I think ive been shot more times on a descending jump than while on the ground
missiles should be able to lock on to BA.
the pack recharges about 1 second after you land. How is that to slow? Gimmem a fken brake.
An APC would not negate any of their advantages. I was wanting this im glad to hear about it on here
They should show up on radar.
They arnt OP or UP but it would be more fun to play with this these challenges. Rite now it seems kinda "meh". It really feels like your just running around in a world dominated by giants and you have a laser gun.
How fun would it be to walk in to a tank battle with RPG? Well, the tanks are a thousand meters away and you have to catch up with them. Also their faster than you, but maybe you have roller blades or something. They wont pay much attention to you unless you harass them. You might feel kind of insignificant. Not UnderPowered or OverPowered. Its just sort of like your trying to make sure they notice you to. Like your trying to make sure you dont get left out of the fun because you forgot to bring your tank with you.
Thats sort of how i think of BA in this game. It needs something else. I dont know what but there has to be something. I dont think the answer has to do with increasing their JJs or giving them bigger guns.
Or in making them easier to kill for that matter.
Sure, going into a tank battle with an RPG would certainly be intense. And the BA in this game is fun lets not confuse that that. Its fun! But lets isolate what makes it "fun" and then try to amplify that. Is it "fun" because the mechanics of the BA are just simply fun to play at an incredibly low level? Or is it "fun" because you feel like you have an opportunity to make a difference in the game?
Well for me, I think its fun because they are fun to pilot! Its grate jumping around in one of those things isnt it!?!! Yeah for sure!
Now lets try to reimagine the BA, but first, lets go back to that tank fight. Now imagine if you have that same tank fight. Two countries are squaring off with the elite of their tank cavalry forces. Say your there sans armor and youve got that RPG. Now what if instead of skating to catch up and taking pot shot at the other guy you have a more critical roll to play. Maybe instead of rollerblading(jumping) into action your dropped out of a VTOL cruising 4k feet above the battle. The strategic intel youve gained from you advantage in elevation is guuna let you make decisions you wouldnt normally be able to.
Maybe the thing the BA needs is some sort or extra game play. Not just bigger guns or faster jest. What if you had the option to be dropped into combat from an orbital mother ship. Since its int orbit maybe you can only drop in every 5 minutes or something...idk thats to specific for this exercise. Or maybe you can only dropped into the location of the planetary APC. So instead of waiting for every orbit you can only do it if theres an APC some where on the feild.
This could potentially give rise to a lot of other options. Say that in the future the death penalty is increased by rasing the min respawn time 20 or 15 seconds. The APC BA spawn point could be made more (seemingly) powerful by allowing BA to spawn more quickly. Use your imagination theres a lot of ways you could run with this.
Thinking about the BA only in terms of ZZZZOOOOOOOOOOOOOOOOOOOORMG THEIR OP or OMG NOOOO THEY ARE TO WEEK is kind of a closed minded way of going about it. It wont result in bringing anything really new to the table. Focusing on JJ and PPCs isnt exactly creative and im afraid its certainly not productive.