Really getting tired of this. The game seems to consist of 15% mechs, 15% vehicles, 15% BA, and 55% ASFs.
Missiles are retarded and utterly worthless against them. All the pilot has to do is pull a modest 2G turn and the missiles will completely miss. This is worse than MW3's missile system, which I thought we were trying to avoid... in addition, they have respectable amounts of armor, so even if you do lay down a stream of fire and actually manage to hit them, your odds of killing them is very low.
If an ASF is heading in any direction except perpendicular with evasive maneuvers, missiles should NEVER miss. Instead I watch as my missiles go UNDER it, and then it drops bombs on me and blows off my legs. If an ASF takes a PPC, it should be crippled, if not completely destroyed. Instead it just orbits around 4 miles in the air above my head where I can't even see it.
In a 45 minute game, the ASF whores on the other team had about six deaths between them, most of which were when they just suicide crashed into our mech hangar at the beginning of the game.
The only thing that can pose any kind of threat to an ASF is a partisan tank, which the ASF can just blow up in a single salvo anyway. The vast majority of mechs have no weapons suited to defend against an ASF, not that it would matter because all the pilot has to do is fly straight up in the air above your mech and dive directly down. As I said, missiles are hilariously worthless against them, so the only mech I've found that can do SOME damage to them is the Hollander with all the AC2s. In order to actually cripple it you have to land a LOT of rounds, which is not feasible at all.
This is exactly like the Reaver problem of Planetside.