT accordance to some lore or making sure that it's as similar to the pen and paper game as possible, I don't understand people's fear of the BA.

Tips to kill a BA.
Well to preface this part, you've already killed their mech, or forced them to eject. Now what? Well it's time to kill that pesky gnat that's hitting you wiht some small arms. Let him jump in the air, and he/she's toast. Fire at the apex or fire at the point of return. Either way the BA can't avoid the hit.

I'm just really concerned that a few people who are either lesser gamers or just don't like the idea will ruin the fun for everyone else. Having a different battle ingame is a lot of fun for me. I kill/injure a person's mech so they eject and then I'll power down and jump out for a face to face battle. It's a lot of fun.

Please do not destroy this gamemode.

Offline Alexander

  • Lance Sergeant
  • **
  • Posts: 456
  • Karma: 7
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #1 on: January 08, 2010, 07:00:49 PM »
Well,

That's your opinion.

24 pages is a lot, yes, but all of your concerns have been raised (and solved) already. If you can find the courage in your heart to fight through all the trolling and blindingly stupid arguments, you'll find more than a few well thought out posts that actually address the issue.

Edit: Come to think of it, starting topics about the same issue will only exacerbate it. Stop that. >8O
« Last Edit: January 08, 2010, 07:07:24 PM by Alexander »
"Don't take life seriously, it's not like you're getting out alive."

Offline snooggums

  • MechWarrior
  • **
  • Posts: 245
  • Karma: 9
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #2 on: January 08, 2010, 07:37:05 PM »
Making the BA a separate choice from a vehicle would improve game play because:
BA's can still harass as they do now.
Vehicles that kill vehicles actually reduce their enemy count by one since the pilot has to retreat.
There is no reason to complain about the remaining dedicated BA players effectiveness because they only play their BA role, not the vehicle players.

Keep the BA stats, costs and everything else the same, no nerfing. Limit the offensive weaponry choices to the default laser for all pilots and keep the effectiveness for the ones who buy at main and hop directly into the battle in their BA.

Offline NateThomas1979

  • Bondsman
  • *
  • Posts: 10
  • Karma: 0
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #3 on: January 08, 2010, 07:39:43 PM »
I was more hoping for an update from a Dev on the thoughts of the BA after this topic has been raised and discussed in depth.

It's not a thread on whether or not the BAs are OPd or not , it's about wanting to know that a gamestyle in the game doesn't get tossed out simply because some people are having a tough time with it.

Offline Doctor Baron

  • Recruit
  • *
  • Posts: 103
  • Karma: 0
  • The laser surgeon is in!
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #4 on: January 08, 2010, 08:11:01 PM »
Wanna solve the issue?

Remove the eject command  :-*

That way, you can be a BA, or a tank or a mech or whatever. Once youre in, youre in.
The later it is past 7 Pm EST, the greater the possibility of me being drunk.

The Doctor performs laser surgery every day.
Typically playing in:
CHH Battlebox Red
Mechwars by Assets Incorporated

Offline Mugglez

  • Bondsman
  • *
  • Posts: 14
  • Karma: 0
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #5 on: January 08, 2010, 08:45:05 PM »
I was more hoping for an update from a Dev on the thoughts of the BA after this topic has been raised and discussed in depth.

It's not a thread on whether or not the BAs are OPd or not , it's about wanting to know that a gamestyle in the game doesn't get tossed out simply because some people are having a tough time with it.

The devs aren't going to make any hasty decisions and nerf BAs.  However, there are other pressing matters at this point:  stability and lag.  Yes, the topic was beat to death in 24 pages, and there were a lot of good ideas.  We just need to be patient and wait to see what fixes are implemented after the stability and lag issues have been resolved.

Offline (TLL)Frosted

  • MechWarrior
  • **
  • Posts: 265
  • Karma: 8
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #6 on: January 08, 2010, 08:47:08 PM »
BA arent even hard to kill just lead ur shot a bit. 1 or 2 hits and there dead. When I see some BA flying around my team I just take a few step back and shot them. Maybe it's helping me that I come from a game called tribes where evryone had jet packs and you had to lead ur shot to hit anything.

Offline Stahlseele

  • Living Legend
  • *******
  • Posts: 4114
  • Karma: 43
  • 2nd Level TechSupport Agent(BOFH)
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #7 on: January 08, 2010, 08:53:56 PM »
Wanna solve the issue?

Remove the eject command  :-*

That way, you can be a BA, or a tank or a mech or whatever. Once youre in, youre in.
That's probably not as easy as you make it sound, due to enter and leave vehicle using the same command, which is more or less hardcoded into the engine i think.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline Defender

  • Creative Director
  • Lead Developer
  • Living Legend
  • *
  • Posts: 3059
  • Karma: 9087
  • I Like Shiny Things
    • Patrick Salerno's Porfolio
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #8 on: January 08, 2010, 09:30:46 PM »
I was more hoping for an update from a Dev on the thoughts of the BA after this topic has been raised and discussed in depth.

If you want the opinion of the only Dev brave and stupid enough to actually discuss and comment on the subject (Myself) go sift through that 24 page thread. I won't reiterate my ideas again after that thread. As far as I'm concerned I've said what needs to be said and it's all in there.

Either way, it's up to the discretion of the Lead Devs, not myself, for balance changes and I doubt you'll hear much about anything happening from them until it's already happened. We've already done quite a few updates to our build, we just haven't released finalized changes. 
"A Goal without Vision is a Hallucination"


"An open mind is like a fortress with its gates unbarred and unguarded."

Offline KingLeerUK

  • Hawkmoth D arise!
  • Project Director
  • Living Legend
  • *
  • Posts: 3460
  • Karma: 348
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #9 on: January 08, 2010, 09:53:56 PM »
As Defender has just stated, several of the DEV team members have their own opinions about how BA should be presented within MWLL, but the deciding factor really is the direction that the Leads (Kami & Crim) decide to go in.

Personally, I have been experimenting with the various game roles and have developed my own opinions of the BA within MWLL.  I would like to see some minor tweaks introduced to the actual BA implementation.  However, the real "fix" to BA isn't a radical nerfing of their capabilities across the board, but changing the scoring mechanics of the game to correctly balance them against the other elements AND to introduce the remaining gameplay assets/elements that are currently absent and would help to normalise the BA role.  Remember folks, we are still in BETA1, we've got some more rabbits in this hat.

I would love to:

  • Strip players of all weapons except the Beam Laser upon entry to a vehicle (no dual weapons, no C8, no SRM2).  If you get in a vehicle, you are restricted to "stock" BA armour and a single weapon.

  • Credit players in C-Bills for their stripped weapons

  • Have kills on BA result in a reward that is contingent upon the rank of the player and their equipment loadout AND the weapon used to make the kill

  • Have rank-up C-Bills awarded while a player was still alive to encourage... staying alive (yeah yeah yeah yeah, stayin' alive)

  • Have deaths count against a player in rank progression and C-Bills (in a minor but cummulative way)

  • Have dropped weapons from killed BA persist on the battlefield longer to let you swap/pick them up

  • Reintroduce the claw as a means of BA transport

  • Reintroduce the APC and heavy VTOL transports to move assets around maps and retrieve downed "pilot" BA

  • Allow for BA weapon and equipment upgrades (at appropriate C-Bill expense) for the player who chooses to play the role of a standalone BA.  Ideas here: enhanced radar, manpack Gauss, enhanced JJ, enhanced armour (at mobility cost unless offset by JJ improvements).  Basically: a 'Mechlab for BA loadouts as you can afford them.

I think the above list, implemented with care and thought, would still allow the retention of the eject mechanic from 'Mechs/vehicles but put those BA "pilot" players in a position where it would be much more desirable to return to base than to stay on the battlefield. Ejected "pilot" BA would have the limitation of a single weapon and the very real possibility of facing "real" dedicated BA players hunting them with better equipment.

Short Version: Award players for ejecting to stay alive, not to be a pain in the ass UNLESS they left the hangar with that intention (as a dedicated BA with the equipment to support it).
Proud vendor of Soon™, brought to you by the makers of Someday™, Make Me a Ticket™ and Let's Talk About it Later™

Moving forward with UltraSim™ Mode

Offline Alexander

  • Lance Sergeant
  • **
  • Posts: 456
  • Karma: 7
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #10 on: January 09, 2010, 12:21:50 AM »
"Don't take life seriously, it's not like you're getting out alive."

Offline ZeroSeven

  • Bondsman
  • *
  • Posts: 17
  • Karma: 0
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #11 on: January 09, 2010, 12:23:33 AM »
I have to go with KingLeerUK

Those are some great ideas, since it makes a distinction between mech pilots and BA pilots. And not just makes having them as some sort of babushka doll.

I especially like it since I enjoy going out as a BA, and would mind being able to spend some c-bills for extra abilities.

Offline Ninjars

  • Recruit
  • *
  • Posts: 74
  • Karma: 1
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #12 on: January 09, 2010, 12:25:57 AM »
Yeah, score one for KingLeer, that's a preeety comprehensive list there that would, i think, satisfy the majority.  Nice one! :D

Offline wraith2626

  • Bondsman
  • *
  • Posts: 39
  • Karma: 0
    • The Grand Council Netmech Gaming League
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #13 on: January 09, 2010, 12:27:37 AM »
Wanna solve the issue?

Remove the eject command  :-*

That way, you can be a BA, or a tank or a mech or whatever. Once youre in, youre in.

+1 for this idea.

I actually like this idea very, very much!

Offline (TLL)Sky_walker

  • Living Legend
  • *******
  • Posts: 2638
  • Karma: 65
  • Close Range Attack Forces
    • MWLL Wiki
Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #14 on: January 09, 2010, 12:32:14 AM »
Can't agree more! :) Great ideas. ;D

Only as it was told - the choice is up to the leads.
MWLL Wiki Newsletter: Wiki suffers from spammers and lack of activity - change it now, jump in and contribute with something useful! :D


Proud to be C.R.A.P. inspiration # MWLL Wiki Admin # MWLL Alpha Tester # Dev Team # MWLL Defense Force Mercenary - Battlemech Barracks