Author Topic: The old topic was 24 pages, Please...do not nerf BAs.  (Read 5400 times)

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Offline Uranium - 235

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #60 on: January 10, 2010, 01:00:57 PM »
Problem is a lot of people eject during fight as BA way before they are crippled or have a chance to be because they can also carry a lot of weapons on BA and deliver a lot of damage with it too. Ejecting is not used as last resort due to power of what they can bring in BA along with piloting a mech with BA along with all the weapons and no ammo limit with BA.

It's almost impossible to accurately judge exactly how much health you have and can still take... I've been one-shot-killed from yellowish orange more times than I can count. I suggested a mechanic that allows your torso to be destroyed if it's taken minor amounts of lethal damage.

Offline Draks

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #61 on: January 10, 2010, 01:07:42 PM »
Problem is a lot of people eject during fight as BA way before they are crippled or have a chance to be because they can also carry a lot of weapons on BA and deliver a lot of damage with it too. Ejecting is not used as last resort due to power of what they can bring in BA along with piloting a mech with BA along with all the weapons and no ammo limit with BA.

It's almost impossible to accurately judge exactly how much health you have and can still take... I've been one-shot-killed from yellowish orange more times than I can count. I suggested a mechanic that allows your torso to be destroyed if it's taken minor amounts of lethal damage.

It would be nice once BA is rebalanced to add an ejection hud indicator. Basically, when your mech gets taken out you don't instantly die; instead you will have a couple seconds in which an ejection indicator will flash and if you are fast enough can eject during that time. Lag might hinder such a mechanic but I'm sure that will be smoothed out greatly in time.

Offline Uranium - 235

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #62 on: January 10, 2010, 01:13:14 PM »
Problem is a lot of people eject during fight as BA way before they are crippled or have a chance to be because they can also carry a lot of weapons on BA and deliver a lot of damage with it too. Ejecting is not used as last resort due to power of what they can bring in BA along with piloting a mech with BA along with all the weapons and no ammo limit with BA.

It's almost impossible to accurately judge exactly how much health you have and can still take... I've been one-shot-killed from yellowish orange more times than I can count. I suggested a mechanic that allows your torso to be destroyed if it's taken minor amounts of lethal damage.

It would be nice once BA is rebalanced to add an ejection hud indicator. Basically, when your mech gets taken out you don't instantly die; instead you will have a couple seconds in which an ejection indicator will flash and if you are fast enough can eject during that time. Lag might hinder such a mechanic but I'm sure that will be smoothed out greatly in time.

Yeah what I suggested was a bit like, well, D&D where you don't 'die' unless you're at -10 HPs.

So if I'm at 23 torso health, and I get hit for 26, I'm knocked down to -3 and it rapidly (1 pt / 0.2 seconds) drops to a certain level (let's pretend -10) at which point you die. So if you get small-lasered you don't somehow just explode and are instantly killed, but if you take a heavy gauss to the last scrap of armor, it reasonably kills you right then and there. Naturally the numbers can be changed.

This was also coupled with an idea to make ejecting 'kill you' also, where whoever did the most damage in the last ten seconds gets a kill, and you eject out of the map and then respawn more quickly than if you had just died.

Offline ~SJ~MausGMR

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #63 on: January 10, 2010, 01:21:26 PM »
Good suggestions Leer, I like the fact also that as well as fixing current issues, you see a path to take the issue and advance it, because personally as a dedicated BA player I would love the opportunity to spend some of my hard earned cash on my role, rather than the usual 24k it costs me to max out everything. As you said, it isn't a nerf we need, just tweaks to stop ejecting players effectively just taking the piss. Also good idea's involving the APC's / VTOL's. May I suggest, to increase chance of APC/VTOL use, that as well as having them as BA spawns ( if possible ) have them as downed pilot despawn locations, so that a downed pilot who makes it to one can choose to despawn and move spawn locations, say back to the mech hanger, and get another mech, without the APC having to return to base. I know its a tad unrealistic but i think it will suit the pacing of the game and give APC's and transport vtol's the kind of purpose I imagine they currently lack in the game.
« Last Edit: January 10, 2010, 01:44:40 PM by ~SJ~MausGMR »


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Offline Uranium - 235

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #64 on: January 10, 2010, 01:54:12 PM »
The pilot pickup thing is, to be frank, a really stupid idea all around. I don't know why people think this would be good gameplay... besides, do you honestly think whoever just killed your mech isn't going to just kill you anyway?

Offline ~SJ~MausGMR

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #65 on: January 10, 2010, 03:10:59 PM »
Maybe he'll be busy with the next mech on the horizon and wont have time to waste on a pilot who may or may not land anywhere near his position, based on ejection distance and jet packs, if given to pilots. Theres alot of factors to take into account to gauge wether or not a player will have time to go after, or even the opportunity to go after a downed pilot. Also if the downed pilot can make it back to his base, even if he doesnt have enough money for a mech, his teammates can always chip in and help out and get him back in the action. I think the downed pilot system will give people more of an incentive to care about dying, especially if coupled with a fairly harsh rank drop death penalty system as suggested.


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Offline Rally

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #66 on: January 10, 2010, 03:41:12 PM »
I don't want to shoot defenseless pilots!

Offline Shakes

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #67 on: January 10, 2010, 04:01:26 PM »
The pilot pickup thing is, to be frank, a really stupid idea all around.

If its so stupid why are you the only one that has voiced negatively about it? There are plenty of people that are happy driving transports - check many other mods and games for confirmation.

Plus its actually something that occurs in real life and would help immersion, especially compared to the 'eject off the map and respawn quicker' idea you threw in a few posts back. I wont share my opinion of that one.

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #68 on: January 10, 2010, 04:31:25 PM »
I think that in the end MOST of us will be very very happy. Obviously, the DEVS are a capable lot. I see them playing, I see them engaging with excellent ideas here. I see the product they have already produced. I have zero doubt that the final product will be awesome.

Offline Uranium - 235

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #69 on: January 10, 2010, 04:40:48 PM »
The pilot pickup thing is, to be frank, a really stupid idea all around.

If its so stupid why are you the only one that has voiced negatively about it? There are plenty of people that are happy driving transports - check many other mods and games for confirmation.

'Most' of the people on this forum, and I refuse to believe it's as true as you want to think. All it takes is one game where nobody wants to be the bus driver and the entire concept falls apart. And like I said, what the hell would be the point? You're just going to get fragged by whatever killed you anyway. So we can devote countless hours to model a pilot AND a retrieval craft, implement them and all the associated code required, just so that IF someone ejects, and IF, being totally defenseless and practically immobile, they manage to not get stepped on, someone MIGHT be driving an unarmed bus around just to make it back to base and rely on the altruism of his teammates to give him loads of cash, cash they won't have because they either died and lost rank, or they too were 'rescued' and need cash themselves.

Oh and for the record, the ejection = 'dead' wasn't my idea. It was FlyingDebris. I'm sure he'd love to hear how that idea is more retarded than requiring one player on your team to completely give up combat to fly a slow, unarmed school bus around to pick up someone, only to have them get killed. And that's exactly what I want to do, hide in a pile of rocks for 15 minutes before someone takes their time to get me.
So stupid.

Quote
Plus its actually something that occurs in real life and would help immersion, especially compared to the 'eject off the map and respawn quicker' idea you threw in a few posts back. I wont share my opinion of that one.

In 'real life' an ejection separates you from your vehicle, and keeps you far, far away from it. The entire point of an ejection system is to keep the pilot safe. You don't fall right back into the burning rubble - not in Mechwarrior lore either. Mechcommander - ejection pods rocket off the top of the screen, never to be seen again. Mechwarrior 3 - pods rocket away into the sky.
« Last Edit: January 10, 2010, 04:54:21 PM by Uranium - 235 »

Offline Uranium - 235

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #70 on: January 10, 2010, 04:56:04 PM »
The other problem you people didn't think about is 'slippery slopes'. If you get rank penalties for dying, how long before you have a team stomping around in Mk2s vs. a team of Owens? Death penalties of that type are a terrible idea, specifically because they inevitably allow the enemy to get an upper hand you cannot compete against.

Offline Shakes

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #71 on: January 10, 2010, 05:59:13 PM »
'Most' of the people on this forum, and I refuse to believe it's as true as you want to think. All it takes is one game where nobody wants to be the bus driver and the entire concept falls apart. And like I said, what the hell would be the point? You're just going to get fragged by whatever killed you anyway. So we can devote countless hours to model a pilot AND a retrieval craft, implement them and all the associated code required, just so that IF someone ejects, and IF, being totally defenseless and practically immobile, they manage to not get stepped on, someone MIGHT be driving an unarmed bus around just to make it back to base and rely on the altruism of his teammates to give him loads of cash, cash they won't have because they either died and lost rank, or they too were 'rescued' and need cash themselves.

Look im not going to pick this apart sentence by sentence, but if you go sort thru the long BA thread and actually read the ideas shared by myself and others, none of what you've said above actually applies to the idea. Literally not one thing.

Just because you dont see something working and playing well in your own mind doesn't mean it can't. None of us are games developers with years of solid experience. Ill even admit that Id be willing to try the long range ejection thing before I completely pan it - it just feels unnatural compared to other options.

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #72 on: January 10, 2010, 07:10:18 PM »
The other problem you people didn't think about is 'slippery slopes'. If you get rank penalties for dying, how long before you have a team stomping around in Mk2s vs. a team of Owens? Death penalties of that type are a terrible idea, specifically because they inevitably allow the enemy to get an upper hand you cannot compete against.

TLDR: suck less.

Long version: If you're getting dominated to the point that your whole team is all in owens and the whole enemy team is in MkII's, then you're screwed either way and should just look for a different server and/or a new set of teammates who don't suck. If they're kicking your ass, it doesn't matter what they're in, they'll be kicking your ass either way.
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Offline ~SJ~MausGMR

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #73 on: January 10, 2010, 07:24:36 PM »
The other problem you people didn't think about is 'slippery slopes'. If you get rank penalties for dying, how long before you have a team stomping around in Mk2s vs. a team of Owens? Death penalties of that type are a terrible idea, specifically because they inevitably allow the enemy to get an upper hand you cannot compete against.

Maybe you havent noticed, but sakhan and khan positions switch around based on how well someone is doing in comparison to the rest of the team. Just put a cap on how many players fill each rank group, like there is atm, just expanding it. This wouldnt result in an all in owens vs all in mk2 scenario, because firstly, the enemy would be limited in the amount of mk2's they could get (ie 2, as it is now) and your teammates would just be in more active competition for ranks. It wouldnt be very hard to find a decent balance so even a player who did well but went to completely sucking wasnt totally screwed in regards to mechs available for him to purchase. More of a penalty will just mix things up more, and promote people staying alive as they dont want to loose their big expensive mech (which could incur a score/rank penalty) or dying and possibly dropping ranks as teammates achieved more than them.


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Offline EmyLightsaber

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Re: The old topic was 24 pages, Please...do not nerf BAs.
« Reply #74 on: January 10, 2010, 07:46:00 PM »
As per transports, I'm going to assume that once the Air Transports get into the game *crosses fingers on next 3 months*, Downed pilots will be a little easier to pick up, unless you have a fast mech that can get back to base quickly, what with *hopefully* claws being added *soon*. I suppose, though, that anyone trying to use a transport to pick downed pilots up will get a big, fat target spray painted on their plane, just from the sheer mass of said transport's C-Bills Net Worth. However, I can see the transports as being a good way to get Battle Armor INTO the fight.

*scenario* As Inner Sphere is pushing towards the Clan base, 2 Anhur transports are sighted lifting off. As they burn for altitude, several AA LRM Partisans begin firing at them, only to be taken out by a Mad Cat/ Stormcrow duo. The Anhurs gain sufficient altitude and fly towards the I.S. base. One of them is crippled by I.S. fighters, and Crewmembers are seen bailing out. The remaining Anhur is hounded by multiple Sparrowhawk and Corsair Aero's, at which point Clan Fighters swoop out of the clouds, and begin dogfights with the I.S. Aerospace group.
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