Author Topic: Ace Combat: Living Legends  (Read 8125 times)

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Offline Bowrrl

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Re: Ace Combat: Living Legends
« Reply #15 on: January 09, 2010, 10:04:19 PM »
I forgot where I heard this analogy, but balance according to what the players want always goes something like this:

"Scissors here, Rock is overpowered and should be nerfed. Paper is fine."

Quote
I know that we have at least 4 other aerospace waiting for final polish (Sparrowhawk, Corsair, Xerxes and Visigoth) and once those are in it will give aerospace pilots even more options for air-to-air battling.

I cant wait. I always loved the Corsair and have always thought that the Visigoth looked pretty goofy so I am really looking forward to seeing what the team has done with them.

Offline No!Petru

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Re: Ace Combat: Living Legends
« Reply #16 on: January 09, 2010, 10:28:57 PM »
The problem isn't that Aeros are OP or there are no counters.  The problem is people deliberately spiking their pings to be untouchable.  Rarely do you see a good Aero pilot controlling the map on 15-20ping, because he's too easy to hit.  Nearly every time I see a dominating Aero now, it's someone with 150-250 ping.  I've even had people say in games things like "lol torrents work wonders :>" when I've questioned their ping.  It's fairly common knowledge and happening more and more, at least on servers I frequent such as Matchbox 2, Battletech EU and SPARTA.

Offline CyberVyper

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Re: Ace Combat: Living Legends
« Reply #17 on: January 09, 2010, 10:32:37 PM »
With the units ingame right now, OP, you can shut down enemy air power. With just AA you can, I've participated in doing so. Aerospace is not the boogeyman you are making it out to be if you combat them appropriately.

Try coordinating with your team if you are having trouble with this facet of combined arms.

Offline londonsmee

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Re: Ace Combat: Living Legends
« Reply #18 on: January 10, 2010, 12:25:22 PM »
I can understand where he's coming from one battle there was 6 aircaft which was causing havok. More Aerofighter than MechWarrior.

Offline Guyver

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Re: Ace Combat: Living Legends
« Reply #19 on: January 10, 2010, 03:35:57 PM »
whats the names of AA units?
i've tried a tank with some large pulse laser, but meh they are slow on turret tracking...

Offline CyberVyper

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Re: Ace Combat: Living Legends
« Reply #20 on: January 10, 2010, 03:46:29 PM »
Partisan prime and Huit prime are good for AA. The Huit B 4 pulse lasers is good for accuracy, but the range is lacking.

Offline Askis

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Re: Ace Combat: Living Legends
« Reply #21 on: January 10, 2010, 04:31:21 PM »
The Partisan B is imho better for AA than the Prime, although it's more expensive and chews through ammo faster, the sheer amount of bullets it sprays make it alot easier to hit Aeros and BA, even with some warping going on.

Offline Stalker

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Re: Ace Combat: Living Legends
« Reply #22 on: January 10, 2010, 04:35:54 PM »
Combined arms is an element of warfare theory that is deliberately designed to unbalance a combat situation so that you have an overwhelming advantage and ideally so that your opponent cannot effectively resist at all.  Unfortunately that idea has been imported virtually unchanged into this mod and so the core concept behind many of the decisions is fundamentally unbalanced in itself.  It only works in games where the rock/paper/scissors contest is moderated so that rather than one arm totally dominating the other it merely has an advantage over the other.  Playing with a 1:3 chance of winning when you get caught out of position is a tough and fun challenge.  Playing with a 1:100 chance is pointless and not worth the time spent on it. 

People love the experience of fighting back against the odds when they might just manage a win, that kind of vain struggle to the death has formed some of my fondest MechWarrior memories.  But being caught defenseless and butchered like pigs at the slaughterhouse, that's not fun.  Not for anyone.  A military theory has been applied to a non-military combat simulation without being adapted to the differences and as a result, the vast training and leadership structure that is required to actually make it work in practice is missing.  Combined arms isn't some buzzword that means a few bits of everything all thrown in together, it is a complex and demanding form of warfare that takes a lot of training and experience to get right.  Without that, this kind of winner-take-all approach to combat will always end up with one side crushing the other because that is exactly what combined arms theory is intended to do.   

It is designed to unbalance combat.  You can't tweak in a fix here and there to change that.  You have to properly adapt the theory to an entirely different set of requirements to make it work within a game.
The key is to obscure your intentions and make them unpredictable to your opponent while you simultaneously clarify his intentions. That is, operate at a faster tempo to generate rapidly changing conditions that inhibit your opponent from adapting or reacting to those changes and that suppress or destroy his awareness. Thus, a hodgepodge of confusion and disorder occur to cause him to over- or under-react to conditions or activities that appear to be uncertain, ambiguous, or incomprehensible.

Offline =KoS= Eldragon

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Re: Ace Combat: Living Legends
« Reply #23 on: January 10, 2010, 07:18:36 PM »
You would be amazed at how quickly you can make Aero jocks give up and roll a mech for the rest of the game after spending just 10 minutes shooting them down over and over again.

My favorite AA unit is the Huit A. (3 UAC5s, 1 Gauss).  packing a Gauss gives you some long range firepower against mechs that the other AA tanks lack.

Offline SquareSphere }12thVR{

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Re: Ace Combat: Living Legends
« Reply #24 on: January 10, 2010, 09:12:00 PM »
Also, one doesn't have to be a super ace pilot to be a benefit to your team.  I fly kb/m and proficient enough to do bombing runs but lack great dog fighting skills.  However, every time i engage an enemy ASF they're almost always more worried about me rather than finishing their own runs.  This allows my team to put more pressure on the ground pushing the battle lines back.
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Offline Jo0minator

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Re: Ace Combat: Living Legends
« Reply #25 on: January 10, 2010, 09:47:28 PM »
L2P OP.

Im a tanker since no mech out there really interest me. i love my RACs and Huit B >:D wherever i play in, aerospace gets their asses shot down without mercy.

Offline =KH=Dimachaerus

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Re: Ace Combat: Living Legends
« Reply #26 on: January 11, 2010, 09:14:59 AM »
Yet another whine from Uranium. Just like all his other whines, the only reason that can be found is his own appearant lack of anything equating skill.

I reccomend playing Hello-Kitty online, it sounds more your speed.

PS: I love it when people fly ASF's, means I can get dogfights in my sulla prime. Dogfights = easy kills for me. Although, real men, dogfight with the Sulla C. RAWR!
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Offline CHHš Siege

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Re: Ace Combat: Living Legends
« Reply #27 on: January 11, 2010, 10:08:06 AM »
Yet another whine from Uranium. Just like all his other whines, the only reason that can be found is his own appearant lack of anything equating skill.

I reccomend playing Hello-Kitty online, it sounds more your speed.

PS: I love it when people fly ASF's, means I can get dogfights in my sulla prime. Dogfights = easy kills for me. Although, real men, dogfight with the Sulla C. RAWR!

Wrong! REAL men dogfight in Hawkmoth C's



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Offline =KH=Dimachaerus

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Re: Ace Combat: Living Legends
« Reply #28 on: January 11, 2010, 10:22:43 AM »
Yet another whine from Uranium. Just like all his other whines, the only reason that can be found is his own appearant lack of anything equating skill.

I reccomend playing Hello-Kitty online, it sounds more your speed.

PS: I love it when people fly ASF's, means I can get dogfights in my sulla prime. Dogfights = easy kills for me. Although, real men, dogfight with the Sulla C. RAWR!

Wrong! REAL men dogfight in Hawkmoth C's

Manly men dogfight with a Sulla B! Cram those T-bolts up someone's tailpipe without a lock, from ten meters!
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Offline Draks

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Re: Ace Combat: Living Legends
« Reply #29 on: January 11, 2010, 10:26:23 AM »
Yet another whine from Uranium. Just like all his other whines, the only reason that can be found is his own appearant lack of anything equating skill.

I reccomend playing Hello-Kitty online, it sounds more your speed.

PS: I love it when people fly ASF's, means I can get dogfights in my sulla prime. Dogfights = easy kills for me. Although, real men, dogfight with the Sulla C. RAWR!

Wrong! REAL men dogfight in Hawkmoth C's

Manly men dogfight with a Sulla B! Cram those T-bolts up someone's tailpipe without a lock, from ten meters!

I prefer firebombing them mid-air myself.